This commit is contained in:
MihailRis 2026-04-11 12:16:19 +03:00
commit 5ee54c666a
7 changed files with 61 additions and 1 deletions

View file

@ -180,6 +180,10 @@ rig:get_color() -> vec3
rig:set_color(color: vec3)
```
> [!WARNING]
> When an entity moves outside the loaded area, it is removed, triggering the event.
> When it re-enters the loaded area, the entity is spawned again.
## Component events
```lua

View file

@ -152,6 +152,17 @@ function on_block_interact(blockid, x, y, z, playerid) -> bool
Called on block RMB click interaction. Prevents block placing if **true** returned.
```lua
function on_entity_spawn(uid)
```
Called after an entity is spawned.
```lua
function on_entity_despawn(uid)
```
Called before an entity is despawned.
### Chunk Events (world.lua)
```lua

View file

@ -180,6 +180,10 @@ rig:get_color() -> vec3
rig:set_color(color: vec3)
```
> [!WARNING]
> При выходе сущности за пределы зоны прогрузки она удаляется, вызывая события.
> При повторном попадании в зону прогрузки сущность спавнится заново.
## События компонента
```lua

View file

@ -156,6 +156,18 @@ function on_block_interact(blockid, x, y, z, playerid) -> bool
Вызывается при нажатии на блок ПКМ. Предотвращает установку блоков, если возвращает `true`
```lua
function on_entity_spawn(uid)
```
Вызывается после спавна сущности
```lua
function on_entity_despawn(uid)
```
Вызывается перед удалением сущности
```lua
function on_player_tick(playerid: int, tps: int)
```

View file

@ -127,6 +127,8 @@ struct WorldFuncsSet {
bool onchunkremove;
bool oninventoryopen;
bool oninventoryclosed;
bool onentityspawn;
bool onentitydespawn;
};
class ContentPackRuntime {

View file

@ -781,6 +781,10 @@ void scripting::load_world_script(
register_event(env, "on_inventory_open", prefix + ":.inventoryopen");
funcsset.oninventoryclosed =
register_event(env, "on_inventory_closed", prefix + ":.inventoryclosed");
funcsset.onentityspawn =
register_event(env, "on_entity_spawn", prefix + ":.entityspawn");
funcsset.onentitydespawn =
register_event(env, "on_entity_despawn", prefix + ":.entitydespawn");
}
void scripting::load_content_script(

View file

@ -6,6 +6,8 @@
#include "objects/Entity.hpp"
#include "objects/Player.hpp"
#include "util/stringutil.hpp"
#include "content/Content.hpp"
#include "content/ContentPack.hpp"
using namespace scripting;
@ -129,6 +131,15 @@ void scripting::on_entity_spawn(
for (auto& component : components) {
create_component(L, -1, *component, args, saved);
}
for (auto& [packid, pack] : content->getPacks()) {
if (pack->worldfuncsset.onentityspawn) {
lua::emit_event(L, packid + ":.entityspawn", [&](lua::State* L) {
lua::pushinteger(L, eid);
return 1;
});
}
}
}
static void process_entity_callback(
@ -170,9 +181,21 @@ void scripting::on_entity_despawn(const Entity& entity) {
process_entity_callback(
entity, "on_despawn", &EntityFuncsSet::on_despawn, nullptr
);
auto L = lua::get_main_state();
entityid_t uid = entity.getUID();
for (auto& [packid, pack] : content->getPacks()) {
if (pack->worldfuncsset.onentitydespawn) {
lua::emit_event(L, packid + ":.entitydespawn", [&](lua::State* L) {
lua::pushinteger(L, uid);
return 1;
});
}
}
lua::get_from(L, "stdcomp", "remove_Entity", true);
lua::pushinteger(L, entity.getUID());
lua::pushinteger(L, uid);
lua::call(L, 1, 0);
}