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Add GUI scale setting and volume contrast setting
GUI scale (#737): - add display.gui-scale setting (0 - auto, 1..4 - fixed integer scale) - auto mode picks the largest scale keeping at least 640x480 UI units - apply scale in GUI (root size, camera, cursor, tooltips, scissors) - HUD layout and ModelViewer use scaled coordinates - add GUI Scale trackbar to display settings Volume contrast (#399): - add audio.volume-contrast setting (100% - unchanged sounds, 0% - loud sounds are lowered to the level of quiet ones) - loudness (RMS) of a sound is calculated once and cached - add trackbar to audio settings and reset page
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14 changed files with 158 additions and 17 deletions
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@ -17,6 +17,9 @@ struct AudioSettings {
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NumberSetting volumeUI {1.0f, 0.0f, 1.0f, setting_format::percent};
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NumberSetting volumeAmbient {1.0f, 0.0f, 1.0f, setting_format::percent};
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NumberSetting volumeMusic {1.0f, 0.0f, 1.0f, setting_format::percent};
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/// @brief Volume contrast: 100% - sounds are played as is,
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/// 0% - loud sounds are lowered to the level of quiet ones ("night mode")
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NumberSetting volumeContrast {1.0f, 0.0f, 1.0f, setting_format::percent};
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StringSetting inputDevice {""};
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@ -38,6 +41,8 @@ struct DisplaySettings {
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FlagSetting limitFpsIconified {false};
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/// @brief Adaptive framerate in menu (experimental)
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FlagSetting adaptiveFpsInMenu {false};
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/// @brief GUI scale factor (0 - auto, 1..4 - fixed integer scale)
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IntegerSetting guiScale {0, 0, 4};
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};
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struct ChunksSettings {
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