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remove bone::addBone
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4 changed files with 23 additions and 23 deletions
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@ -333,7 +333,7 @@ static void debug_render_skeleton(
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const rigging::Skeleton& skeleton
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) {
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size_t pindex = bone->getIndex();
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for (auto& sub : bone->getSubnodes()) {
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for (auto& sub : bone->getBones()) {
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size_t sindex = sub->getIndex();
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const auto& matrices = skeleton.calculated.matrices;
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batch.line(
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