cleanup & fix entities sky light brightness

This commit is contained in:
MihailRis 2025-07-12 22:38:13 +03:00
parent bcdb891321
commit 668d1d522f
4 changed files with 18 additions and 98 deletions

View file

@ -39,12 +39,7 @@ public:
const DrawContext& context,
const Assets& assets,
float timer,
const Camera& camera,
uint shadowMap,
uint shadowMap2,
const glm::mat4& shadowMatrix,
const glm::mat4& shadowMatrix2,
uint shadowMapResolution
const Camera& camera
);
/// @brief Render fullscreen quad using the passed shader
@ -55,12 +50,7 @@ public:
const DrawContext& context,
const Assets& assets,
float timer,
const Camera& camera,
uint shadowMap,
uint shadowMap2,
const glm::mat4& shadowMatrix,
const glm::mat4& shadowMatrix2,
uint shadowMapResolution
const Camera& camera
);
void setEffect(size_t slot, std::shared_ptr<PostEffect> effect);
@ -78,12 +68,7 @@ private:
PostEffect& effect,
Shader& shader,
float timer,
const Camera& camera,
uint shadowMap,
uint shadowMap2,
const glm::mat4& shadowMatrix,
const glm::mat4& shadowMatrix2,
uint shadowMapResolution
const Camera& camera
);
void refreshFbos(uint width, uint height);