mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
No more shaders and fonts reload on world open
This commit is contained in:
parent
25b1afbc26
commit
572734dc80
3 changed files with 15 additions and 15 deletions
|
|
@ -59,7 +59,7 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
|
|||
assets.reset(new Assets());
|
||||
AssetsLoader loader(assets.get(), resPaths.get());
|
||||
AssetsLoader::createDefaults(loader);
|
||||
AssetsLoader::addDefaults(loader);
|
||||
AssetsLoader::addDefaults(loader, true);
|
||||
|
||||
Shader::preprocessor->setPaths(resPaths.get());
|
||||
while (loader.hasNext()) {
|
||||
|
|
@ -189,7 +189,7 @@ void Engine::loadContent() {
|
|||
std::cout << "-- loading assets" << std::endl;
|
||||
AssetsLoader loader(new_assets.get(), resPaths.get());
|
||||
AssetsLoader::createDefaults(loader);
|
||||
AssetsLoader::addDefaults(loader);
|
||||
AssetsLoader::addDefaults(loader, false);
|
||||
while (loader.hasNext()) {
|
||||
if (!loader.loadNext()) {
|
||||
new_assets.reset();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue