feat: naive texture-faces support for blockwraps implementation

This commit is contained in:
MihailRis 2025-12-19 22:08:07 +03:00
parent c6c23c3c53
commit 561fb0fb58
4 changed files with 63 additions and 55 deletions

View file

@ -25,59 +25,58 @@ BlockWrapsRenderer::BlockWrapsRenderer(
BlockWrapsRenderer::~BlockWrapsRenderer() = default;
void BlockWrapsRenderer::draw(const BlockWrapper& wrapper) {
auto textureRegion = util::get_texture_region(assets, wrapper.texture, "");
auto& shader = assets.require<Shader>("entity");
shader.use();
shader.uniform1i("u_alphaClip", false);
const UVRegion& cracksRegion = textureRegion.region;
UVRegion regions[6] {
cracksRegion, cracksRegion, cracksRegion,
cracksRegion, cracksRegion, cracksRegion
};
batch->setTexture(textureRegion.texture);
util::TextureRegion texRegions[6] {};
UVRegion uvRegions[6] {};
for (int i = 0; i < 6; i++) {
auto texRegion = util::get_texture_region(assets, wrapper.textureFaces[i], "");
texRegions[i] = texRegion;
uvRegions[i] = texRegion.region;
}
batch->setTexture(texRegions[0].texture);
const voxel* vox = chunks.get(wrapper.position);
if (vox == nullptr) {
if (vox == nullptr || vox->id == BLOCK_VOID) {
return;
}
if (vox->id != BLOCK_VOID) {
const auto& def = level.content.getIndices()->blocks.require(vox->id);
switch (def.getModel(vox->state.userbits).type) {
case BlockModelType::BLOCK:
batch->cube(
glm::vec3(wrapper.position) + glm::vec3(0.5f),
glm::vec3(1.01f),
regions,
glm::vec4(1,1,1,0),
false
);
break;
case BlockModelType::AABB: {
const auto& aabb =
(def.rotatable ? def.rt.hitboxes[vox->state.rotation]
: def.hitboxes)
.at(0);
const auto& size = aabb.size();
regions[0].scale(size.z, size.y);
regions[1].scale(size.z, size.y);
regions[2].scale(size.x, size.z);
regions[3].scale(size.x, size.z);
regions[4].scale(size.x, size.y);
regions[5].scale(size.x, size.y);
batch->cube(
glm::vec3(wrapper.position) + aabb.center(),
size * glm::vec3(1.01f),
regions,
glm::vec4(1,1,1,0),
false
);
break;
}
default:
break;
const auto& def = level.content.getIndices()->blocks.require(vox->id);
switch (def.getModel(vox->state.userbits).type) {
case BlockModelType::BLOCK:
batch->cube(
glm::vec3(wrapper.position) + glm::vec3(0.5f),
glm::vec3(1.01f),
uvRegions,
glm::vec4(1, 1, 1, 0),
false,
wrapper.cullingBits
);
break;
case BlockModelType::AABB: {
const auto& aabb =
(def.rotatable ? def.rt.hitboxes[vox->state.rotation]
: def.hitboxes).at(0);
const auto& size = aabb.size();
uvRegions[0].scale(size.z, size.y);
uvRegions[1].scale(size.z, size.y);
uvRegions[2].scale(size.x, size.z);
uvRegions[3].scale(size.x, size.z);
uvRegions[4].scale(size.x, size.y);
uvRegions[5].scale(size.x, size.y);
batch->cube(
glm::vec3(wrapper.position) + aabb.center(),
size * glm::vec3(1.01f),
uvRegions,
glm::vec4(1, 1, 1, 0),
false,
wrapper.cullingBits
);
break;
}
default:
break;
}
}
@ -93,9 +92,8 @@ u64id_t BlockWrapsRenderer::add(
const glm::ivec3& position, const std::string& texture
) {
u64id_t id = nextWrapper++;
wrappers[id] = std::make_unique<BlockWrapper>(
BlockWrapper {position, texture}
);
wrappers[id] = std::make_unique<BlockWrapper>(BlockWrapper {
position, {texture, texture, texture, texture, texture, texture}});
return id;
}

View file

@ -1,5 +1,6 @@
#pragma once
#include <array>
#include <string>
#include <memory>
#include <unordered_map>
@ -15,7 +16,8 @@ class DrawContext;
struct BlockWrapper {
glm::ivec3 position;
std::string texture;
std::array<std::string, 6> textureFaces {};
uint8_t cullingBits = 0xFF;
};
class BlockWrapsRenderer {

View file

@ -83,50 +83,57 @@ inline glm::vec4 do_tint(float value) {
}
void MainBatch::cube(
const glm::vec3 &coord,
const glm::vec3 &size,
const UVRegion(&texfaces)[6],
const glm::vec4 &tint,
bool shading
const glm::vec3& coord,
const glm::vec3& size,
const UVRegion(&texfaces)[6],
const glm::vec4& tint,
bool shading,
uint8_t cullingBits
) {
const glm::vec3 X(1.0f, 0.0f, 0.0f);
const glm::vec3 Y(0.0f, 1.0f, 0.0f);
const glm::vec3 Z(0.0f, 0.0f, 1.0f);
if (cullingBits & 0x20)
quad(
coord + Z * size.z * 0.5f,
X, Y, Z, glm::vec2(size.x, size.y),
(shading ? do_tint(0.8) * tint : tint),
glm::vec3(1.0f), texfaces[5]
);
if (cullingBits & 0x10)
quad(
coord - Z * size.z * 0.5f,
-X, Y, -Z, glm::vec2(size.x, size.y),
(shading ? do_tint(0.9f) * tint : tint),
glm::vec3(1.0f), texfaces[4]
);
if (cullingBits & 0x8)
quad(
coord + Y * size.y * 0.5f,
-X, Z, Y, glm::vec2(size.x, size.z),
(shading ? do_tint(1.0f) * tint : tint),
glm::vec3(1.0f), texfaces[3]
);
if (cullingBits & 0x4)
quad(
coord - Y * size.y * 0.5f,
X, Z, -Y, glm::vec2(size.x, size.z),
(shading ? do_tint(0.7f) * tint : tint),
glm::vec3(1.0f), texfaces[2]
);
if (cullingBits & 0x2)
quad(
coord + X * size.x * 0.5f,
-Z, Y, X, glm::vec2(size.z, size.y),
(shading ? do_tint(0.8f) * tint : tint),
glm::vec3(1.0f), texfaces[1]
);
if (cullingBits & 0x1)
quad(
coord - X * size.x * 0.5f,
Z, Y, -X, glm::vec2(size.z, size.y),
(shading ? do_tint(0.9f) * tint : tint),
glm::vec3(1.0f), texfaces[1]
glm::vec3(1.0f), texfaces[0]
);
}

View file

@ -152,6 +152,7 @@ public:
const glm::vec3& size,
const UVRegion(&texfaces)[6],
const glm::vec4& tint,
bool shading
bool shading,
uint8_t cullingBits = 0xFF
);
};