fix graphics settings & reduce extra GL calls

This commit is contained in:
MihailRis 2026-07-14 19:03:32 +03:00
parent 25ce4a5077
commit 5b868ae857
7 changed files with 22 additions and 16 deletions

View file

@ -46,7 +46,7 @@ void MainBatch::flush() {
texture = blank.get();
}
texture->bind();
mesh->reload(buffer.get(), index);
mesh->reload(buffer.get(), index, true);
mesh->draw();
index = 0;
}

View file

@ -83,7 +83,7 @@ private:
bool debug = false;
bool lightsDebug = false;
bool gbufferPipeline = false;
bool dirtySettings = false;
bool dirtySettings = true;
/// @brief Render block selection lines
void renderBlockSelection();