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https://github.com/MihailRis/voxelcore.git
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add block 'ambient-occlusion' property
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parent
f485ba5e54
commit
71e20ff805
10 changed files with 149 additions and 53 deletions
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@ -40,7 +40,7 @@ class BlocksRenderer {
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void vertex(const glm::vec3& coord, float u, float v, const glm::vec4& light);
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void index(int a, int b, int c, int d, int e, int f);
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void vertex(
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void vertexAO(
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const glm::vec3& coord, float u, float v,
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const glm::vec4& brightness,
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const glm::vec3& axisX,
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@ -58,6 +58,15 @@ class BlocksRenderer {
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const glm::vec4& tint
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);
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void face(
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const glm::vec3& coord,
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const glm::vec3& X,
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const glm::vec3& Y,
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const glm::vec3& Z,
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const UVRegion& region,
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glm::vec4 tint,
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bool lights
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);
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void faceAO(
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const glm::vec3& coord,
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const glm::vec3& axisX,
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const glm::vec3& axisY,
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@ -80,14 +89,16 @@ class BlocksRenderer {
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const UVRegion(&faces)[6],
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const Block* block,
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blockstate states,
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bool lights
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bool lights,
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bool ao
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);
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void blockAABB(
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const glm::ivec3& coord,
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const UVRegion(&faces)[6],
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const Block* block,
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ubyte rotation,
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bool lights
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bool lights,
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bool ambientOcclusion
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);
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void blockXSprite(
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int x, int y, int z,
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@ -100,7 +111,8 @@ class BlocksRenderer {
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const glm::ivec3& icoord,
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const Block* block,
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ubyte rotation,
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bool lights
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bool lights,
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bool ao
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);
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bool isOpenForLight(int x, int y, int z) const;
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