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maths/
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parent
79ccde35b7
commit
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31 changed files with 37 additions and 37 deletions
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@ -2,7 +2,7 @@
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#include "Texture.hpp"
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#include "ImageData.hpp"
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#include "../../maths/LMPacker.hpp"
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#include <maths/LMPacker.hpp>
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#include <stdexcept>
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#include <vector>
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#include <optional>
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#include <unordered_map>
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#include "../../maths/UVRegion.hpp"
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#include <maths/UVRegion.hpp>
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#include <typedefs.hpp>
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class ImageData;
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#include "Mesh.hpp"
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#include "Texture.hpp"
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#include "gl_util.hpp"
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#include "../../maths/UVRegion.hpp"
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#include <maths/UVRegion.hpp>
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#include <GL/glew.h>
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#include <glm/glm.hpp>
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#include "commons.hpp"
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#include "../../maths/UVRegion.hpp"
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#include <maths/UVRegion.hpp>
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class Mesh;
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class Texture;
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@ -5,7 +5,7 @@
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#include <GL/glew.h>
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#include <typedefs.hpp>
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#include "../../maths/UVRegion.hpp"
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#include <maths/UVRegion.hpp>
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/// xyz, uv, rgba
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inline constexpr uint B3D_VERTEX_SIZE = 9;
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#define GRAPHICS_CORE_TEXTURE_HPP_
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#include <typedefs.hpp>
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#include "../../maths/UVRegion.hpp"
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#include <maths/UVRegion.hpp>
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#include "ImageData.hpp"
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#include <memory>
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@ -1,7 +1,7 @@
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#include "BlocksRenderer.hpp"
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#include <graphics/core/Mesh.hpp>
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#include "../../maths/UVRegion.hpp"
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#include <maths/UVRegion.hpp>
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#include <constants.hpp>
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#include <content/Content.hpp>
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#include <voxels/Block.hpp>
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#ifndef GRAPHICS_RENDER_MODEL_BATCH_HPP_
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#define GRAPHICS_RENDER_MODEL_BATCH_HPP_
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#include "../../maths/UVRegion.hpp"
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#include <maths/UVRegion.hpp>
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#include <memory>
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#include <vector>
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@ -9,7 +9,7 @@
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#include <graphics/core/DrawContext.hpp>
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#include "../../window/Window.hpp"
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#include "../../window/Camera.hpp"
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#include "../../maths/UVRegion.hpp"
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#include <maths/UVRegion.hpp>
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#include <cmath>
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#include <iostream>
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#include <string>
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#include <vector>
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#include <typedefs.hpp>
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#include "../../maths/fastmaths.hpp"
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#include <maths/fastmaths.hpp>
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class Mesh;
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class Shader;
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#include <items/ItemStack.hpp>
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#include <logic/PlayerController.hpp>
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#include <logic/scripting/scripting_hud.hpp>
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#include "../../maths/FrustumCulling.hpp"
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#include "../../maths/voxmaths.hpp"
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#include <maths/FrustumCulling.hpp>
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#include <maths/voxmaths.hpp>
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#include <objects/Entities.hpp>
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#include <objects/Player.hpp>
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#include <settings.hpp>
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@ -7,7 +7,7 @@
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#include <graphics/core/Texture.hpp>
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#include <graphics/core/Atlas.hpp>
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#include <assets/Assets.hpp>
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#include "../../../maths/UVRegion.hpp"
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#include <maths/UVRegion.hpp>
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using namespace gui;
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@ -9,7 +9,7 @@
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#include <items/ItemDef.hpp>
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#include <items/ItemStack.hpp>
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#include <logic/scripting/scripting.hpp>
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#include "../../../maths/voxmaths.hpp"
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#include <maths/voxmaths.hpp>
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#include <objects/Player.hpp>
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#include <util/stringutil.hpp>
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#include <voxels/Block.hpp>
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@ -14,7 +14,7 @@
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#include <frontend/locale.hpp>
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#include <items/Inventory.hpp>
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#include <logic/scripting/scripting.hpp>
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#include "../../maths/voxmaths.hpp"
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#include <maths/voxmaths.hpp>
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#include <util/stringutil.hpp>
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#include "../../window/Events.hpp"
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