diff --git a/src/graphics/core/PostProcessing.hpp b/src/graphics/core/PostProcessing.hpp index f9d50b75b..f05b64701 100644 --- a/src/graphics/core/PostProcessing.hpp +++ b/src/graphics/core/PostProcessing.hpp @@ -24,8 +24,6 @@ struct PostProcessingVertex { }; /// @brief Framebuffer with blitting with shaders. -/// @attention Current implementation does not support multiple render passes -/// for multiple effects. Will be implemented in v0.21 class PostProcessing { public: PostProcessing(size_t effectSlotsCount); @@ -73,7 +71,7 @@ private: void refreshFbos(uint width, uint height); - /// @brief Main framebuffer (lasy field) + /// @brief Main framebuffer (lazy field) std::unique_ptr fbo; std::unique_ptr fboSecond; /// @brief Fullscreen quad mesh as the post-processing canvas