restore player 0.28 controls

This commit is contained in:
MihailRis 2026-04-06 21:58:13 +03:00
parent dde8c674b8
commit 5f2c0f69ce
3 changed files with 11 additions and 8 deletions

View file

@ -20,7 +20,7 @@ end
def_prop("jump_force", 0.0)
def_prop("air_damping", 10.0)
def_prop("ground_damping", 10.0)
def_prop("movement_speed", 3.0)
def_prop("movement_speed", 27.0)
def_prop("run_speed_mul", 1.5)
def_prop("crouch_speed_mul", 0.35)
def_prop("flight_speed_mul", 2.0)
@ -62,9 +62,8 @@ local function move_horizontal(speed, dir, vel)
vec2.normalize(dir, dir)
local delta = time.delta()
local damping = body:get_linear_damping()
vel[1] = vel[1] + dir[1] * speed * delta * damping
vel[3] = vel[3] + dir[2] * speed * delta * damping
vel[1] = vel[1] + dir[1] * speed * delta
vel[3] = vel[3] + dir[2] * speed * delta
end
body:set_vel(vel)
end

View file

@ -49,9 +49,9 @@ local function process_player_inputs(pid, rot, delta)
if mob.is_flight() then
if isjump then
mob.move_vertical(speed * 3)
mob.move_vertical(speed / 4.0)
elseif iscrouch then
mob.move_vertical(-speed * 3)
mob.move_vertical(-speed / 4.0)
end
elseif body:is_grounded() and isjump then
mob.jump()