remove debug logging

This commit is contained in:
MihailRis 2026-02-18 18:57:20 +03:00
parent b0d231c927
commit 5ea8df0743

View file

@ -18,8 +18,6 @@ static debug::Logger logger("physics-solver");
PhysicsSolver::PhysicsSolver(glm::vec3 gravity) : gravity(gravity) {}
static int samples_count = 0;
void PhysicsSolver::step(
const GlobalChunks& chunks,
Hitbox& hitbox,
@ -27,7 +25,6 @@ void PhysicsSolver::step(
uint substeps,
entityid_t entity
) {
samples_count = 0;
float dt = delta / static_cast<float>(substeps);
float linearDamping = hitbox.linearDamping * hitbox.friction;
@ -61,7 +58,6 @@ void PhysicsSolver::step(
float x = (px-half.x+E) + ix;
for (int iz = 0; iz <= glm::ceil((half.z-E)*2); iz++){
float z = (pos.z-half.z+E) + iz;
samples_count++;
if (chunks.isObstacleAt(x,y,z, AABB(pos - half, pos + half))){
hitbox.grounded = true;
break;
@ -77,7 +73,6 @@ void PhysicsSolver::step(
float x = (pos.x-half.x+E) + ix;
for (int iz = 0; iz <= glm::ceil((half.z-E)*2); iz++){
float z = (pz-half.z+E) + iz;
samples_count++;
if (chunks.isObstacleAt(x,y,z, AABB(pos - half, pos + half))){
hitbox.grounded = true;
break;
@ -124,7 +119,6 @@ void PhysicsSolver::step(
sensor.nextEntered.insert(entity);
}
}
logger.info() << "total samples: " << samples_count;
}
static float calc_step_height(
@ -139,7 +133,6 @@ static float calc_step_height(
float x = (pos.x-half.x+E) + ix;
for (int iz = 0; iz <= glm::ceil((half.z-E)*2); iz++) {
float z = (pos.z-half.z+E) + iz;
samples_count++;
if (chunks.isObstacleAt(x, pos.y+half.y+stepHeight, z, aabb)) {
return 0.0f;
}
@ -167,7 +160,6 @@ static bool calc_collision_neg(
for (int iz = 0; iz <= glm::ceil((half[nz]-E)*2); iz++){
coord[nz] = (pos[nz]-half[nz]+E) + iz;
coord[nx] = (pos[nx]-half[nx]-E);
samples_count++;
auto boxAABB = AABB(pos - half, pos + half);
glm::vec3 scale(1.0f);
@ -205,7 +197,6 @@ static void calc_collision_pos(
for (int iz = 0; iz <= glm::ceil((half[nz]-E)*2); iz++) {
coord[nz] = (pos[nz]-half[nz]+E) + iz;
coord[nx] = (pos[nx]+half[nx]+E);
samples_count++;
auto boxAABB = AABB(pos - half, pos + half);
glm::vec3 scale(1.0f);
@ -252,7 +243,6 @@ void PhysicsSolver::colisionCalc(
for (int iz = 0; iz <= glm::ceil((half.z-E)*2); iz++) {
float z = (pos.z-half.z+E) + iz;
float y = (pos.y-half.y+E);
samples_count++;
if ((aabb = chunks.isObstacleAt(x,y,z, AABB(pos - half, pos + half)))){
vel.y = 0.0f;
float newy = std::floor(y) + aabb->max().y + half.y;
@ -270,7 +260,6 @@ void PhysicsSolver::colisionCalc(
for (int iz = 0; iz <= glm::ceil((half.z-E)*2); iz++) {
float z = (pos.z-half.z+E) + iz;
float y = (pos.y+half.y+E);
samples_count++;
if ((aabb = chunks.isObstacleAt(x,y,z, AABB(pos - half, pos + half)))){
vel.y = 0.0f;
float newy = std::floor(y) - half.y + aabb->min().y - E;