fix bug with keycodes

This commit is contained in:
Stepanov Igor 2025-10-06 22:47:12 +03:00
parent 3843226497
commit 706fe0c40b
3 changed files with 97 additions and 39 deletions

View file

@ -17,6 +17,79 @@
static debug::Logger logger("input");
static std::unordered_map<std::string, std::uint32_t> keycodes {
{"enter", SDL_SCANCODE_RETURN},
{"space", SDL_SCANCODE_SPACE},
{"backspace", SDL_SCANCODE_BACKSPACE},
{"caps-lock", SDL_SCANCODE_CAPSLOCK},
{"escape", SDL_SCANCODE_ESCAPE},
{"delete", SDL_SCANCODE_DELETE},
{"home", SDL_SCANCODE_HOME},
{"end", SDL_SCANCODE_END},
{"tab", SDL_SCANCODE_TAB},
{"insert", SDL_SCANCODE_INSERT},
{"page-down", SDL_SCANCODE_PAGEDOWN},
{"page-up", SDL_SCANCODE_PAGEUP},
{"left-shift", SDL_SCANCODE_LSHIFT},
{"right-shift", SDL_SCANCODE_RSHIFT},
{"left-ctrl", SDL_SCANCODE_LCTRL},
{"right-ctrl", SDL_SCANCODE_RCTRL},
{"left-alt", SDL_SCANCODE_LALT},
{"right-alt", SDL_SCANCODE_RALT},
{"left-super", SDL_SCANCODE_LGUI},
{"right-super", SDL_SCANCODE_RGUI},
{"grave-accent", SDL_SCANCODE_GRAVE},
{"left", SDL_SCANCODE_LEFT},
{"right", SDL_SCANCODE_RIGHT},
{"down", SDL_SCANCODE_DOWN},
{"up", SDL_SCANCODE_UP},
};
static std::unordered_map<std::string, std::uint32_t> mousecodes {
{"left", SDL_BUTTON_LEFT},
{"right", SDL_BUTTON_RIGHT},
{"middle", SDL_BUTTON_MIDDLE},
{"side1", SDL_BUTTON_X1},
{"side2", SDL_BUTTON_X2},
};
static std::unordered_map<int, std::string> keynames {};
static std::unordered_map<int, std::string> buttonsnames {};
std::string input_util::get_name(Mousecode code) {
const auto found = buttonsnames.find(static_cast<int>(code));
if (found == buttonsnames.end()) {
return "unknown";
}
return found->second;
}
std::string input_util::get_name(Keycode code) {
const auto found = keynames.find(static_cast<int>(code));
if (found == keynames.end()) {
return "unknown";
}
return found->second;
}
void input_util::initialize() {
keycodes[std::to_string(0)] = SDL_SCANCODE_0;
for (int i = 1; i <= 9; i++) {
keycodes[std::to_string(i)] = SDL_SCANCODE_1 + i;
}
for (int i = 0; i < 25; i++) {
keycodes["f" + std::to_string(i + 1)] = SDL_SCANCODE_F1 + i;
}
for (char i = 'a'; i <= 'z'; i++) {
keycodes[std::string({i})] = SDL_SCANCODE_A - 'a' + i;
}
for (const auto& entry : keycodes) {
keynames[entry.second] = entry.first;
}
for (const auto& entry : mousecodes) {
buttonsnames[entry.second] = entry.first;
}
}
std::string input_util::to_string(Keycode code) {
auto icode_repr = static_cast<SDL_Scancode>(code);
const char* name = SDL_GetKeyName(
@ -26,9 +99,25 @@ std::string input_util::to_string(Keycode code) {
}
Keycode input_util::keycode_from(const std::string& name) {
auto found = std::find_if(
std::begin(keynames), std::end(keynames), [&name](auto&& p) {
return p.second == name;
}
);
// Compatibility with old names
if (found != keynames.end()) return static_cast<Keycode>(found->first);
return static_cast<Keycode>(SDL_GetScancodeFromName(name.c_str()));
}
Mousecode input_util::mousecode_from(const std::string& name) {
const auto& found = mousecodes.find(name);
if (found == mousecodes.end()) {
return Mousecode::UNKNOWN;
}
return static_cast<Mousecode>(found->second);
}
input_sdl::input_sdl(window_sdl& window) : window(window) {
input_util::initialize();
// We should always get char stream (maybe)

View file

@ -4,20 +4,9 @@
#include "debug/Logger.hpp"
#include "util/stringutil.hpp"
#include <SDL3/SDL_mouse.h>
debug::Logger logger("input");
static std::unordered_map<int, std::string> buttonsnames {};
static std::unordered_map<std::string, int> mousecodes {
{"left", SDL_BUTTON_LEFT},
{"right", SDL_BUTTON_RIGHT},
{"middle", SDL_BUTTON_MIDDLE},
{"side1", SDL_BUTTON_X1},
{"side2", SDL_BUTTON_X2},
};
void Binding::reset(InputType type, int code) {
this->type = type;
this->code = code;
@ -31,32 +20,6 @@ void Binding::reset(Mousecode code) {
reset(InputType::MOUSE, static_cast<int>(code));
}
Mousecode input_util::mousecode_from(const std::string& name) {
const auto& found = mousecodes.find(name);
if (found == mousecodes.end()) {
return Mousecode::UNKNOWN;
}
return static_cast<Mousecode>(found->second);
}
void input_util::initialize() {
// for (int i = 0; i <= 9; i++) {
// keycodes[std::to_string(i)] = GLFW_KEY_0 + i;
// }
// for (int i = 0; i < 25; i++) {
// keycodes["f" + std::to_string(i + 1)] = GLFW_KEY_F1 + i;
// }
// for (char i = 'a'; i <= 'z'; i++) {
// keycodes[std::string({i})] = GLFW_KEY_A - 'a' + i;
// }
// for (const auto& entry : keycodes) {
// keynames[entry.second] = entry.first;
// }
for (const auto& entry : mousecodes) {
buttonsnames[entry.second] = entry.first;
}
}
std::string input_util::to_string(Mousecode code) {
switch (code) {
case Mousecode::BUTTON_1:
@ -126,12 +89,12 @@ std::string Bindings::write() const {
case InputType::KEYBOARD:
value =
"key:" +
input_util::to_string(static_cast<Keycode>(binding.code));
input_util::get_name(static_cast<Keycode>(binding.code));
break;
case InputType::MOUSE:
value =
"mouse:" +
input_util::to_string(static_cast<Mousecode>(binding.code));
input_util::get_name(static_cast<Mousecode>(binding.code));
break;
default:
throw std::runtime_error("unsupported control type");

View file

@ -124,6 +124,7 @@ inline Mousecode mousecodes_all[] {
Mousecode::BUTTON_5,
};
namespace input_util {
void initialize();
Keycode keycode_from(const std::string& name);
@ -133,6 +134,11 @@ namespace input_util {
std::string to_string(Keycode code);
/// @return Mouse button label by keycode
std::string to_string(Mousecode code);
/// @return Key name by keycode
std::string get_name(Keycode code);
/// @return Mouse button name by keycode
std::string get_name(Mousecode code);
}
enum class InputType {