Merge branch 'environments' into refactor-world-renderer

This commit is contained in:
MihailRis 2026-07-26 23:56:40 +03:00
commit 53a9d47905
127 changed files with 3090 additions and 870 deletions

View file

@ -591,36 +591,46 @@ bool scripting::on_item_break_block(
);
}
void scripting::on_ui_open(
UiDocument* layout, std::vector<dv::value> args
) {
auto argsptr =
std::make_shared<std::vector<dv::value>>(std::move(args));
std::string name = layout->getId() + ".open";
lua::emit_event(lua::get_main_state(), name, [=](auto L) {
for (const auto& value : *argsptr) {
lua::pushvalue(L, value);
static void call_layout_event(const UiDocument& layout, const std::vector<dv::value>& args, const std::string& eventName) {
auto L = lua::get_main_state();
lua::pushenv(L, *layout.getEnvironment());
if (lua::getfield(L, eventName)) {
for (const auto& arg : args) {
lua::pushvalue(L, arg);
}
return argsptr->size();
});
lua::call_nothrow(L, args.size(), 0);
}
lua::pop(L);
}
void scripting::on_ui_open(
const UiDocument& layout, std::vector<dv::value> args
) {
if (layout.getScript().onopen) {
call_layout_event(layout, args, "on_open");
}
}
void scripting::on_ui_progress(
UiDocument* layout, int workDone, int workTotal
const UiDocument& layout, int workDone, int workTotal
) {
std::string name = layout->getId() + ".progress";
lua::emit_event(lua::get_main_state(), name, [=](auto L) {
lua::pushinteger(L, workDone);
lua::pushinteger(L, workTotal);
return 2;
});
if (layout.getScript().onprogress){
call_layout_event(layout, {workDone, workTotal}, "on_progress");
}
}
void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
std::string name = layout->getId() + ".close";
lua::emit_event(lua::get_main_state(), name, [inventory](auto L) {
return lua::pushinteger(L, inventory ? inventory->getId() : 0);
});
void scripting::on_ui_close(const UiDocument& layout, Inventory* inventory) {
if (layout.getScript().onclose) {
call_layout_event(
layout, {inventory ? inventory->getId() : 0}, "on_close"
);
}
}
void scripting::on_ui_destroy(const UiDocument& layout) {
if (layout.getScript().ondestroy) {
call_layout_event(layout, {}, "on_destroy");
}
}
void scripting::on_scripts_loading() {
@ -734,9 +744,10 @@ void scripting::load_entity_component(
const io::path& file,
const std::string& fileName
) {
logger.info() << "script (component) " << file.string();
auto L = lua::get_main_state();
std::string src = io::read_string(file);
logger.info() << "script (component) " << file.string();
lua::loadbuffer(L, *env, src, fileName);
lua::store_in_registry(L, lua::CHUNKS_TABLE, name);
}
@ -805,11 +816,14 @@ void scripting::load_layout_script(
) {
int env = *senv;
lua::pop(lua::get_main_state(), load_script(env, "layout", file, fileName));
script.onopen = register_event(env, "on_open", prefix + ".open");
script.onprogress =
register_event(env, "on_progress", prefix + ".progress");
script.onclose = register_event(env, "on_close", prefix + ".close");
auto L = lua::get_main_state();
lua::pop(L, load_script(env, "layout", file, fileName));
lua::pushenv(L, env);
script.onopen = lua::hasfield(L, "on_open");
script.onprogress = lua::hasfield(L, "on_progress");
script.onclose = lua::hasfield(L, "on_close");
script.ondestroy = lua::hasfield(L, "on_destroy");
lua::pop(L);
}
void scripting::close() {