fix bug with keycodes

This commit is contained in:
Stepanov Igor 2025-10-06 22:47:12 +03:00
parent 3843226497
commit 706fe0c40b
3 changed files with 97 additions and 39 deletions

View file

@ -4,20 +4,9 @@
#include "debug/Logger.hpp"
#include "util/stringutil.hpp"
#include <SDL3/SDL_mouse.h>
debug::Logger logger("input");
static std::unordered_map<int, std::string> buttonsnames {};
static std::unordered_map<std::string, int> mousecodes {
{"left", SDL_BUTTON_LEFT},
{"right", SDL_BUTTON_RIGHT},
{"middle", SDL_BUTTON_MIDDLE},
{"side1", SDL_BUTTON_X1},
{"side2", SDL_BUTTON_X2},
};
void Binding::reset(InputType type, int code) {
this->type = type;
this->code = code;
@ -31,32 +20,6 @@ void Binding::reset(Mousecode code) {
reset(InputType::MOUSE, static_cast<int>(code));
}
Mousecode input_util::mousecode_from(const std::string& name) {
const auto& found = mousecodes.find(name);
if (found == mousecodes.end()) {
return Mousecode::UNKNOWN;
}
return static_cast<Mousecode>(found->second);
}
void input_util::initialize() {
// for (int i = 0; i <= 9; i++) {
// keycodes[std::to_string(i)] = GLFW_KEY_0 + i;
// }
// for (int i = 0; i < 25; i++) {
// keycodes["f" + std::to_string(i + 1)] = GLFW_KEY_F1 + i;
// }
// for (char i = 'a'; i <= 'z'; i++) {
// keycodes[std::string({i})] = GLFW_KEY_A - 'a' + i;
// }
// for (const auto& entry : keycodes) {
// keynames[entry.second] = entry.first;
// }
for (const auto& entry : mousecodes) {
buttonsnames[entry.second] = entry.first;
}
}
std::string input_util::to_string(Mousecode code) {
switch (code) {
case Mousecode::BUTTON_1:
@ -126,12 +89,12 @@ std::string Bindings::write() const {
case InputType::KEYBOARD:
value =
"key:" +
input_util::to_string(static_cast<Keycode>(binding.code));
input_util::get_name(static_cast<Keycode>(binding.code));
break;
case InputType::MOUSE:
value =
"mouse:" +
input_util::to_string(static_cast<Mousecode>(binding.code));
input_util::get_name(static_cast<Mousecode>(binding.code));
break;
default:
throw std::runtime_error("unsupported control type");