mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-06 11:31:49 +00:00
MSVC build fix
This commit is contained in:
parent
c08c31b0ad
commit
6fc69e01c9
3 changed files with 15 additions and 11 deletions
|
|
@ -17,7 +17,7 @@ void AssetsLoader::addLoader(int tag, aloader_func func) {
|
|||
loaders[tag] = func;
|
||||
}
|
||||
|
||||
void AssetsLoader::add(int tag, const std::string filename, const std::string alias) {
|
||||
void AssetsLoader::add(int tag, const path filename, const std::string alias) {
|
||||
entries.push(aloader_entry{ tag, filename, alias });
|
||||
}
|
||||
|
||||
|
|
@ -47,8 +47,8 @@ bool AssetsLoader::loadNext() {
|
|||
#include "../graphics/Atlas.h"
|
||||
#include "../graphics/Font.h"
|
||||
|
||||
bool _load_shader(Assets* assets, const std::string& filename, const std::string& name) {
|
||||
Shader* shader = load_shader(filename + ".glslv", filename + ".glslf");
|
||||
bool _load_shader(Assets* assets, const path& filename, const std::string& name) {
|
||||
Shader* shader = load_shader(filename.string() + ".glslv", filename.string() + ".glslf");
|
||||
if (shader == nullptr) {
|
||||
std::cerr << "failed to load shader '" << name << "'" << std::endl;
|
||||
return false;
|
||||
|
|
@ -57,8 +57,8 @@ bool _load_shader(Assets* assets, const std::string& filename, const std::string
|
|||
return true;
|
||||
}
|
||||
|
||||
bool _load_texture(Assets* assets, const std::string& filename, const std::string& name) {
|
||||
Texture* texture = png::load_texture(filename);
|
||||
bool _load_texture(Assets* assets, const path& filename, const std::string& name) {
|
||||
Texture* texture = png::load_texture(filename.string());
|
||||
if (texture == nullptr) {
|
||||
std::cerr << "failed to load texture '" << name << "'" << std::endl;
|
||||
return false;
|
||||
|
|
@ -67,7 +67,7 @@ bool _load_texture(Assets* assets, const std::string& filename, const std::strin
|
|||
return true;
|
||||
}
|
||||
|
||||
bool _load_atlas(Assets* assets, const std::string& filename, const std::string& name) {
|
||||
bool _load_atlas(Assets* assets, const path& filename, const std::string& name) {
|
||||
AtlasBuilder builder;
|
||||
for (const auto& entry : std::filesystem::directory_iterator(filename)) {
|
||||
std::filesystem::path file = entry.path();
|
||||
|
|
@ -83,10 +83,10 @@ bool _load_atlas(Assets* assets, const std::string& filename, const std::string&
|
|||
return true;
|
||||
}
|
||||
|
||||
bool _load_font(Assets* assets, const std::string& filename, const std::string& name) {
|
||||
bool _load_font(Assets* assets, const path& filename, const std::string& name) {
|
||||
std::vector<Texture*> pages;
|
||||
for (size_t i = 0; i <= 4; i++) {
|
||||
Texture* texture = png::load_texture(filename + "_" + std::to_string(i) + ".png");
|
||||
Texture* texture = png::load_texture(filename.string() + "_" + std::to_string(i) + ".png");
|
||||
if (texture == nullptr) {
|
||||
std::cerr << "failed to load bitmap font '" << name << "' (missing page " << std::to_string(i) << ")" << std::endl;
|
||||
return false;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue