replace deque with array_queue in LightSolver

This commit is contained in:
MihailRis 2026-01-29 18:37:20 +03:00
parent 99f06c9625
commit 5c64d56766
2 changed files with 28 additions and 27 deletions

View file

@ -66,7 +66,7 @@ void LightSolver::solve(){
};
while (!remqueue.empty()){
const lightentry entry = remqueue.front();
lightentry entry = std::move(remqueue.front());
remqueue.pop();
for (int i = 0; i < 6; i++) {
@ -76,7 +76,9 @@ void LightSolver::solve(){
int z = entry.z+coords[imul3+2];
Chunk* chunk = chunks.getChunkByVoxel(x,y,z);
if (chunk) {
if (chunk == nullptr) {
continue;
}
int lx = x - chunk->x * CHUNK_W;
int lz = z - chunk->z * CHUNK_D;
chunk->flags.modified = true;
@ -103,10 +105,9 @@ void LightSolver::solve(){
}
}
}
}
while (!addqueue.empty()){
const lightentry entry = addqueue.front();
lightentry entry = std::move(addqueue.front());
addqueue.pop();
for (int i = 0; i < 6; i++) {

View file

@ -1,6 +1,6 @@
#pragma once
#include <queue>
#include "util/array_queue.hpp"
class Chunks;
class ContentIndices;
@ -14,8 +14,8 @@ struct lightentry {
};
class LightSolver {
std::queue<lightentry> addqueue;
std::queue<lightentry> remqueue;
util::array_queue<lightentry> addqueue;
util::array_queue<lightentry> remqueue;
const Block* const* blockDefs;
Chunks& chunks;
int channel;