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core:empty as default picking-item for hidden blocks
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2 changed files with 28 additions and 20 deletions
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@ -1,27 +1,30 @@
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#ifndef SRC_CORE_DEFS_H_
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#define SRC_CORE_DEFS_H_
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#ifndef CORE_DEFS_H_
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#define CORE_DEFS_H_
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#include <string>
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const std::string TEXTURE_NOTFOUND = "notfound";
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inline const std::string CORE_EMPTY = "core:empty";
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inline const std::string CORE_AIR = "core:air";
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inline const std::string TEXTURE_NOTFOUND = "notfound";
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/* bindings used in engine code */
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const std::string BIND_MOVE_FORWARD = "movement.forward";
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const std::string BIND_MOVE_BACK = "movement.back";
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const std::string BIND_MOVE_LEFT = "movement.left";
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const std::string BIND_MOVE_RIGHT = "movement.right";
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const std::string BIND_MOVE_JUMP = "movement.jump";
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const std::string BIND_MOVE_SPRINT = "movement.sprint";
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const std::string BIND_MOVE_CROUCH = "movement.crouch";
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const std::string BIND_MOVE_CHEAT = "movement.cheat";
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const std::string BIND_CAM_ZOOM = "camera.zoom";
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const std::string BIND_CAM_MODE = "camera.mode";
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const std::string BIND_PLAYER_NOCLIP = "player.noclip";
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const std::string BIND_PLAYER_FLIGHT = "player.flight";
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const std::string BIND_PLAYER_ATTACK = "player.attack";
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const std::string BIND_PLAYER_BUILD = "player.build";
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const std::string BIND_PLAYER_PICK = "player.pick";
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const std::string BIND_HUD_INVENTORY = "hud.inventory";
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inline const std::string BIND_MOVE_FORWARD = "movement.forward";
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inline const std::string BIND_MOVE_BACK = "movement.back";
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inline const std::string BIND_MOVE_LEFT = "movement.left";
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inline const std::string BIND_MOVE_RIGHT = "movement.right";
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inline const std::string BIND_MOVE_JUMP = "movement.jump";
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inline const std::string BIND_MOVE_SPRINT = "movement.sprint";
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inline const std::string BIND_MOVE_CROUCH = "movement.crouch";
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inline const std::string BIND_MOVE_CHEAT = "movement.cheat";
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inline const std::string BIND_CAM_ZOOM = "camera.zoom";
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inline const std::string BIND_CAM_MODE = "camera.mode";
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inline const std::string BIND_PLAYER_NOCLIP = "player.noclip";
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inline const std::string BIND_PLAYER_FLIGHT = "player.flight";
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inline const std::string BIND_PLAYER_ATTACK = "player.attack";
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inline const std::string BIND_PLAYER_BUILD = "player.build";
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inline const std::string BIND_PLAYER_PICK = "player.pick";
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inline const std::string BIND_HUD_INVENTORY = "hud.inventory";
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class ContentBuilder;
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@ -30,4 +33,4 @@ namespace corecontent {
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extern void setup(ContentBuilder* builder);
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}
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#endif // SRC_CORE_DEFS_H_
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#endif // CORE_DEFS_H_
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