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https://github.com/MihailRis/voxelcore.git
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Merge branch 'main' into refactor-world-renderer
This commit is contained in:
commit
61b601f95a
41 changed files with 464 additions and 78 deletions
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@ -20,8 +20,14 @@
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#include "window/Window.hpp"
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#include "world/Level.hpp"
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#include <array>
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using namespace scripting;
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namespace {
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static std::array<std::unique_ptr<Process>, MAX_SUBPROCESSES> processes;
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}
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/// @brief Check if content is loaded
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static int l_is_content_loaded(lua::State* L) {
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return lua::pushboolean(L, content != nullptr);
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@ -337,6 +343,10 @@ static int l_start_debug_instance(lua::State* L) {
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if (!engine->getProject().permissions.has(Permissions::DEBUGGING)) {
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throw std::runtime_error("project has no debugging permission");
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}
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const auto& params = engine->getCoreParameters();
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if (params.subProcessDepth >= MAX_SUBPROCESS_DEPTH) {
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throw std::runtime_error("max subprocess depth exceeded");
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}
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int port = lua::tointeger(L, 1);
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if (port == 0) {
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@ -357,6 +367,8 @@ static int l_start_debug_instance(lua::State* L) {
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"--res", paths.getResourcesFolder().u8string(),
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"--dir", paths.getUserFilesFolder().u8string(),
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"--dbg-server", "tcp:" + std::to_string(port),
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"--sub-depth", std::to_string(engine->getCoreParameters()
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.subProcessDepth + 1),
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};
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if (!projectPath.empty()) {
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args.emplace_back("--project");
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@ -365,11 +377,77 @@ static int l_start_debug_instance(lua::State* L) {
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platform::new_engine_instance(
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std::move(args),
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outputPath.empty() ? "" : io::resolve(std::string(outputPath))
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outputPath.empty() ? "" : io::resolve(std::string(outputPath)),
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false
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);
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return lua::pushinteger(L, port);
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}
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static int l_start_background_instance(lua::State* L) {
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if (!engine->getProject().permissions.has(Permissions::SUB_INSTANCES)) {
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throw std::runtime_error("project has no sub-instances permission");
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}
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const auto& params = engine->getCoreParameters();
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if (params.subProcessDepth >= MAX_SUBPROCESS_DEPTH) {
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throw std::runtime_error("max subprocess depth exceeded");
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}
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auto scriptPath = lua::require_lstring(L, 1);
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io::path outputPath = lua::isstring(L, 2) ? lua::require_lstring(L, 2) : "";
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const auto& paths = engine->getPaths();
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std::vector<std::string> args {
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"--headless",
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"--res", paths.getResourcesFolder().u8string(),
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"--dir", paths.getUserFilesFolder().u8string(),
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"--script", io::resolve(scriptPath).u8string(),
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"--sub-depth", std::to_string(engine->getCoreParameters()
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.subProcessDepth + 1),
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};
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args.emplace_back("--project");
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args.emplace_back(io::resolve(engine->getProject().path).u8string());
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int handle = -1;
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for (int i = 0; i < ::processes.size(); i++) {
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if (!::processes[i] || !::processes[i]->isActive()) {
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handle = i;
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break;
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}
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}
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if (handle == -1) {
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throw std::runtime_error("sub-processes limit exceeded");
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}
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::processes[handle] = platform::new_engine_instance(
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std::move(args),
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outputPath.empty() ? "" : io::resolve(outputPath),
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true
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);
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return lua::pushinteger(L, handle);
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}
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static int l_is_instance_alive(lua::State* L) {
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int handle = lua::tointeger(L, 1);
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if (handle < 0 || handle >= ::processes.size()) {
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throw std::runtime_error("invalid process handle");
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}
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auto& process = ::processes[handle];
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return lua::pushboolean(L, process && process->isActive());
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}
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static int l_terminate_instance(lua::State* L) {
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int handle = lua::tointeger(L, 1);
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if (handle < 0 || handle >= ::processes.size()) {
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throw std::runtime_error("invalid process handle");
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}
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auto& process = ::processes[handle];
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if (process == nullptr) {
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return lua::pushboolean(L, false);
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}
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bool active = process->isActive();
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process.reset();
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return lua::pushboolean(L, active);
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}
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const luaL_Reg applib[] = {
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/// content
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{"is_content_loaded", lua::wrap<l_is_content_loaded>},
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@ -402,5 +480,8 @@ const luaL_Reg applib[] = {
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{"get_version", lua::wrap<l_get_version>},
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{"create_memory_device", lua::wrap<l_create_memory_device>},
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{"start_debug_instance", lua::wrap<l_start_debug_instance>},
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{"start_background_instance", lua::wrap<l_start_background_instance>},
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{"is_instance_alive", lua::wrap<l_is_instance_alive>},
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{"terminate_instance", lua::wrap<l_terminate_instance>},
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{nullptr, nullptr}
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};
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@ -311,6 +311,10 @@ static int l_world_raycast(lua::State* L) {
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entityRaycast.entityFilterExcludeMode = lua::toboolean(L, -1);
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lua::pop(L);
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}
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if (lua::getfield(L, "nonselect_entities", 1)) {
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entityRaycast.includeNonSelectable = lua::toboolean(L, -1);
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lua::pop(L);
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}
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if (lua::getfield(L, "filter_blocks", 1)) {
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load_blocks_filter(L, -1, filteredBlocks);
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blocksRaycast.filter = &filteredBlocks;
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