add assets.request_texture

This commit is contained in:
MihailRis 2026-01-28 12:48:10 +03:00
parent 5ca0891c3d
commit 6afb5c8c0f
3 changed files with 26 additions and 1 deletions

View file

@ -1,6 +1,7 @@
#include "api_lua.hpp"
#include "assets/Assets.hpp"
#include "assets/AssetsLoader.hpp"
#include "coders/png.hpp"
#include "coders/vcm.hpp"
#include "debug/Logger.hpp"
@ -24,6 +25,14 @@ static void load_texture(
}
}
static int l_request_texture(lua::State* L) {
std::string filename = lua::require_string(L, 1);
std::string alias = lua::require_string(L, 2);
auto& loader = engine->acquireBackgroundLoader();
loader.add(AssetType::TEXTURE, filename, alias);
return 0;
}
static int l_load_texture(lua::State* L) {
if (lua::isstring(L, 3) && lua::require_lstring(L, 3) != "png") {
throw std::runtime_error("unsupportd image format");
@ -108,6 +117,7 @@ static int l_to_canvas(lua::State* L) {
}
const luaL_Reg assetslib[] = {
{"request_texture", lua::wrap<l_request_texture>},
{"load_texture", lua::wrap<l_load_texture>},
{"parse_model", lua::wrap<l_parse_model>},
{"to_canvas", lua::wrap<l_to_canvas>},