replace deque with array_queue in LightSolver

This commit is contained in:
MihailRis 2026-01-29 18:37:20 +03:00
parent 99f06c9625
commit 5c64d56766
2 changed files with 28 additions and 27 deletions

View file

@ -55,7 +55,7 @@ void LightSolver::remove(int x, int y, int z) {
lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, 0); lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, 0);
} }
void LightSolver::solve(){ void LightSolver::solve() {
const int coords[] = { const int coords[] = {
0, 0, 1, 0, 0, 1,
0, 0,-1, 0, 0,-1,
@ -66,47 +66,48 @@ void LightSolver::solve(){
}; };
while (!remqueue.empty()){ while (!remqueue.empty()){
const lightentry entry = remqueue.front(); lightentry entry = std::move(remqueue.front());
remqueue.pop(); remqueue.pop();
for (int i = 0; i < 6; i++) { for (int i = 0; i < 6; i++) {
int imul3 = i*3; int imul3 = i * 3;
int x = entry.x+coords[imul3]; int x = entry.x+coords[imul3];
int y = entry.y+coords[imul3+1]; int y = entry.y+coords[imul3+1];
int z = entry.z+coords[imul3+2]; int z = entry.z+coords[imul3+2];
Chunk* chunk = chunks.getChunkByVoxel(x,y,z); Chunk* chunk = chunks.getChunkByVoxel(x,y,z);
if (chunk) { if (chunk == nullptr) {
int lx = x - chunk->x * CHUNK_W; continue;
int lz = z - chunk->z * CHUNK_D; }
chunk->flags.modified = true; int lx = x - chunk->x * CHUNK_W;
int lz = z - chunk->z * CHUNK_D;
chunk->flags.modified = true;
assert(chunk->lightmap != nullptr); assert(chunk->lightmap != nullptr);
auto& lightmap = *chunk->lightmap; auto& lightmap = *chunk->lightmap;
ubyte light = lightmap.get(lx,y,lz, channel); ubyte light = lightmap.get(lx,y,lz, channel);
if (light != 0 && light == entry.light-1){ if (light != 0 && light == entry.light-1) {
voxel* vox = chunks.get(x, y, z); voxel* vox = chunks.get(x, y, z);
if (vox && vox->id != 0) { if (vox && vox->id != 0) {
const Block* block = blockDefs[vox->id]; const Block* block = blockDefs[vox->id];
if (uint8_t emission = block->emission[channel]) { if (uint8_t emission = block->emission[channel]) {
addqueue.push(lightentry {x, y, z, emission}); addqueue.push(lightentry {x, y, z, emission});
lightmap.set(lx, y, lz, channel, emission); lightmap.set(lx, y, lz, channel, emission);
}
else lightmap.set(lx, y, lz, channel, 0);
} }
else lightmap.set(lx, y, lz, channel, 0); else lightmap.set(lx, y, lz, channel, 0);
remqueue.push(lightentry {x, y, z, light});
}
else if (light >= entry.light){
addqueue.push(lightentry {x, y, z, light});
} }
else lightmap.set(lx, y, lz, channel, 0);
remqueue.push(lightentry {x, y, z, light});
}
else if (light >= entry.light) {
addqueue.push(lightentry {x, y, z, light});
} }
} }
} }
while (!addqueue.empty()){ while (!addqueue.empty()){
const lightentry entry = addqueue.front(); lightentry entry = std::move(addqueue.front());
addqueue.pop(); addqueue.pop();
for (int i = 0; i < 6; i++) { for (int i = 0; i < 6; i++) {

View file

@ -1,6 +1,6 @@
#pragma once #pragma once
#include <queue> #include "util/array_queue.hpp"
class Chunks; class Chunks;
class ContentIndices; class ContentIndices;
@ -14,8 +14,8 @@ struct lightentry {
}; };
class LightSolver { class LightSolver {
std::queue<lightentry> addqueue; util::array_queue<lightentry> addqueue;
std::queue<lightentry> remqueue; util::array_queue<lightentry> remqueue;
const Block* const* blockDefs; const Block* const* blockDefs;
Chunks& chunks; Chunks& chunks;
int channel; int channel;