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add assets.request_texture
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3 changed files with 26 additions and 1 deletions
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@ -5,6 +5,13 @@ A library for working with audio/visual assets.
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## Functions
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```lua
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-- Requests background texture loading
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assets.request_texture(
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-- Image file
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filename: string,
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-- Texture name after loading
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name: string,
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)
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-- Loads a texture
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assets.load_texture(
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-- Array of bytes of an image file
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@ -5,6 +5,14 @@
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## Функции
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```lua
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-- Запрашивает фоновую загрузку текстуры
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assets.request_texture(
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-- Файла изображения
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filename: string,
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-- Имя текстуры после загрузки
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name: string,
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)
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-- Загружает текстуру
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assets.load_texture(
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-- Массив байт файла изображения
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@ -33,4 +41,4 @@ assets.to_canvas(
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-- так и находящиеся в атласе ("атлас:имя_текстуры").
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name: string
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) -> Canvas
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```
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```
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@ -1,6 +1,7 @@
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#include "api_lua.hpp"
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#include "assets/Assets.hpp"
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#include "assets/AssetsLoader.hpp"
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#include "coders/png.hpp"
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#include "coders/vcm.hpp"
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#include "debug/Logger.hpp"
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@ -24,6 +25,14 @@ static void load_texture(
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}
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}
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static int l_request_texture(lua::State* L) {
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std::string filename = lua::require_string(L, 1);
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std::string alias = lua::require_string(L, 2);
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auto& loader = engine->acquireBackgroundLoader();
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loader.add(AssetType::TEXTURE, filename, alias);
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return 0;
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}
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static int l_load_texture(lua::State* L) {
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if (lua::isstring(L, 3) && lua::require_lstring(L, 3) != "png") {
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throw std::runtime_error("unsupportd image format");
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@ -108,6 +117,7 @@ static int l_to_canvas(lua::State* L) {
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}
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const luaL_Reg assetslib[] = {
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{"request_texture", lua::wrap<l_request_texture>},
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{"load_texture", lua::wrap<l_load_texture>},
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{"parse_model", lua::wrap<l_parse_model>},
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{"to_canvas", lua::wrap<l_to_canvas>},
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