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https://github.com/MihailRis/voxelcore.git
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add 'system.max-bg-asset-loaders' setting
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parent
1cf4fb8703
commit
63024133be
8 changed files with 26 additions and 9 deletions
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@ -12,7 +12,9 @@
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static debug::Logger logger("assets-management");
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AssetsManagement::AssetsManagement(Engine& engine) : engine(engine) {}
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AssetsManagement::AssetsManagement(Engine& engine)
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: engine(engine), settings(engine.getSettings()) {
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}
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AssetsManagement::~AssetsManagement() {
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finishBackgroundLoader();
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@ -36,7 +38,9 @@ AssetsLoader& AssetsManagement::acquireBackgroundLoader() {
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backgroundLoader = std::make_unique<AssetsLoader>(
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engine, *assets, engine.getResPaths()
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);
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backgroundLoaderTask = backgroundLoader->startTask(nullptr);
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backgroundLoaderTask = backgroundLoader->startTask(
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nullptr, settings.system.maxBgAssetLoaders.get()
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);
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return *backgroundLoader;
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}
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@ -56,7 +60,9 @@ void AssetsManagement::loadAssets(Content* content) {
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// todo: before setting to true, check if GLSLExtension thread safe
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bool threading = false; // look at three upper lines
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if (threading) {
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auto task = loader.startTask([=](){});
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auto task = loader.startTask(
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[=]() {}, 0
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);
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task->waitForEnd();
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} else {
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while (loader.hasNext()) {
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