restore player 0.28 controls

This commit is contained in:
MihailRis 2026-04-06 21:58:13 +03:00
parent dde8c674b8
commit 5f2c0f69ce
3 changed files with 11 additions and 8 deletions

View file

@ -20,7 +20,7 @@ end
def_prop("jump_force", 0.0)
def_prop("air_damping", 10.0)
def_prop("ground_damping", 10.0)
def_prop("movement_speed", 3.0)
def_prop("movement_speed", 27.0)
def_prop("run_speed_mul", 1.5)
def_prop("crouch_speed_mul", 0.35)
def_prop("flight_speed_mul", 2.0)
@ -62,9 +62,8 @@ local function move_horizontal(speed, dir, vel)
vec2.normalize(dir, dir)
local delta = time.delta()
local damping = body:get_linear_damping()
vel[1] = vel[1] + dir[1] * speed * delta * damping
vel[3] = vel[3] + dir[2] * speed * delta * damping
vel[1] = vel[1] + dir[1] * speed * delta
vel[3] = vel[3] + dir[2] * speed * delta
end
body:set_vel(vel)
end

View file

@ -49,9 +49,9 @@ local function process_player_inputs(pid, rot, delta)
if mob.is_flight() then
if isjump then
mob.move_vertical(speed * 3)
mob.move_vertical(speed / 4.0)
elseif iscrouch then
mob.move_vertical(-speed * 3)
mob.move_vertical(-speed / 4.0)
end
elseif body:is_grounded() and isjump then
mob.jump()

View file

@ -180,7 +180,6 @@ bool PhysicsSolver::calcCollisionNegY(
if (vel.y >= 0.0f) {
return false;
}
hitbox.groundVelocity = {};
for (int ix = 0; ix <= glm::ceil((half.x - E) * 2); ix++) {
glm::vec3 coord;
coord.x = (pos.x - half.x + E) + ix;
@ -202,6 +201,7 @@ bool PhysicsSolver::calcCollisionNegY(
vel.y = -hitbox.elasticity * vel.y;
pos.y = newy;
}
hitbox.groundVelocity = {};
return true;
}
}
@ -398,6 +398,10 @@ void PhysicsSolver::step(
for (auto hitbox : hitboxes) {
float linearDamping = hitbox->linearDamping;
if (hitbox->grounded) {
linearDamping = 10.0f; // TODO: add friction to material
}
glm::vec3& vel = hitbox->velocity;
auto diff = hitbox->groundVelocity - vel;
vel.x += diff.x * delta * linearDamping;
@ -407,7 +411,7 @@ void PhysicsSolver::step(
vel.y /= 1.0f + delta * linearDamping * hitbox->verticalDamping;
}
if (!hitbox->grounded) {
hitbox->groundVelocity = {};
hitbox->groundVelocity *= 1.0f - delta;
}
updateSensors(*hitbox);