items/ + objects/ + util/

This commit is contained in:
InfiniteCoder 2024-08-04 22:26:08 +03:00
parent eb061bcaf4
commit 5c9bc83bbd
83 changed files with 146 additions and 146 deletions

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@ -9,8 +9,8 @@
#include "../data/dynamic.hpp"
#include <debug/Logger.hpp>
#include <files/files.hpp>
#include "../objects/Player.hpp"
#include "../util/ThreadPool.hpp"
#include <objects/Player.hpp>
#include <util/ThreadPool.hpp>
#include "../voxels/Chunk.hpp"
#include "WorldFiles.hpp"

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@ -15,16 +15,16 @@
#include <core_defs.hpp>
#include "../data/dynamic.hpp"
#include <debug/Logger.hpp>
#include "../items/Inventory.hpp"
#include "../items/ItemDef.hpp"
#include <items/Inventory.hpp>
#include <items/ItemDef.hpp>
#include "../lighting/Lightmap.hpp"
#include "../maths/voxmaths.hpp"
#include "../objects/EntityDef.hpp"
#include "../objects/Player.hpp"
#include <objects/EntityDef.hpp>
#include <objects/Player.hpp>
#include "../physics/Hitbox.hpp"
#include <settings.hpp>
#include <typedefs.hpp>
#include "../util/data_io.hpp"
#include <util/data_io.hpp>
#include "../voxels/Block.hpp"
#include "../voxels/Chunk.hpp"
#include "../voxels/voxel.hpp"

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@ -7,9 +7,9 @@
#include <coders/byte_utils.hpp>
#include <coders/rle.hpp>
#include "../data/dynamic.hpp"
#include "../items/Inventory.hpp"
#include <items/Inventory.hpp>
#include "../maths/voxmaths.hpp"
#include "../util/data_io.hpp"
#include <util/data_io.hpp>
#define REGION_FORMAT_MAGIC ".VOXREG"

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@ -11,7 +11,7 @@
#include "../data/dynamic_fwd.hpp"
#include <typedefs.hpp>
#include "../util/BufferPool.hpp"
#include <util/BufferPool.hpp>
#include "../voxels/Chunk.hpp"
#include "files.hpp"
#define GLM_ENABLE_EXPERIMENTAL

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@ -7,7 +7,7 @@
#include <utility>
#include <typedefs.hpp>
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "WorldFiles.hpp"
const fs::path SCREENSHOTS_FOLDER {"screenshots"};

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@ -12,7 +12,7 @@
#include <coders/json.hpp>
#include <coders/toml.hpp>
#include "../data/dynamic.hpp"
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
namespace fs = std::filesystem;