remove bone::addBone

This commit is contained in:
MihailRis 2026-01-15 23:17:47 +03:00
parent 6760d16052
commit 587c140a6b
4 changed files with 23 additions and 23 deletions

View file

@ -23,7 +23,7 @@ static int calc_offsets(
} else {
dst[index] = dst[parent] + bone.getOffset();
}
const auto& subBones = bone.getSubnodes();
const auto& subBones = bone.getBones();
int subIndex = index + 1;
for (int i = 0; i < subBones.size(); i++) {
@ -151,7 +151,7 @@ private:
struct Context {
VcmModel& vcmModel;
Bone& bone;
std::vector<std::unique_ptr<Bone>>& bones;
size_t& boneIndex;
};
@ -372,16 +372,19 @@ static void perform_bone(const xmlelement& root, ModelBuilder& builder, Context&
builder.pop();
} else {
glm::vec3 origin = builder.getTransform() * glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
auto& bone = ctx.bone.addBone(
Bone(ctx.boneIndex++, name, name, {}, std::move(origin))
);
Context boneContext {ctx.vcmModel, bone, ctx.boneIndex};
size_t boneIndex = ctx.boneIndex++;
std::vector<std::unique_ptr<Bone>> bones;
Context boneContext {ctx.vcmModel, bones, ctx.boneIndex};
Model boneModel;
ModelBuilder boneModelBuilder(boneModel);
boneModelBuilder.push(std::move(tsf));
for (const auto& elem : root.getElements()) {
perform_element(*elem, boneModelBuilder, boneContext);
}
ctx.bones.push_back(std::make_unique<Bone>(
boneIndex, name, name, std::move(bones), std::move(origin)
));
ctx.vcmModel.parts[std::move(name)] = std::move(boneModel);
}
}
@ -405,9 +408,9 @@ static VcmModel load_model(const xmlelement& root) {
Model model;
ModelBuilder builder(model);
size_t boneIndex = 0;
Bone rootBone(boneIndex++, "root", "root", {}, glm::vec3(0.0f));
Context ctx { vcmModel, rootBone, boneIndex };
size_t boneIndex = 1;
std::vector<std::unique_ptr<Bone>> bones;
Context ctx { vcmModel, bones, boneIndex };
for (const auto& elem : root.getElements()) {
perform_element(*elem, builder, ctx);
@ -415,7 +418,11 @@ static VcmModel load_model(const xmlelement& root) {
vcmModel.parts["root"] = std::move(model);
vcmModel.skeleton = SkeletonConfig(
"", std::make_unique<Bone>(std::move(rootBone)), boneIndex
"",
std::make_unique<Bone>(
0, "root", "root", std::move(bones), glm::vec3(0.0f)
),
boneIndex
);
return vcmModel;
}