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add entities.name(...) and entity:get_name(...)
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@ -15,6 +15,9 @@ The entity object is available in components as a global variable **entity**.
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-- Deletes an entity (the entity may continue to exist until the frame ends, but will not be displayed in that frame)
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entity:despawn()
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-- Returns entity name (string ID)
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entity:get_name()
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-- Returns the name of the entity skeleton
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entity:get_skeleton() -> str
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-- Replaces the entity skeleton
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