stabilise buggy alFilterf

This commit is contained in:
MihailRis 2026-02-28 00:02:11 +03:00
parent ad758fd718
commit 6c15407530
3 changed files with 79 additions and 74 deletions

View file

@ -1,29 +1,30 @@
#include "Decorator.hpp"
#include "ParticlesRenderer.hpp"
#include "WorldRenderer.hpp"
#include "TextsRenderer.hpp"
#include "TextNote.hpp"
#include "assets/Assets.hpp"
#include "assets/assets_util.hpp"
#include "assets/Assets.hpp"
#include "audio/audio.hpp"
#include "content/Content.hpp"
#include "voxels/Chunks.hpp"
#include "voxels/Chunk.hpp"
#include "voxels/Block.hpp"
#include "world/Level.hpp"
#include "window/Camera.hpp"
#include "objects/Player.hpp"
#include "objects/Players.hpp"
#include "objects/Entities.hpp"
#include "objects/Entity.hpp"
#include "logic/LevelController.hpp"
#include "util/stringutil.hpp"
#include "debug/Logger.hpp"
#include "engine/Engine.hpp"
#include "engine/EnginePaths.hpp"
#include "io/io.hpp"
#include "audio/audio.hpp"
#include "logic/LevelController.hpp"
#include "maths/util.hpp"
#include "debug/Logger.hpp"
#include "objects/Entities.hpp"
#include "objects/Entity.hpp"
#include "objects/Player.hpp"
#include "objects/Players.hpp"
#include "ParticlesRenderer.hpp"
#include "settings.hpp"
#include "TextNote.hpp"
#include "TextsRenderer.hpp"
#include "util/stringutil.hpp"
#include "voxels/Block.hpp"
#include "voxels/Chunk.hpp"
#include "voxels/Chunks.hpp"
#include "window/Camera.hpp"
#include "world/Level.hpp"
#include "WorldRenderer.hpp"
namespace fs = std::filesystem;
@ -48,6 +49,7 @@ Decorator::Decorator(
)
: level(*controller.getLevel()),
assets(assets),
settings(engine.getSettings()),
player(player),
renderer(renderer) {
controller.getBlocksController()->listenBlockInteraction(
@ -90,6 +92,9 @@ void Decorator::addParticles(const Block& def, const glm::ivec3& pos) {
}
void Decorator::updateAcoustics(const Camera& camera) {
if (!settings.audio.acousticEffects.get()) {
return;
}
audio::Acoustics acoustics {};
util::PseudoRandom random(34621U);

View file

@ -20,10 +20,12 @@ class LevelController;
class WorldRenderer;
struct Weather;
struct WeatherPreset;
struct EngineSettings;
class Decorator {
const Level& level;
const Assets& assets;
const EngineSettings& settings;
Player& player;
WorldRenderer& renderer;
std::unordered_map<glm::ivec3, uint64_t> blockEmitters;