fix block model change wrapper reaction

This commit is contained in:
MihailRis 2025-12-20 22:33:47 +03:00
parent b0ecfd5add
commit 6d6d38c218
3 changed files with 19 additions and 7 deletions

View file

@ -25,7 +25,7 @@ BlockWrapsRenderer::BlockWrapsRenderer(
BlockWrapsRenderer::~BlockWrapsRenderer() = default;
void BlockWrapsRenderer::draw(const BlockWrapper& wrapper, const Texture* texture) {
void BlockWrapsRenderer::draw(BlockWrapper& wrapper, const Texture* texture) {
if (wrapper.cullingBits == 0x0) {
return;
}
@ -41,8 +41,15 @@ void BlockWrapsRenderer::draw(const BlockWrapper& wrapper, const Texture* textur
return;
}
const auto& def = level.content.getIndices()->blocks.require(wrapper.vox->id);
switch (def.getModel(wrapper.vox->state.userbits).type) {
// one frame can be invalid due to texture change but ok
const auto& def =
level.content.getIndices()->blocks.require(wrapper.vox->id);
if (wrapper.modelType != def.getModel(wrapper.vox->state.userbits).type) {
wrapper.dirtySides = 0xFF;
refreshWrapper(wrapper);
}
switch (wrapper.modelType) {
case BlockModelType::BLOCK:
batch->cube(
glm::vec3(wrapper.position) + glm::vec3(0.5f),
@ -78,7 +85,8 @@ void BlockWrapsRenderer::refreshWrapper(BlockWrapper& wrapper) {
if ((wrapper.cullingBits & (1 << i)) == 0) {
continue;
}
auto texRegion = util::get_texture_region(assets, wrapper.textureFaces[i], "");
auto texRegion =
util::get_texture_region(assets, wrapper.textureFaces[i], "");
wrapper.texRegions[i] = texRegion;
wrapper.uvRegions[i] = texRegion.region;
@ -91,7 +99,8 @@ void BlockWrapsRenderer::refreshWrapper(BlockWrapper& wrapper) {
return;
}
const auto& def = level.content.getIndices()->blocks.require(vox->id);
switch (def.getModel(vox->state.userbits).type) {
wrapper.modelType = def.getModel(vox->state.userbits).type;
switch (wrapper.modelType) {
case BlockModelType::AABB: {
const auto& aabb =
(def.rotatable ? def.rt.hitboxes[vox->state.rotation]