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add app.get_content_sources, app.set_content_sources
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parent
c0c0352959
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5 changed files with 55 additions and 10 deletions
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@ -2,6 +2,11 @@
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#include "io/io.hpp"
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#include "io/devices/MemoryDevice.hpp"
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#include "engine/Engine.hpp"
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#include "content/ContentControl.hpp"
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#include "logic/scripting/scripting.hpp"
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using namespace scripting;
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static int l_create_memory_device(lua::State* L) {
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std::string name = lua::require_string(L, 1);
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@ -18,8 +23,25 @@ static int l_create_memory_device(lua::State* L) {
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return 0;
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}
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static int l_get_content_sources(lua::State* L) {
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const auto& sources = engine->getContentControl().getContentSources();
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lua::createtable(L, static_cast<int>(sources.size()), 0);
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for (size_t i = 0; i < sources.size(); i++) {
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lua::pushlstring(L, sources[i].string());
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lua::rawseti(L, static_cast<int>(i + 1));
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}
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return 1;
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}
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static int l_set_content_sources(lua::State* L) {
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engine->getContentControl().resetContentSources();
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return 0;
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}
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const luaL_Reg applib[] = {
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{"create_memory_device", lua::wrap<l_create_memory_device>},
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{"get_content_sources", lua::wrap<l_get_content_sources>},
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{"set_content_sources", lua::wrap<l_set_content_sources>},
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// see libcore.cpp an stdlib.lua
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{nullptr, nullptr}
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};
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