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Backlight setting
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9 changed files with 44 additions and 9 deletions
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@ -38,6 +38,8 @@ struct GraphicsSettings {
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/* Fog opacity is calculated as `pow(depth*k, fogCurve)` where k depends on chunksLoadDistance.
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Use values in range [1.0 - 2.0] where 1.0 is linear, 2.0 is quadratic */
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float fogCurve = 1.6f;
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/* Enable blocks backlight to prevent complete darkness */
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bool backlight = true;
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};
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struct DebugSettings {
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