mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-05 11:01:49 +00:00
add graphics/core/Model
This commit is contained in:
parent
916d1c1408
commit
6ba38ee167
5 changed files with 112 additions and 5 deletions
|
|
@ -1,7 +1,9 @@
|
|||
#include "ModelBatch.hpp"
|
||||
|
||||
#include "../core/Mesh.hpp"
|
||||
#include "../core/Model.hpp"
|
||||
#include "../core/Texture.hpp"
|
||||
#include "../../assets/Assets.hpp"
|
||||
#include "../../window/Window.hpp"
|
||||
#include "../../voxels/Chunks.hpp"
|
||||
#include "../../lighting/Lightmap.hpp"
|
||||
|
|
@ -30,12 +32,13 @@ struct DecomposedMat4 {
|
|||
glm::vec4 perspective;
|
||||
};
|
||||
|
||||
ModelBatch::ModelBatch(size_t capacity, Chunks* chunks)
|
||||
ModelBatch::ModelBatch(size_t capacity, Assets* assets, Chunks* chunks)
|
||||
: buffer(std::make_unique<float[]>(capacity * VERTEX_SIZE)),
|
||||
capacity(capacity),
|
||||
index(0),
|
||||
mesh(std::make_unique<Mesh>(buffer.get(), 0, attrs)),
|
||||
combined(1.0f),
|
||||
assets(assets),
|
||||
chunks(chunks)
|
||||
{
|
||||
ubyte pixels[] = {
|
||||
|
|
@ -47,6 +50,34 @@ ModelBatch::ModelBatch(size_t capacity, Chunks* chunks)
|
|||
ModelBatch::~ModelBatch() {
|
||||
}
|
||||
|
||||
void ModelBatch::draw(const model::Model& model) {
|
||||
glm::vec3 gpos = combined * glm::vec4(glm::vec3(), 1.0f);
|
||||
light_t light = chunks->getLight(gpos.x, gpos.y, gpos.z);
|
||||
glm::vec4 lights (
|
||||
Lightmap::extract(light, 0) / 15.0f,
|
||||
Lightmap::extract(light, 1) / 15.0f,
|
||||
Lightmap::extract(light, 2) / 15.0f,
|
||||
Lightmap::extract(light, 3) / 15.0f
|
||||
);
|
||||
for (const auto& mesh : model.meshes) {
|
||||
auto texture = assets->getTexture(mesh.texture);
|
||||
if (texture) {
|
||||
texture->bind();
|
||||
} else {
|
||||
blank->bind();
|
||||
}
|
||||
for (const auto& vert : mesh.vertices) {
|
||||
auto norm = rotation * vert.normal;
|
||||
float d = glm::dot(norm, SUN_VECTOR);
|
||||
d = 0.8f + d * 0.2f;
|
||||
|
||||
auto color = lights * d;
|
||||
vertex(vert.coord, vert.uv, color);
|
||||
}
|
||||
flush();
|
||||
}
|
||||
}
|
||||
|
||||
void ModelBatch::test(glm::vec3 pos, glm::vec3 size) {
|
||||
glm::vec3 gpos = combined * glm::vec4(pos, 1.0f);
|
||||
light_t light = chunks->getLight(gpos.x, gpos.y, gpos.z);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue