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inventory re-saving fix
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commit
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1 changed files with 2 additions and 0 deletions
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@ -29,6 +29,7 @@
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#include "../window/input.h"
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#include "../window/input.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/Block.h"
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#include "../voxels/Block.h"
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#include "../voxels/Chunk.h"
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#include "../world/World.h"
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#include "../world/World.h"
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#include "../world/Level.h"
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#include "../world/Level.h"
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#include "../objects/Player.h"
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#include "../objects/Player.h"
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@ -450,6 +451,7 @@ void Hud::openInventory(glm::ivec3 block, UiDocument* doc, std::shared_ptr<Inven
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abort();
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abort();
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blockinv = level->inventories->createVirtual(blockUI->getSlotsCount());
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blockinv = level->inventories->createVirtual(blockUI->getSlotsCount());
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}
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}
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level->chunks->getChunkByVoxel(block.x, block.y, block.z)->setUnsaved(true);
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blockUI->bind(blockinv, frontend, interaction.get());
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blockUI->bind(blockinv, frontend, interaction.get());
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currentblock = block;
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currentblock = block;
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currentblockid = level->chunks->get(block.x, block.y, block.z)->id;
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currentblockid = level->chunks->get(block.x, block.y, block.z)->id;
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