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update entities render to use rigs
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4 changed files with 63 additions and 24 deletions
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@ -68,8 +68,11 @@ class Assets;
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class LineBatch;
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class ModelBatch;
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class Frustum;
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class Rig;
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class Entities;
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namespace riggining {
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struct Rig;
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class RigConfig;
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}
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class Entity {
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Entities& entities;
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