mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 10:31:50 +00:00
commit
71ec0617ae
27 changed files with 1112 additions and 1129 deletions
20
.github/workflows/appimage.yml
vendored
20
.github/workflows/appimage.yml
vendored
|
|
@ -23,9 +23,18 @@ jobs:
|
|||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y build-essential libglfw3-dev libglfw3 libglew-dev libglew2.2 \
|
||||
sudo apt-get install -y build-essential libglew-dev libglew2.2 \
|
||||
libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev libvorbis-dev \
|
||||
libcurl4-openssl-dev libgtest-dev cmake squashfs-tools valgrind
|
||||
# dependency for building sdl
|
||||
# https://github.com/libsdl-org/SDL/blob/main/docs/README-linux.md
|
||||
sudo apt-get install -y build-essential git make \
|
||||
pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
|
||||
libaudio-dev libfribidi-dev libjack-dev libsndio-dev libx11-dev libxext-dev \
|
||||
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libxtst-dev \
|
||||
libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
|
||||
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev \
|
||||
libpipewire-0.3-dev libwayland-dev libdecor-0-dev liburing-dev
|
||||
# fix luajit paths
|
||||
sudo ln -s /usr/lib/x86_64-linux-gnu/libluajit-5.1.a /usr/lib/x86_64-linux-gnu/liblua5.1.a
|
||||
sudo ln -s /usr/include/luajit-2.1 /usr/include/lua
|
||||
|
|
@ -35,10 +44,17 @@ jobs:
|
|||
cmake -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_BUILD_TYPE=Release -DENTT_INSTALL=on ..
|
||||
sudo make install
|
||||
cd ../..
|
||||
# install SDL3
|
||||
git clone https://github.com/libsdl-org/SDL.git
|
||||
cd SDL
|
||||
cmake -G "Ninja Multi-Config" -B.build .
|
||||
cmake --build .build --config Release -j 4
|
||||
sudo cmake --install .build --config Release
|
||||
cd ..
|
||||
- name: Configure
|
||||
run: cmake -S . -B build -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_APPDIR=1 -DVOXELENGINE_BUILD_TESTS=ON
|
||||
- name: Build
|
||||
run: cmake --build build -t install
|
||||
run: cmake --build build -t install -j 4
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build
|
||||
- name: Run engine tests
|
||||
|
|
|
|||
19
.github/workflows/cmake.yml
vendored
19
.github/workflows/cmake.yml
vendored
|
|
@ -39,7 +39,15 @@ jobs:
|
|||
# make && make install INSTALL_INC=/usr/include/lua
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev libvorbis-dev libgtest-dev libcurl4-openssl-dev
|
||||
sudo apt-get install libglew-dev libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev libvorbis-dev libgtest-dev libcurl4-openssl-dev
|
||||
# dependency for building sdl
|
||||
# https://github.com/libsdl-org/SDL/blob/main/docs/README-linux.md
|
||||
sudo apt-get install -y build-essential git make \
|
||||
pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
|
||||
libaudio-dev libfribidi-dev libjack-dev libsndio-dev libx11-dev libxext-dev \
|
||||
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libxtst-dev \
|
||||
libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
|
||||
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev
|
||||
# fix luajit paths
|
||||
sudo ln -s /usr/lib/x86_64-linux-gnu/libluajit-5.1.a /usr/lib/x86_64-linux-gnu/liblua-5.1.a
|
||||
sudo ln -s /usr/include/luajit-2.1 /usr/include/lua
|
||||
|
|
@ -49,6 +57,13 @@ jobs:
|
|||
cmake -DCMAKE_BUILD_TYPE=Release -DENTT_INSTALL=on ..
|
||||
sudo make install
|
||||
cd ../..
|
||||
# install SDL3
|
||||
git clone https://github.com/libsdl-org/SDL.git
|
||||
cd SDL
|
||||
cmake -G "Ninja Multi-Config" -B.build .
|
||||
cmake --build .build --config Release -j 4
|
||||
sudo cmake --install .build --config Release
|
||||
cd ..
|
||||
|
||||
- name: Configure CMake
|
||||
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only
|
||||
|
|
@ -61,7 +76,7 @@ jobs:
|
|||
- name: Build
|
||||
# Build your program with the given configuration
|
||||
run: |
|
||||
cmake --build ${{github.workspace}}/build --config ${{inputs.build_type}}
|
||||
cmake --build ${{github.workspace}}/build --config ${{inputs.build_type}} -j 4
|
||||
mv ${{github.workspace}}/build/VoxelEngine VoxelEngine
|
||||
- name: Run tests
|
||||
if: ${{ inputs.run_tests }}
|
||||
|
|
|
|||
4
.github/workflows/macos.yml
vendored
4
.github/workflows/macos.yml
vendored
|
|
@ -17,13 +17,13 @@ jobs:
|
|||
|
||||
- name: Install dependencies from brew
|
||||
run: |
|
||||
brew install glfw3 glew libpng openal-soft luajit libvorbis skypjack/entt/entt googletest glm
|
||||
brew install sdl3 glew libpng openal-soft luajit libvorbis skypjack/entt/entt googletest glm
|
||||
|
||||
- name: Configure
|
||||
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_TESTS=ON -DVOXELENGINE_BUILD_APPDIR=1
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build -t install
|
||||
run: cmake --build build -t install -j 4
|
||||
|
||||
- name: Make fix_dylibs.sh executable
|
||||
run: chmod +x dev/fix_dylibs.sh
|
||||
|
|
|
|||
2
.github/workflows/windows-clang.yml
vendored
2
.github/workflows/windows-clang.yml
vendored
|
|
@ -48,7 +48,7 @@ jobs:
|
|||
mkdir build
|
||||
cd build
|
||||
cmake -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=./vcpkg/scripts/buildsystems/vcpkg.cmake ..
|
||||
cmake --build . --config Release
|
||||
cmake --build . --config Release -j 4
|
||||
- name: Package for Windows
|
||||
run: |
|
||||
mkdir packaged
|
||||
|
|
|
|||
2
.github/workflows/windows.yml
vendored
2
.github/workflows/windows.yml
vendored
|
|
@ -32,7 +32,7 @@ jobs:
|
|||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
run: |
|
||||
cmake --preset default-vs-msvc-windows
|
||||
cmake --build --preset default-vs-msvc-windows --config Release
|
||||
cmake --build --preset default-vs-msvc-windows --config Release -j 4
|
||||
- name: Run tests
|
||||
run: ctest --preset default-vs-msvc-windows
|
||||
- name: Run engine tests
|
||||
|
|
|
|||
1
.gitignore
vendored
1
.gitignore
vendored
|
|
@ -9,6 +9,7 @@ Debug/voxel_engine
|
|||
/export
|
||||
/config
|
||||
/out
|
||||
/compile_commands.json
|
||||
/projects
|
||||
|
||||
/misc
|
||||
|
|
|
|||
|
|
@ -15,8 +15,7 @@ RUN apt-get update && apt-get install --no-install-recommends -y \
|
|||
xauth \
|
||||
gdb \
|
||||
gdbserver \
|
||||
libglfw3-dev \
|
||||
libglfw3 \
|
||||
libsdl3-dev \
|
||||
libglew-dev \
|
||||
libglew2.2 \
|
||||
libglm-dev \
|
||||
|
|
|
|||
23
README.md
23
README.md
|
|
@ -28,15 +28,19 @@ sudo make install
|
|||
|
||||
```sh
|
||||
su -
|
||||
apt-get install entt-devel libglfw3-devel libGLEW-devel libglm-devel libpng-devel libvorbis-devel libopenal-devel libluajit-devel libstdc++13-devel-static libcurl-devel
|
||||
apt-get install entt-devel SDL3-devel libGLEW-devel libglm-devel libpng-devel libvorbis-devel libopenal-devel libluajit-devel libstdc++13-devel-static libcurl-devel
|
||||
```
|
||||
|
||||
#### Debian based distros
|
||||
|
||||
```sh
|
||||
sudo apt install libglfw3 libglfw3-dev libglew-dev libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev libvorbis-dev libcurl4-openssl-dev
|
||||
sudo apt install libglew-dev libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev libvorbis-dev libcurl4-openssl-dev
|
||||
```
|
||||
|
||||
> [!WARNING]
|
||||
> You need manualy prebuild and install SDL3 lib.
|
||||
|
||||
|
||||
> [!TIP]
|
||||
> CMake missing `LUA_INCLUDE_DIR` and `LUA_LIBRARIES` fix:
|
||||
>
|
||||
|
|
@ -48,21 +52,12 @@ sudo apt install libglfw3 libglfw3-dev libglew-dev libglm-dev libpng-dev libopen
|
|||
#### RHEL based distros
|
||||
|
||||
```sh
|
||||
sudo dnf install glfw-devel glew-devel glm-devel libpng-devel libvorbis-devel openal-soft-devel luajit-devel libcurl-devel
|
||||
sudo dnf install SDL3-devel glew-devel glm-devel libpng-devel libvorbis-devel openal-soft-devel luajit-devel libcurl-devel
|
||||
```
|
||||
|
||||
#### Arch based distros
|
||||
|
||||
If you use X11:
|
||||
|
||||
```sh
|
||||
sudo pacman -S glfw-x11 glew glm libpng libvorbis openal luajit libcurl
|
||||
```
|
||||
|
||||
If you use Wayland:
|
||||
|
||||
```sh
|
||||
sudo pacman -S glfw-wayland glew glm libpng libvorbis openal luajit libcurl
|
||||
sudo pacman -S sdl3 glew glm libpng libvorbis openal luajit libcurl
|
||||
```
|
||||
|
||||
And install EnTT:
|
||||
|
|
@ -92,7 +87,7 @@ cmake --build . --parallel
|
|||
### Install libraries
|
||||
|
||||
```sh
|
||||
brew install glfw3 glew glm libpng libvorbis lua luajit libcurl openal-soft skypjack/entt/entt
|
||||
brew install sdl3 glew glm libpng libvorbis lua luajit libcurl openal-soft skypjack/entt/entt
|
||||
```
|
||||
|
||||
> [!TIP]
|
||||
|
|
|
|||
|
|
@ -22,7 +22,6 @@ AppDir:
|
|||
- libexpat1
|
||||
- libfam0
|
||||
- libgcrypt20
|
||||
- libglfw3
|
||||
- libglew2.2
|
||||
- libpng16-16
|
||||
- libopenal1
|
||||
|
|
|
|||
7
flake.lock
generated
7
flake.lock
generated
|
|
@ -20,11 +20,11 @@
|
|||
},
|
||||
"nixpkgs": {
|
||||
"locked": {
|
||||
"lastModified": 1722802969,
|
||||
"narHash": "sha256-bPhyAXNnVerBZusxOuPMhMm0X7hSFLFKcH+7ynfgLjs=",
|
||||
"lastModified": 1760349414,
|
||||
"narHash": "sha256-W4Ri1ZwYuNcBzqQQa7NnWfrv0wHMo7rduTWjIeU9dZk=",
|
||||
"owner": "NixOS",
|
||||
"repo": "nixpkgs",
|
||||
"rev": "785feb91183a50959823ff9ba9ef673105259cd5",
|
||||
"rev": "c12c63cd6c5eb34c7b4c3076c6a99e00fcab86ec",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
|
|
@ -59,3 +59,4 @@
|
|||
"root": "root",
|
||||
"version": 7
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@
|
|||
|
||||
buildInputs = with pkgs; [
|
||||
glm
|
||||
glfw
|
||||
sdl3
|
||||
glew
|
||||
zlib
|
||||
libpng
|
||||
|
|
@ -42,7 +42,7 @@
|
|||
]; # libglvnd
|
||||
|
||||
packages = with pkgs; [
|
||||
glfw
|
||||
sdl3
|
||||
mesa
|
||||
freeglut
|
||||
entt
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
project(VoxelEngineSrc)
|
||||
|
||||
file(GLOB_RECURSE headers ${CMAKE_CURRENT_SOURCE_DIR}/*.hpp)
|
||||
file(GLOB_RECURSE sources ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
|
||||
file(GLOB_RECURSE headers CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/*.hpp)
|
||||
file(GLOB_RECURSE sources CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
|
||||
list(REMOVE_ITEM sources ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp)
|
||||
|
||||
add_library(VoxelEngineSrc STATIC ${sources} ${headers})
|
||||
|
|
@ -18,7 +18,7 @@ endif()
|
|||
find_package(ZLIB REQUIRED)
|
||||
find_package(PNG REQUIRED)
|
||||
find_package(CURL REQUIRED)
|
||||
find_package(glfw3 REQUIRED)
|
||||
find_package(SDL3 REQUIRED)
|
||||
if(NOT APPLE)
|
||||
find_package(EnTT REQUIRED)
|
||||
endif()
|
||||
|
|
@ -65,7 +65,7 @@ target_include_directories(VoxelEngineSrc PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
|
|||
|
||||
target_link_libraries(
|
||||
VoxelEngineSrc
|
||||
PRIVATE glfw
|
||||
PRIVATE SDL3::SDL3
|
||||
OpenGL::GL
|
||||
GLEW::GLEW
|
||||
ZLIB::ZLIB
|
||||
|
|
|
|||
|
|
@ -308,6 +308,7 @@ void Engine::nextFrame() {
|
|||
: settings.display.framerate.get()
|
||||
);
|
||||
window->swapBuffers();
|
||||
// todo: process it on another thread
|
||||
input->pollEvents();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,22 +1,13 @@
|
|||
#include "Shader.hpp"
|
||||
|
||||
#include <exception>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <filesystem>
|
||||
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "coders/GLSLExtension.hpp"
|
||||
#include "debug/Logger.hpp"
|
||||
|
||||
static debug::Logger logger("gl-shader");
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
GLSLExtension* Shader::preprocessor = new GLSLExtension();
|
||||
Shader* Shader::used = nullptr;
|
||||
|
||||
|
|
|
|||
|
|
@ -166,7 +166,7 @@ void GUI::actMouse(float delta, const CursorState& cursor) {
|
|||
}
|
||||
|
||||
if (hover) {
|
||||
for (Mousecode code : MOUSECODES_ALL) {
|
||||
for (Mousecode code : mousecodes_all) {
|
||||
if (input.jclicked(code)) {
|
||||
hover->clicked(code);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -617,8 +617,15 @@ bool TextBox::isAutoResize() const {
|
|||
return autoresize;
|
||||
}
|
||||
|
||||
void TextBox::defocus() {
|
||||
Container::defocus();
|
||||
gui.getInput().stopTextInput();
|
||||
}
|
||||
|
||||
|
||||
void TextBox::onFocus() {
|
||||
Container::onFocus();
|
||||
gui.getInput().startTextInput();
|
||||
if (onEditStart) {
|
||||
setCaret(input.size());
|
||||
onEditStart();
|
||||
|
|
|
|||
|
|
@ -230,6 +230,7 @@ namespace gui {
|
|||
virtual bool isShowLineNumbers() const;
|
||||
|
||||
virtual void reposition() override;
|
||||
virtual void defocus() override;
|
||||
virtual void onFocus() override;
|
||||
virtual void refresh() override;
|
||||
virtual void doubleClick(int x, int y) override;
|
||||
|
|
|
|||
|
|
@ -192,6 +192,7 @@ namespace gui {
|
|||
virtual UINode* listenFocus(const onaction& action);
|
||||
virtual UINode* listenDefocus(const onaction& action);
|
||||
|
||||
virtual void defocus();
|
||||
virtual void onFocus();
|
||||
virtual void doubleClick(int x, int y);
|
||||
virtual void click(int x, int y);
|
||||
|
|
@ -201,7 +202,6 @@ namespace gui {
|
|||
virtual void scrolled(int value);
|
||||
|
||||
bool isPressed() const;
|
||||
void defocus();
|
||||
bool isFocused() const;
|
||||
|
||||
/// @brief Check if element catches all user input when focused
|
||||
|
|
|
|||
|
|
@ -4,24 +4,17 @@
|
|||
#include <memory>
|
||||
|
||||
#include "graphics/core/commons.hpp"
|
||||
#include "typedefs.hpp"
|
||||
|
||||
class ImageData;
|
||||
class Input;
|
||||
struct DisplaySettings;
|
||||
|
||||
enum class WindowMode {
|
||||
WINDOWED,
|
||||
FULLSCREEN,
|
||||
BORDERLESS
|
||||
};
|
||||
enum class WindowMode { WINDOWED, FULLSCREEN, BORDERLESS };
|
||||
|
||||
class Window {
|
||||
public:
|
||||
Window(glm::ivec2 size) : size(std::move(size)) {}
|
||||
|
||||
virtual ~Window() = default;
|
||||
virtual void swapBuffers() = 0;
|
||||
virtual void swapBuffers() noexcept = 0;
|
||||
|
||||
virtual bool isMaximized() const = 0;
|
||||
virtual bool isFocused() const = 0;
|
||||
|
|
@ -47,14 +40,17 @@ public:
|
|||
// todo: move somewhere
|
||||
virtual std::unique_ptr<ImageData> takeScreenshot() = 0;
|
||||
|
||||
const glm::ivec2& getSize() const {
|
||||
[[nodiscard]] virtual bool isValid() const = 0;
|
||||
|
||||
virtual const glm::ivec2& getSize() const {
|
||||
return size;
|
||||
}
|
||||
virtual void setSize(const glm::ivec2& s) {
|
||||
size = std::move(s);
|
||||
}
|
||||
|
||||
static std::tuple<
|
||||
std::unique_ptr<Window>,
|
||||
std::unique_ptr<Input>
|
||||
> initialize(DisplaySettings* settings, std::string title);
|
||||
static std::tuple<std::unique_ptr<Window>, std::unique_ptr<Input>>
|
||||
initialize(DisplaySettings* settings, std::string title);
|
||||
protected:
|
||||
glm::ivec2 size;
|
||||
WindowMode mode = WindowMode::WINDOWED;
|
||||
|
|
|
|||
|
|
@ -1,752 +0,0 @@
|
|||
#include "window/Window.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <unordered_set>
|
||||
|
||||
#include <chrono>
|
||||
#include <stack>
|
||||
#include <vector>
|
||||
|
||||
#include "debug/Logger.hpp"
|
||||
#include "graphics/core/ImageData.hpp"
|
||||
#include "graphics/core/Texture.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "util/ObjectsKeeper.hpp"
|
||||
#include "util/platform.hpp"
|
||||
#include "window/input.hpp"
|
||||
|
||||
static debug::Logger logger("window");
|
||||
|
||||
static std::unordered_set<std::string> supported_gl_extensions;
|
||||
static void window_size_callback(GLFWwindow* window, int width, int height);
|
||||
|
||||
static void init_gl_extensions_list() {
|
||||
GLint numExtensions = 0;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
|
||||
|
||||
for (GLint i = 0; i < numExtensions; ++i) {
|
||||
const char *ext = reinterpret_cast<const char *>(glGetStringi(GL_EXTENSIONS, i));
|
||||
if (ext) {
|
||||
supported_gl_extensions.insert(ext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool is_gl_extension_supported(const char *extension) {
|
||||
if (!extension || !*extension) {
|
||||
return false;
|
||||
}
|
||||
return supported_gl_extensions.find(extension) != supported_gl_extensions.end();
|
||||
}
|
||||
|
||||
static const char* gl_error_name(int error) {
|
||||
switch (error) {
|
||||
case GL_DEBUG_TYPE_ERROR: return "ERROR";
|
||||
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: return "DEPRECATED_BEHAVIOR";
|
||||
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: return "UNDEFINED_BEHAVIOR";
|
||||
case GL_DEBUG_TYPE_PORTABILITY: return "PORTABILITY";
|
||||
case GL_DEBUG_TYPE_PERFORMANCE: return "PERFORMANCE";
|
||||
case GL_DEBUG_TYPE_OTHER: return "OTHER";
|
||||
}
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
||||
static const char* gl_severity_name(int severity) {
|
||||
switch (severity) {
|
||||
case GL_DEBUG_SEVERITY_LOW: return "LOW";
|
||||
case GL_DEBUG_SEVERITY_MEDIUM: return "MEDIUM";
|
||||
case GL_DEBUG_SEVERITY_HIGH: return "HIGH";
|
||||
case GL_DEBUG_SEVERITY_NOTIFICATION: return "NOTIFICATION";
|
||||
}
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
||||
static void GLAPIENTRY gl_message_callback(
|
||||
GLenum source,
|
||||
GLenum type,
|
||||
GLuint id,
|
||||
GLenum severity,
|
||||
GLsizei length,
|
||||
const GLchar* message,
|
||||
const void* userParam
|
||||
) {
|
||||
if (severity == GL_DEBUG_SEVERITY_NOTIFICATION) {
|
||||
return;
|
||||
}
|
||||
if (!ENGINE_DEBUG_BUILD && severity != GL_DEBUG_SEVERITY_HIGH) {
|
||||
return;
|
||||
}
|
||||
logger.warning() << "GL:" << gl_error_name(type) << ":"
|
||||
<< gl_severity_name(severity) << ": " << message;
|
||||
}
|
||||
|
||||
static bool initialize_gl(int width, int height) {
|
||||
glewExperimental = GL_TRUE;
|
||||
|
||||
GLenum glewErr = glewInit();
|
||||
if (glewErr != GLEW_OK) {
|
||||
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY) {
|
||||
// see issue #240
|
||||
logger.warning()
|
||||
<< "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
|
||||
} else {
|
||||
logger.error() << "failed to initialize GLEW:\n"
|
||||
<< glewGetErrorString(glewErr);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef __APPLE__
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glDebugMessageCallback(gl_message_callback, nullptr);
|
||||
#endif
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GLint maxTextureSize[1] {static_cast<GLint>(Texture::MAX_RESOLUTION)};
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
|
||||
if (maxTextureSize[0] > 0) {
|
||||
Texture::MAX_RESOLUTION = maxTextureSize[0];
|
||||
logger.info() << "max texture size is " << Texture::MAX_RESOLUTION;
|
||||
}
|
||||
|
||||
const GLubyte* vendor = glGetString(GL_VENDOR);
|
||||
const GLubyte* renderer = glGetString(GL_RENDERER);
|
||||
logger.info() << "GL Vendor: " << reinterpret_cast<const char*>(vendor);
|
||||
logger.info() << "GL Renderer: " << reinterpret_cast<const char*>(renderer);
|
||||
logger.info() << "GLFW: " << glfwGetVersionString();
|
||||
return false;
|
||||
}
|
||||
|
||||
static const char* glfw_error_name(int error) {
|
||||
switch (error) {
|
||||
case GLFW_NO_ERROR:
|
||||
return "no error";
|
||||
case GLFW_NOT_INITIALIZED:
|
||||
return "not initialized";
|
||||
case GLFW_NO_CURRENT_CONTEXT:
|
||||
return "no current context";
|
||||
case GLFW_INVALID_ENUM:
|
||||
return "invalid enum";
|
||||
case GLFW_INVALID_VALUE:
|
||||
return "invalid value";
|
||||
case GLFW_OUT_OF_MEMORY:
|
||||
return "out of memory";
|
||||
case GLFW_API_UNAVAILABLE:
|
||||
return "api unavailable";
|
||||
case GLFW_VERSION_UNAVAILABLE:
|
||||
return "version unavailable";
|
||||
case GLFW_PLATFORM_ERROR:
|
||||
return "platform error";
|
||||
case GLFW_FORMAT_UNAVAILABLE:
|
||||
return "format unavailable";
|
||||
case GLFW_NO_WINDOW_CONTEXT:
|
||||
return "no window context";
|
||||
default:
|
||||
return "unknown error";
|
||||
}
|
||||
}
|
||||
|
||||
static void glfw_error_callback(int error, const char* description) {
|
||||
auto logline = logger.error();
|
||||
logline << "GLFW error [0x" << std::hex << error << " - "
|
||||
<< glfw_error_name(error) << "]";
|
||||
if (description) {
|
||||
logline << ": " << description;
|
||||
}
|
||||
}
|
||||
|
||||
inline constexpr short KEYS_BUFFER_SIZE = 1036;
|
||||
inline constexpr short MOUSE_KEYS_OFFSET = 1024;
|
||||
|
||||
static GLFWcursor* standard_cursors[static_cast<int>(CursorShape::LAST) + 1] = {};
|
||||
|
||||
class GLFWInput : public Input {
|
||||
public:
|
||||
int scroll = 0;
|
||||
uint currentFrame = 0;
|
||||
uint frames[KEYS_BUFFER_SIZE] {};
|
||||
std::vector<uint> codepoints;
|
||||
std::vector<Keycode> pressedKeys;
|
||||
Bindings bindings;
|
||||
bool keys[KEYS_BUFFER_SIZE] {};
|
||||
std::unordered_map<Keycode, util::HandlersList<>> keyCallbacks;
|
||||
|
||||
GLFWInput(GLFWwindow* window)
|
||||
: window(window) {
|
||||
}
|
||||
|
||||
void pollEvents() override {
|
||||
delta.x = 0.0f;
|
||||
delta.y = 0.0f;
|
||||
scroll = 0;
|
||||
currentFrame++;
|
||||
codepoints.clear();
|
||||
pressedKeys.clear();
|
||||
glfwPollEvents();
|
||||
|
||||
for (auto& [_, binding] : bindings.getAll()) {
|
||||
if (!binding.enabled) {
|
||||
binding.state = false;
|
||||
continue;
|
||||
}
|
||||
binding.justChanged = false;
|
||||
|
||||
bool newstate = false;
|
||||
switch (binding.type) {
|
||||
case InputType::KEYBOARD:
|
||||
newstate = pressed(static_cast<Keycode>(binding.code));
|
||||
break;
|
||||
case InputType::MOUSE:
|
||||
newstate = clicked(static_cast<Mousecode>(binding.code));
|
||||
break;
|
||||
}
|
||||
|
||||
if (newstate) {
|
||||
if (!binding.state) {
|
||||
binding.state = true;
|
||||
binding.justChanged = true;
|
||||
binding.onactived.notify();
|
||||
}
|
||||
} else {
|
||||
if (binding.state) {
|
||||
binding.state = false;
|
||||
binding.justChanged = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onKeyCallback(int key, bool pressed) {
|
||||
bool prevPressed = keys[key];
|
||||
keys[key] = pressed;
|
||||
frames[key] = currentFrame;
|
||||
if (pressed && !prevPressed) {
|
||||
const auto& callbacks = keyCallbacks.find(static_cast<Keycode>(key));
|
||||
if (callbacks != keyCallbacks.end()) {
|
||||
callbacks->second.notify();
|
||||
}
|
||||
}
|
||||
if (pressed && key < MOUSE_KEYS_OFFSET) {
|
||||
pressedKeys.push_back(static_cast<Keycode>(key));
|
||||
}
|
||||
}
|
||||
|
||||
void onMouseCallback(int button, bool pressed) {
|
||||
int key = button + MOUSE_KEYS_OFFSET;
|
||||
onKeyCallback(key, pressed);
|
||||
}
|
||||
|
||||
const char* getClipboardText() const override {
|
||||
return glfwGetClipboardString(window);
|
||||
}
|
||||
|
||||
void setClipboardText(const char* text) override {
|
||||
glfwSetClipboardString(window, text);
|
||||
}
|
||||
|
||||
int getScroll() override {
|
||||
return scroll;
|
||||
}
|
||||
|
||||
bool pressed(Keycode key) const override {
|
||||
int keycode = static_cast<int>(key);
|
||||
if (keycode < 0 || keycode >= KEYS_BUFFER_SIZE) {
|
||||
return false;
|
||||
}
|
||||
return keys[keycode];
|
||||
}
|
||||
bool jpressed(Keycode keycode) const override {
|
||||
return pressed(keycode) &&
|
||||
frames[static_cast<int>(keycode)] == currentFrame;
|
||||
}
|
||||
|
||||
bool clicked(Mousecode code) const override {
|
||||
return pressed(
|
||||
static_cast<Keycode>(MOUSE_KEYS_OFFSET + static_cast<int>(code))
|
||||
);
|
||||
}
|
||||
bool jclicked(Mousecode code) const override {
|
||||
return clicked(code) &&
|
||||
frames[static_cast<int>(code) + MOUSE_KEYS_OFFSET] ==
|
||||
currentFrame;
|
||||
}
|
||||
|
||||
CursorState getCursor() const override {
|
||||
return {isCursorLocked(), cursor, delta};
|
||||
}
|
||||
|
||||
bool isCursorLocked() const override {
|
||||
return cursorLocked;
|
||||
}
|
||||
|
||||
void toggleCursor() override {
|
||||
cursorDrag = false;
|
||||
if (cursorLocked) {
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
} else {
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
}
|
||||
cursorLocked = !cursorLocked;
|
||||
}
|
||||
|
||||
void setCursorPosition(double xpos, double ypos) {
|
||||
if (cursorDrag) {
|
||||
delta.x += xpos - cursor.x;
|
||||
delta.y += ypos - cursor.y;
|
||||
} else {
|
||||
cursorDrag = true;
|
||||
}
|
||||
cursor.x = xpos;
|
||||
cursor.y = ypos;
|
||||
}
|
||||
|
||||
Bindings& getBindings() override {
|
||||
return bindings;
|
||||
}
|
||||
|
||||
const Bindings& getBindings() const override {
|
||||
return bindings;
|
||||
}
|
||||
|
||||
ObserverHandler addKeyCallback(Keycode key, KeyCallback callback) override {
|
||||
return keyCallbacks[key].add(std::move(callback));
|
||||
}
|
||||
|
||||
const std::vector<Keycode>& getPressedKeys() const override {
|
||||
return pressedKeys;
|
||||
}
|
||||
|
||||
const std::vector<uint>& getCodepoints() const override {
|
||||
return codepoints;
|
||||
}
|
||||
private:
|
||||
GLFWwindow* window;
|
||||
bool cursorLocked = false;
|
||||
bool cursorDrag = false;
|
||||
glm::vec2 delta;
|
||||
glm::vec2 cursor;
|
||||
};
|
||||
static_assert(!std::is_abstract<GLFWInput>());
|
||||
|
||||
class GLFWWindow : public Window {
|
||||
public:
|
||||
GLFWInput& input;
|
||||
DisplaySettings* settings;
|
||||
|
||||
GLFWWindow(
|
||||
GLFWInput& glfwInput,
|
||||
GLFWwindow* window,
|
||||
DisplaySettings* settings,
|
||||
int width,
|
||||
int height
|
||||
)
|
||||
: Window({width, height}),
|
||||
input(glfwInput),
|
||||
settings(settings),
|
||||
window(window) {
|
||||
}
|
||||
|
||||
~GLFWWindow() {
|
||||
for (int i = 0; i <= static_cast<int>(CursorShape::LAST); i++) {
|
||||
glfwDestroyCursor(standard_cursors[i]);
|
||||
}
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
double time() override {
|
||||
return glfwGetTime();
|
||||
}
|
||||
|
||||
void swapBuffers() override {
|
||||
glfwSwapBuffers(window);
|
||||
resetScissor();
|
||||
if (framerate > 0) {
|
||||
auto elapsedTime = time() - prevSwap;
|
||||
auto frameTime = 1.0 / framerate;
|
||||
if (elapsedTime < frameTime) {
|
||||
platform::sleep(
|
||||
static_cast<size_t>((frameTime - elapsedTime) * 1000)
|
||||
);
|
||||
}
|
||||
}
|
||||
prevSwap = time();
|
||||
}
|
||||
|
||||
bool isMaximized() const override {
|
||||
return glfwGetWindowAttrib(window, GLFW_MAXIMIZED);
|
||||
}
|
||||
|
||||
bool isFocused() const override {
|
||||
return glfwGetWindowAttrib(window, GLFW_FOCUSED);
|
||||
}
|
||||
|
||||
bool isIconified() const override {
|
||||
return glfwGetWindowAttrib(window, GLFW_ICONIFIED);
|
||||
}
|
||||
|
||||
bool isShouldClose() const override {
|
||||
return glfwWindowShouldClose(window);
|
||||
}
|
||||
|
||||
void setShouldClose(bool flag) override {
|
||||
glfwSetWindowShouldClose(window, flag);
|
||||
}
|
||||
|
||||
void setCursor(CursorShape shape) override {
|
||||
if (cursor == shape) {
|
||||
return;
|
||||
}
|
||||
cursor = shape;
|
||||
// nullptr cursor is valid for GLFW
|
||||
glfwSetCursor(window, standard_cursors[static_cast<int>(shape)]);
|
||||
}
|
||||
|
||||
void setMode(WindowMode mode) override {
|
||||
Window::mode = mode;
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
const GLFWvidmode* glfwMode = glfwGetVideoMode(monitor);
|
||||
|
||||
if (input.isCursorLocked()){
|
||||
input.toggleCursor();
|
||||
}
|
||||
|
||||
if (mode == WindowMode::FULLSCREEN) {
|
||||
const int width = glfwMode->width;
|
||||
const int height = glfwMode->height;
|
||||
const int refreshRate = glfwMode->refreshRate;
|
||||
glfwGetWindowPos(window, &posX, &posY);
|
||||
glfwSetWindowMonitor(window, monitor, 0, 0, width, height, refreshRate);
|
||||
}
|
||||
else if(mode == WindowMode::BORDERLESS) {
|
||||
glfwGetWindowPos(window, &posX, &posY);
|
||||
glfwSetWindowAttrib(window, GLFW_DECORATED, GLFW_FALSE);
|
||||
glfwSetWindowAttrib(window, GLFW_RESIZABLE, GLFW_FALSE);
|
||||
glfwSetWindowSize(window, glfwMode->width, glfwMode->height);
|
||||
glfwSetWindowPos(window, 0, 0);
|
||||
} else {
|
||||
glfwSetWindowMonitor(
|
||||
window,
|
||||
nullptr,
|
||||
posX,
|
||||
posY,
|
||||
settings->width.get(),
|
||||
settings->height.get(),
|
||||
GLFW_DONT_CARE
|
||||
);
|
||||
glfwSetWindowAttrib(window, GLFW_DECORATED, GLFW_TRUE);
|
||||
glfwSetWindowAttrib(window, GLFW_RESIZABLE, GLFW_TRUE);
|
||||
window_size_callback(window, settings->width.get(), settings->height.get());
|
||||
}
|
||||
|
||||
double xPos, yPos;
|
||||
glfwGetCursorPos(window, &xPos, &yPos);
|
||||
input.setCursorPosition(xPos, yPos);
|
||||
}
|
||||
|
||||
WindowMode getMode() const override {
|
||||
return mode;
|
||||
}
|
||||
|
||||
void setIcon(const ImageData* image) override {
|
||||
if (image == nullptr) {
|
||||
glfwSetWindowIcon(window, 0, nullptr);
|
||||
return;
|
||||
}
|
||||
GLFWimage icon {
|
||||
static_cast<int>(image->getWidth()),
|
||||
static_cast<int>(image->getHeight()),
|
||||
image->getData()};
|
||||
glfwSetWindowIcon(window, 1, &icon);
|
||||
}
|
||||
|
||||
void setSize(int width, int height) {
|
||||
glViewport(0, 0, width, height);
|
||||
size = {width, height};
|
||||
|
||||
if (mode == WindowMode::WINDOWED && !isMaximized()) {
|
||||
settings->width.set(width);
|
||||
settings->height.set(height);
|
||||
}
|
||||
}
|
||||
|
||||
void pushScissor(glm::vec4 area) override {
|
||||
if (scissorStack.empty()) {
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
scissorStack.push(scissorArea);
|
||||
|
||||
area.z += glm::ceil(area.x);
|
||||
area.w += glm::ceil(area.y);
|
||||
|
||||
area.x = glm::max(area.x, scissorArea.x);
|
||||
area.y = glm::max(area.y, scissorArea.y);
|
||||
|
||||
area.z = glm::min(area.z, scissorArea.z);
|
||||
area.w = glm::min(area.w, scissorArea.w);
|
||||
|
||||
if (area.z < 0.0f || area.w < 0.0f) {
|
||||
glScissor(0, 0, 0, 0);
|
||||
} else {
|
||||
glScissor(
|
||||
area.x,
|
||||
size.y - area.w,
|
||||
std::max(0, static_cast<int>(glm::ceil(area.z - area.x))),
|
||||
std::max(0, static_cast<int>(glm::ceil(area.w - area.y)))
|
||||
);
|
||||
}
|
||||
scissorArea = area;
|
||||
}
|
||||
|
||||
void resetScissor() override {
|
||||
scissorArea = glm::vec4(0.0f, 0.0f, size.x, size.y);
|
||||
scissorStack = std::stack<glm::vec4>();
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
void popScissor() override {
|
||||
if (scissorStack.empty()) {
|
||||
logger.warning() << "extra Window::popScissor call";
|
||||
return;
|
||||
}
|
||||
glm::vec4 area = scissorStack.top();
|
||||
scissorStack.pop();
|
||||
if (area.z < 0.0f || area.w < 0.0f) {
|
||||
glScissor(0, 0, 0, 0);
|
||||
} else {
|
||||
glScissor(
|
||||
area.x,
|
||||
size.y - area.w,
|
||||
std::max(0, static_cast<int>(area.z - area.x)),
|
||||
std::max(0, static_cast<int>(area.w - area.y))
|
||||
);
|
||||
}
|
||||
if (scissorStack.empty()) {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
scissorArea = area;
|
||||
}
|
||||
|
||||
std::unique_ptr<ImageData> takeScreenshot() override {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
auto data = std::make_unique<ubyte[]>(size.x * size.y * 3);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(0, 0, size.x, size.y, GL_RGB, GL_UNSIGNED_BYTE, data.get());
|
||||
return std::make_unique<ImageData>(
|
||||
ImageFormat::rgb888, size.x, size.y, data.release()
|
||||
);
|
||||
}
|
||||
|
||||
void setFramerate(int framerate) override {
|
||||
if ((framerate != -1) != (this->framerate != -1)) {
|
||||
glfwSwapInterval(framerate == -1);
|
||||
}
|
||||
this->framerate = framerate;
|
||||
}
|
||||
|
||||
private:
|
||||
GLFWwindow* window;
|
||||
CursorShape cursor = CursorShape::ARROW;
|
||||
int framerate = -1;
|
||||
std::stack<glm::vec4> scissorStack;
|
||||
glm::vec4 scissorArea;
|
||||
double prevSwap = 0.0;
|
||||
int posX = 0;
|
||||
int posY = 0;
|
||||
};
|
||||
static_assert(!std::is_abstract<GLFWWindow>());
|
||||
|
||||
static void mouse_button_callback(GLFWwindow* window, int button, int action, int) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
handler->input.onMouseCallback(button, action == GLFW_PRESS);
|
||||
}
|
||||
|
||||
static void character_callback(GLFWwindow* window, unsigned int codepoint) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
handler->input.codepoints.push_back(codepoint);
|
||||
}
|
||||
|
||||
static void key_callback(
|
||||
GLFWwindow* window, int key, int /*scancode*/, int action, int /*mode*/
|
||||
) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
auto& input = handler->input;
|
||||
if (key == GLFW_KEY_UNKNOWN) {
|
||||
return;
|
||||
}
|
||||
if (action == GLFW_PRESS) {
|
||||
input.onKeyCallback(key, true);
|
||||
|
||||
} else if (action == GLFW_RELEASE) {
|
||||
input.onKeyCallback(key, false);
|
||||
} else if (action == GLFW_REPEAT) {
|
||||
input.onKeyCallback(key, true);
|
||||
}
|
||||
}
|
||||
|
||||
static void window_size_callback(GLFWwindow* window, int width, int height) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
if (width && height) {
|
||||
handler->setSize(width, height);
|
||||
}
|
||||
handler->resetScissor();
|
||||
}
|
||||
|
||||
static void scroll_callback(GLFWwindow* window, double, double yoffset) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
handler->input.scroll += yoffset;
|
||||
}
|
||||
|
||||
static void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
handler->input.setCursorPosition(xpos, ypos);
|
||||
}
|
||||
|
||||
static void iconify_callback(GLFWwindow* window, int iconified) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
if (handler->getMode() == WindowMode::FULLSCREEN && iconified == 0) {
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
glfwSetWindowMonitor(
|
||||
window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
static void create_standard_cursors() {
|
||||
for (int i = 0; i <= static_cast<int>(CursorShape::LAST); i++) {
|
||||
int cursor = GLFW_ARROW_CURSOR + i;
|
||||
// GLFW 3.3 does not support some cursors
|
||||
if (GLFW_VERSION_MAJOR <= 3 && GLFW_VERSION_MINOR <= 3 &&
|
||||
cursor > GLFW_VRESIZE_CURSOR) {
|
||||
break;
|
||||
}
|
||||
standard_cursors[i] = glfwCreateStandardCursor(cursor);
|
||||
}
|
||||
}
|
||||
|
||||
static void setup_callbacks(GLFWwindow* window) {
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
glfwSetCursorPosCallback(window, cursor_pos_callback);
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
glfwSetCharCallback(window, character_callback);
|
||||
glfwSetScrollCallback(window, scroll_callback);
|
||||
glfwSetWindowIconifyCallback(window, iconify_callback);
|
||||
}
|
||||
|
||||
std::tuple<
|
||||
std::unique_ptr<Window>,
|
||||
std::unique_ptr<Input>
|
||||
> Window::initialize(DisplaySettings* settings, std::string title) {
|
||||
int width = settings->width.get();
|
||||
int height = settings->height.get();
|
||||
|
||||
glfwSetErrorCallback(glfw_error_callback);
|
||||
if (glfwInit() == GLFW_FALSE) {
|
||||
logger.error() << "failed to initialize GLFW";
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
#if GLFW_VERSION_MAJOR >= 3 && GLFW_VERSION_MINOR >= 4
|
||||
// see issue #465
|
||||
glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GL_FALSE);
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_FALSE);
|
||||
#else
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
|
||||
#endif
|
||||
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
|
||||
glfwWindowHint(GLFW_SAMPLES, settings->samples.get());
|
||||
|
||||
auto window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
|
||||
if (window == nullptr) {
|
||||
logger.error() << "failed to create GLFW window";
|
||||
glfwTerminate();
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
glewExperimental = GL_TRUE;
|
||||
|
||||
GLenum glewErr = glewInit();
|
||||
if (glewErr != GLEW_OK) {
|
||||
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY) {
|
||||
// see issue #240
|
||||
logger.warning()
|
||||
<< "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
|
||||
} else {
|
||||
logger.error() << "failed to initialize GLEW:\n"
|
||||
<< glewGetErrorString(glewErr);
|
||||
glfwTerminate();
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
}
|
||||
|
||||
init_gl_extensions_list();
|
||||
|
||||
#ifndef __APPLE__
|
||||
if (is_gl_extension_supported("GL_KHR_debug")) {
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glDebugMessageCallback(gl_message_callback, nullptr);
|
||||
}
|
||||
#endif
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GLint maxTextureSize[1] {static_cast<GLint>(Texture::MAX_RESOLUTION)};
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
|
||||
if (maxTextureSize[0] > 0) {
|
||||
Texture::MAX_RESOLUTION = maxTextureSize[0];
|
||||
logger.info() << "max texture size is " << Texture::MAX_RESOLUTION;
|
||||
}
|
||||
setup_callbacks(window);
|
||||
|
||||
glfwSwapInterval(1);
|
||||
input_util::initialize();
|
||||
create_standard_cursors();
|
||||
|
||||
glm::vec2 scale;
|
||||
glfwGetMonitorContentScale(glfwGetPrimaryMonitor(), &scale.x, &scale.y);
|
||||
logger.info() << "monitor content scale: " << scale.x << "x" << scale.y;
|
||||
|
||||
if (initialize_gl(width, height)) {
|
||||
glfwTerminate();
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
|
||||
auto inputPtr = std::make_unique<GLFWInput>(window);
|
||||
auto windowPtr = std::make_unique<GLFWWindow>(
|
||||
*inputPtr, window, settings, width, height
|
||||
);
|
||||
glfwSetWindowUserPointer(window, windowPtr.get());
|
||||
return {std::move(windowPtr), std::move(inputPtr)};
|
||||
}
|
||||
|
||||
void display::clear() {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void display::clearDepth() {
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void display::setBgColor(glm::vec3 color) {
|
||||
glClearColor(color.r, color.g, color.b, 1.0f);
|
||||
}
|
||||
|
||||
void display::setBgColor(glm::vec4 color) {
|
||||
glClearColor(color.r, color.g, color.b, color.a);
|
||||
}
|
||||
300
src/window/detail/SDLInput.cpp
Normal file
300
src/window/detail/SDLInput.cpp
Normal file
|
|
@ -0,0 +1,300 @@
|
|||
#include "window/detail/SDLInput.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_clipboard.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
#include <SDL3/SDL_keyboard.h>
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include <SDL3/SDL_scancode.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "debug/Logger.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
#include "window/detail/SDLWindow.hpp"
|
||||
#include "window/input.hpp"
|
||||
|
||||
static debug::Logger logger("input");
|
||||
|
||||
static std::unordered_map<std::string, std::uint32_t> keycodes {
|
||||
{"enter", SDL_SCANCODE_RETURN},
|
||||
{"space", SDL_SCANCODE_SPACE},
|
||||
{"backspace", SDL_SCANCODE_BACKSPACE},
|
||||
{"caps-lock", SDL_SCANCODE_CAPSLOCK},
|
||||
{"escape", SDL_SCANCODE_ESCAPE},
|
||||
{"delete", SDL_SCANCODE_DELETE},
|
||||
{"home", SDL_SCANCODE_HOME},
|
||||
{"end", SDL_SCANCODE_END},
|
||||
{"tab", SDL_SCANCODE_TAB},
|
||||
{"insert", SDL_SCANCODE_INSERT},
|
||||
{"page-down", SDL_SCANCODE_PAGEDOWN},
|
||||
{"page-up", SDL_SCANCODE_PAGEUP},
|
||||
{"left-shift", SDL_SCANCODE_LSHIFT},
|
||||
{"right-shift", SDL_SCANCODE_RSHIFT},
|
||||
{"left-ctrl", SDL_SCANCODE_LCTRL},
|
||||
{"right-ctrl", SDL_SCANCODE_RCTRL},
|
||||
{"left-alt", SDL_SCANCODE_LALT},
|
||||
{"right-alt", SDL_SCANCODE_RALT},
|
||||
{"left-super", SDL_SCANCODE_LGUI},
|
||||
{"right-super", SDL_SCANCODE_RGUI},
|
||||
{"grave-accent", SDL_SCANCODE_GRAVE},
|
||||
{"left", SDL_SCANCODE_LEFT},
|
||||
{"right", SDL_SCANCODE_RIGHT},
|
||||
{"down", SDL_SCANCODE_DOWN},
|
||||
{"up", SDL_SCANCODE_UP},
|
||||
};
|
||||
static std::unordered_map<std::string, std::uint32_t> mousecodes {
|
||||
{"left", SDL_BUTTON_LEFT},
|
||||
{"right", SDL_BUTTON_RIGHT},
|
||||
{"middle", SDL_BUTTON_MIDDLE},
|
||||
{"side1", SDL_BUTTON_X1},
|
||||
{"side2", SDL_BUTTON_X2},
|
||||
};
|
||||
|
||||
static std::unordered_map<int, std::string> keynames {};
|
||||
static std::unordered_map<int, std::string> buttonsnames {};
|
||||
|
||||
std::string input_util::get_name(Mousecode code) {
|
||||
const auto found = buttonsnames.find(static_cast<int>(code));
|
||||
if (found == buttonsnames.end()) {
|
||||
return "unknown";
|
||||
}
|
||||
return found->second;
|
||||
}
|
||||
|
||||
std::string input_util::get_name(Keycode code) {
|
||||
const auto found = keynames.find(static_cast<int>(code));
|
||||
if (found == keynames.end()) {
|
||||
return "unknown";
|
||||
}
|
||||
return found->second;
|
||||
}
|
||||
|
||||
void input_util::initialize() {
|
||||
keycodes[std::to_string(0)] = SDL_SCANCODE_0;
|
||||
for (int i = 1; i <= 9; i++) {
|
||||
keycodes[std::to_string(i)] = SDL_SCANCODE_1 + i;
|
||||
}
|
||||
for (int i = 0; i < 25; i++) {
|
||||
keycodes["f" + std::to_string(i + 1)] = SDL_SCANCODE_F1 + i;
|
||||
}
|
||||
for (char i = 'a'; i <= 'z'; i++) {
|
||||
keycodes[std::string({i})] = SDL_SCANCODE_A - 'a' + i;
|
||||
}
|
||||
for (const auto& entry : keycodes) {
|
||||
keynames[entry.second] = entry.first;
|
||||
}
|
||||
for (const auto& entry : mousecodes) {
|
||||
buttonsnames[entry.second] = entry.first;
|
||||
}
|
||||
}
|
||||
|
||||
std::string input_util::to_string(Keycode code) {
|
||||
auto icode_repr = static_cast<SDL_Scancode>(code);
|
||||
const char* name = SDL_GetKeyName(
|
||||
SDL_GetKeyFromScancode(icode_repr, SDL_KMOD_NONE, false)
|
||||
);
|
||||
return std::string(name);
|
||||
}
|
||||
|
||||
Keycode input_util::keycode_from(const std::string& name) {
|
||||
auto found = std::find_if(
|
||||
std::begin(keynames), std::end(keynames), [&name](auto&& p) {
|
||||
return p.second == name;
|
||||
}
|
||||
);
|
||||
// Compatibility with old names
|
||||
if (found != keynames.end()) return static_cast<Keycode>(found->first);
|
||||
|
||||
return static_cast<Keycode>(SDL_GetScancodeFromName(name.c_str()));
|
||||
}
|
||||
|
||||
Mousecode input_util::mousecode_from(const std::string& name) {
|
||||
const auto& found = mousecodes.find(name);
|
||||
if (found == mousecodes.end()) {
|
||||
return Mousecode::UNKNOWN;
|
||||
}
|
||||
return static_cast<Mousecode>(found->second);
|
||||
}
|
||||
|
||||
SDLInput::SDLInput(SDLWindow& window) : window(window) {
|
||||
input_util::initialize();
|
||||
}
|
||||
|
||||
void SDLInput::pollEvents() {
|
||||
delta.x = 0.0f;
|
||||
delta.y = 0.0f;
|
||||
scroll = 0;
|
||||
currentFrame++;
|
||||
codepoints.clear();
|
||||
pressedKeys.clear();
|
||||
|
||||
std::string text {};
|
||||
uint size {};
|
||||
|
||||
bool prevPressed = false;
|
||||
|
||||
static SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_EVENT_QUIT:
|
||||
window.setShouldClose(true);
|
||||
break;
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
prevPressed = keys[event.key.scancode];
|
||||
keys[event.key.scancode] = true;
|
||||
frames[event.key.scancode] = currentFrame;
|
||||
if (!prevPressed) {
|
||||
keyCallbacks[static_cast<Keycode>(event.key.scancode)]
|
||||
.notify();
|
||||
}
|
||||
pressedKeys.push_back(static_cast<Keycode>(event.key.scancode));
|
||||
break;
|
||||
case SDL_EVENT_KEY_UP:
|
||||
keys[event.key.scancode] = false;
|
||||
frames[event.key.scancode] = currentFrame;
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
prevPressed = keys[event.button.button + mouse_keys_offset];
|
||||
keys[event.button.button + mouse_keys_offset] = true;
|
||||
frames[event.button.button + mouse_keys_offset] = currentFrame;
|
||||
if (!prevPressed) {
|
||||
keyCallbacks[static_cast<Keycode>(
|
||||
event.button.button + mouse_keys_offset
|
||||
)]
|
||||
.notify();
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
keys[event.button.button + mouse_keys_offset] = false;
|
||||
frames[event.button.button + mouse_keys_offset] = currentFrame;
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
if (cursorDrag) {
|
||||
delta += glm::vec2 {event.motion.xrel, event.motion.yrel};
|
||||
} else {
|
||||
cursorDrag = true;
|
||||
}
|
||||
cursor = {event.motion.x, event.motion.y};
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_WHEEL:
|
||||
scroll += event.wheel.integer_y;
|
||||
break;
|
||||
case SDL_EVENT_WINDOW_RESIZED:
|
||||
window.setSize({event.window.data1, event.window.data2});
|
||||
break;
|
||||
case SDL_EVENT_TEXT_INPUT:
|
||||
text += event.text.text;
|
||||
}
|
||||
}
|
||||
if (!text.empty()) {
|
||||
codepoints.push_back(util::decode_utf8(size, text.c_str()));
|
||||
}
|
||||
|
||||
for (auto& [_, binding] : bindings.getAll()) {
|
||||
if (!binding.enabled) {
|
||||
binding.state = false;
|
||||
continue;
|
||||
}
|
||||
binding.justChanged = false;
|
||||
|
||||
bool newstate = false;
|
||||
switch (binding.type) {
|
||||
case InputType::KEYBOARD:
|
||||
newstate = pressed(static_cast<Keycode>(binding.code));
|
||||
break;
|
||||
case InputType::MOUSE:
|
||||
newstate = clicked(static_cast<Mousecode>(binding.code));
|
||||
break;
|
||||
}
|
||||
if (newstate) {
|
||||
if (!binding.state) {
|
||||
binding.state = true;
|
||||
binding.justChanged = true;
|
||||
binding.onactived.notify();
|
||||
}
|
||||
} else {
|
||||
if (binding.state) {
|
||||
binding.state = false;
|
||||
binding.justChanged = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const char* SDLInput::getClipboardText() const {
|
||||
return SDL_GetClipboardText();
|
||||
}
|
||||
|
||||
void SDLInput::setClipboardText(const char* text) {
|
||||
SDL_SetClipboardText(text);
|
||||
}
|
||||
|
||||
void SDLInput::startTextInput() {
|
||||
SDL_StartTextInput(window.getSdlWindow());
|
||||
}
|
||||
void SDLInput::stopTextInput() {
|
||||
SDL_StopTextInput(window.getSdlWindow());
|
||||
}
|
||||
|
||||
int SDLInput::getScroll() {
|
||||
return scroll;
|
||||
}
|
||||
|
||||
bool SDLInput::pressed(Keycode key) const {
|
||||
int keycode = static_cast<int>(key);
|
||||
if (keycode < 0 || keycode >= keys_buffer_size) {
|
||||
return false;
|
||||
}
|
||||
return keys[keycode];
|
||||
}
|
||||
bool SDLInput::jpressed(Keycode keycode) const {
|
||||
return pressed(keycode) &&
|
||||
frames[static_cast<int>(keycode)] == currentFrame;
|
||||
}
|
||||
|
||||
bool SDLInput::clicked(Mousecode code) const {
|
||||
return pressed(
|
||||
static_cast<Keycode>(mouse_keys_offset + static_cast<int>(code))
|
||||
);
|
||||
}
|
||||
bool SDLInput::jclicked(Mousecode code) const {
|
||||
return clicked(code) &&
|
||||
frames[static_cast<int>(code) + mouse_keys_offset] == currentFrame;
|
||||
}
|
||||
|
||||
CursorState SDLInput::getCursor() const {
|
||||
return {isCursorLocked(), cursor, delta};
|
||||
}
|
||||
|
||||
bool SDLInput::isCursorLocked() const {
|
||||
return cursorLocked;
|
||||
}
|
||||
|
||||
void SDLInput::toggleCursor() {
|
||||
cursorDrag = false;
|
||||
cursorLocked = !cursorLocked;
|
||||
SDL_SetWindowRelativeMouseMode(window.getSdlWindow(), cursorLocked);
|
||||
}
|
||||
|
||||
Bindings& SDLInput::getBindings() {
|
||||
return bindings;
|
||||
}
|
||||
|
||||
const Bindings& SDLInput::getBindings() const {
|
||||
return bindings;
|
||||
}
|
||||
|
||||
ObserverHandler SDLInput::addKeyCallback(Keycode key, KeyCallback callback) {
|
||||
return keyCallbacks[key].add(std::move(callback));
|
||||
}
|
||||
|
||||
const std::vector<Keycode>& SDLInput::getPressedKeys() const {
|
||||
return pressedKeys;
|
||||
}
|
||||
|
||||
const std::vector<std::uint32_t>& SDLInput::getCodepoints() const {
|
||||
return codepoints;
|
||||
}
|
||||
60
src/window/detail/SDLInput.hpp
Normal file
60
src/window/detail/SDLInput.hpp
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
#include <SDL3/SDL_keycode.h>
|
||||
|
||||
#include "window/Window.hpp"
|
||||
#include "window/input.hpp"
|
||||
|
||||
class SDLWindow;
|
||||
|
||||
class SDLInput final : public Input {
|
||||
public:
|
||||
inline static constexpr short mouse_keys_offset = 512;
|
||||
inline static constexpr short keys_buffer_size =
|
||||
mouse_keys_offset + sizeof(mousecodes_all) / sizeof(mousecodes_all[0]);
|
||||
|
||||
SDLInput(SDLWindow& window);
|
||||
|
||||
void pollEvents() override;
|
||||
|
||||
const char* getClipboardText() const override;
|
||||
void setClipboardText(const char* str) override;
|
||||
|
||||
void startTextInput() override;
|
||||
void stopTextInput() override;
|
||||
|
||||
int getScroll() override;
|
||||
|
||||
bool pressed(Keycode keycode) const override;
|
||||
bool jpressed(Keycode keycode) const override;
|
||||
|
||||
bool clicked(Mousecode mousecode) const override;
|
||||
bool jclicked(Mousecode mousecode) const override;
|
||||
|
||||
CursorState getCursor() const override;
|
||||
|
||||
bool isCursorLocked() const override;
|
||||
void toggleCursor() override;
|
||||
|
||||
Bindings& getBindings() override;
|
||||
|
||||
const Bindings& getBindings() const override;
|
||||
|
||||
ObserverHandler addKeyCallback(Keycode key, KeyCallback callback) override;
|
||||
|
||||
const std::vector<Keycode>& getPressedKeys() const override;
|
||||
const std::vector<std::uint32_t>& getCodepoints() const override;
|
||||
private:
|
||||
glm::vec2 delta;
|
||||
glm::vec2 cursor;
|
||||
std::int32_t scroll = 0;
|
||||
std::uint32_t currentFrame = 0;
|
||||
std::uint32_t frames[keys_buffer_size] {};
|
||||
bool keys[keys_buffer_size] {};
|
||||
bool cursorLocked = false;
|
||||
bool cursorDrag = false;
|
||||
Bindings bindings;
|
||||
std::vector<std::uint32_t> codepoints;
|
||||
std::vector<Keycode> pressedKeys;
|
||||
std::unordered_map<Keycode, util::HandlersList<>> keyCallbacks;
|
||||
|
||||
SDLWindow& window;
|
||||
};
|
||||
492
src/window/detail/SDLWindow.cpp
Normal file
492
src/window/detail/SDLWindow.cpp
Normal file
|
|
@ -0,0 +1,492 @@
|
|||
#include "window/detail/SDLWindow.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include <SDL3/SDL_render.h>
|
||||
#include <SDL3/SDL_surface.h>
|
||||
#include <SDL3/SDL_timer.h>
|
||||
#include <SDL3/SDL_version.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
|
||||
#include "debug/Logger.hpp"
|
||||
#include "graphics/core/ImageData.hpp"
|
||||
#include "graphics/core/Texture.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "util/platform.hpp"
|
||||
#include "window/Window.hpp"
|
||||
#include "window/detail/SDLInput.hpp"
|
||||
|
||||
static debug::Logger logger("window");
|
||||
|
||||
static std::unordered_set<std::string> supported_gl_extensions;
|
||||
static void init_gl_extensions_list() {
|
||||
GLint numExtensions = 0;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
|
||||
|
||||
for (GLint i = 0; i < numExtensions; ++i) {
|
||||
const char *ext =
|
||||
reinterpret_cast<const char *>(glGetStringi(GL_EXTENSIONS, i));
|
||||
if (ext) {
|
||||
supported_gl_extensions.insert(ext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool is_gl_extension_supported(const char *extension) {
|
||||
if (!extension || !*extension) {
|
||||
return false;
|
||||
}
|
||||
return supported_gl_extensions.find(extension) !=
|
||||
supported_gl_extensions.end();
|
||||
}
|
||||
|
||||
static const char *gl_error_name(int error) {
|
||||
switch (error) {
|
||||
case GL_DEBUG_TYPE_ERROR:
|
||||
return "ERROR";
|
||||
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
|
||||
return "DEPRECATED_BEHAVIOR";
|
||||
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
|
||||
return "UNDEFINED_BEHAVIOR";
|
||||
case GL_DEBUG_TYPE_PORTABILITY:
|
||||
return "PORTABILITY";
|
||||
case GL_DEBUG_TYPE_PERFORMANCE:
|
||||
return "PERFORMANCE";
|
||||
case GL_DEBUG_TYPE_OTHER:
|
||||
return "OTHER";
|
||||
}
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
||||
static const char *gl_severity_name(int severity) {
|
||||
switch (severity) {
|
||||
case GL_DEBUG_SEVERITY_LOW:
|
||||
return "LOW";
|
||||
case GL_DEBUG_SEVERITY_MEDIUM:
|
||||
return "MEDIUM";
|
||||
case GL_DEBUG_SEVERITY_HIGH:
|
||||
return "HIGH";
|
||||
case GL_DEBUG_SEVERITY_NOTIFICATION:
|
||||
return "NOTIFICATION";
|
||||
}
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
||||
static void GLAPIENTRY gl_message_callback(
|
||||
GLenum source,
|
||||
GLenum type,
|
||||
GLuint id,
|
||||
GLenum severity,
|
||||
GLsizei length,
|
||||
const GLchar *message,
|
||||
const void *userParam
|
||||
) {
|
||||
if (severity == GL_DEBUG_SEVERITY_NOTIFICATION) {
|
||||
return;
|
||||
}
|
||||
if (!ENGINE_DEBUG_BUILD && severity != GL_DEBUG_SEVERITY_HIGH) {
|
||||
return;
|
||||
}
|
||||
logger.warning() << "GL:" << gl_error_name(type) << ":"
|
||||
<< gl_severity_name(severity) << ": " << message;
|
||||
}
|
||||
|
||||
static bool initialize_gl(int width, int height) {
|
||||
glewExperimental = GL_TRUE;
|
||||
|
||||
GLenum glewErr = glewInit();
|
||||
if (glewErr != GLEW_OK) {
|
||||
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY) {
|
||||
// see issue #240
|
||||
logger.warning()
|
||||
<< "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
|
||||
} else {
|
||||
logger.error() << "failed to initialize GLEW:\n"
|
||||
<< glewGetErrorString(glewErr);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
init_gl_extensions_list();
|
||||
|
||||
#ifndef __APPLE__
|
||||
if (is_gl_extension_supported("GL_KHR_debug")) {
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glDebugMessageCallback(gl_message_callback, nullptr);
|
||||
}
|
||||
#endif
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GLint maxTextureSize[1] {static_cast<GLint>(Texture::MAX_RESOLUTION)};
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
|
||||
if (maxTextureSize[0] > 0) {
|
||||
Texture::MAX_RESOLUTION = maxTextureSize[0];
|
||||
logger.info() << "max texture size is " << Texture::MAX_RESOLUTION;
|
||||
}
|
||||
|
||||
const GLubyte *vendor = glGetString(GL_VENDOR);
|
||||
const GLubyte *renderer = glGetString(GL_RENDERER);
|
||||
logger.info() << "GL Vendor: " << reinterpret_cast<const char *>(vendor);
|
||||
logger.info() << "GL Renderer: "
|
||||
<< reinterpret_cast<const char *>(renderer);
|
||||
logger.info() << "SDL: " << SDL_GetVersion();
|
||||
return true;
|
||||
}
|
||||
|
||||
SDLWindow::SDLWindow(DisplaySettings *settings, std::string title) noexcept {
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
|
||||
logger.error() << "failed to initialize SDL: " << SDL_GetError();
|
||||
isSuccessfull = false;
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_WindowFlags flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
|
||||
|
||||
if (settings->windowMode.get() ==
|
||||
static_cast<int>(WindowMode::FULLSCREEN)) {
|
||||
flags |= SDL_WINDOW_FULLSCREEN;
|
||||
}
|
||||
|
||||
window = SDL_CreateWindow(
|
||||
title.c_str(), settings->width.get(), settings->height.get(), flags
|
||||
);
|
||||
if (!window) {
|
||||
logger.error() << "failed to create SDL Window: " << SDL_GetError();
|
||||
isSuccessfull = false;
|
||||
return;
|
||||
}
|
||||
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
|
||||
if (!SDL_GetWindowSize(window, &width, &height)) {
|
||||
logger.error() << "failed to get window size: " << SDL_GetError();
|
||||
isSuccessfull = false;
|
||||
return;
|
||||
}
|
||||
|
||||
size = {width, height};
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
#ifdef __APPLE__
|
||||
SDL_GL_SetAttribute(
|
||||
SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE
|
||||
);
|
||||
SDL_GL_SetAttribute(
|
||||
SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG
|
||||
);
|
||||
#endif
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, settings->samples.get());
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
||||
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
|
||||
context = SDL_GL_CreateContext(window);
|
||||
if (!context) {
|
||||
logger.error() << "failed to create GL context: " << SDL_GetError();
|
||||
isSuccessfull = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!initialize_gl(width, height)) {
|
||||
logger.error() << "failed to init GL: " << SDL_GetError();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!SDL_GL_SetSwapInterval(1)) {
|
||||
logger.error() << "failed to set vsync: " << SDL_GetError();
|
||||
isSuccessfull = false;
|
||||
return;
|
||||
}
|
||||
|
||||
renderer = SDL_CreateRenderer(window, "vc_main");
|
||||
|
||||
float scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
|
||||
|
||||
logger.info() << "monitor content scale: " << scale;
|
||||
}
|
||||
SDLWindow::~SDLWindow() {
|
||||
if (window) {
|
||||
SDL_DestroyWindow(window);
|
||||
}
|
||||
if (context) {
|
||||
if (!SDL_GL_DestroyContext(context)) {
|
||||
logger.error() << "Cant destroy gl context: " << SDL_GetError();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SDLWindow::swapBuffers() noexcept {
|
||||
if (framerate > 0) {
|
||||
auto elapsedTime = time() - prevSwap;
|
||||
auto frameTime = 1.0 / framerate;
|
||||
if (elapsedTime < frameTime) {
|
||||
platform::sleep(
|
||||
static_cast<size_t>((frameTime - elapsedTime) * 1000)
|
||||
);
|
||||
}
|
||||
prevSwap = time();
|
||||
}
|
||||
|
||||
if (!SDL_GL_SwapWindow(window)) [[unlikely]] { // C++20 needed
|
||||
logger.error() << "Cant swap buffer: " << SDL_GetError();
|
||||
}
|
||||
resetScissor();
|
||||
}
|
||||
bool SDLWindow::isMaximized() const {
|
||||
return (SDL_GetWindowFlags(window) & SDL_WINDOW_MAXIMIZED) != 0;
|
||||
}
|
||||
bool SDLWindow::isFocused() const {
|
||||
Uint32 flags = SDL_GetWindowFlags(window);
|
||||
return (flags & SDL_WINDOW_INPUT_FOCUS) != 0 ||
|
||||
(flags & SDL_WINDOW_MOUSE_FOCUS) != 0;
|
||||
}
|
||||
bool SDLWindow::isIconified() const {
|
||||
return (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0;
|
||||
}
|
||||
|
||||
bool SDLWindow::isShouldClose() const {
|
||||
return toClose;
|
||||
}
|
||||
void SDLWindow::setShouldClose(bool flag) {
|
||||
toClose = flag;
|
||||
}
|
||||
|
||||
void SDLWindow::setCursor(CursorShape shape) {
|
||||
// so it method called each frame, we always recreate cursor.
|
||||
// Refactor it
|
||||
if (cursor) {
|
||||
SDL_DestroyCursor(cursor);
|
||||
cursor = nullptr;
|
||||
}
|
||||
|
||||
switch (shape) {
|
||||
case CursorShape::ARROW:
|
||||
cursor = SDL_CreateSystemCursor(
|
||||
SDL_SystemCursor::SDL_SYSTEM_CURSOR_DEFAULT
|
||||
);
|
||||
break;
|
||||
case CursorShape::TEXT:
|
||||
cursor = SDL_CreateSystemCursor(
|
||||
SDL_SystemCursor::SDL_SYSTEM_CURSOR_TEXT
|
||||
);
|
||||
break;
|
||||
case CursorShape::CROSSHAIR:
|
||||
cursor = SDL_CreateSystemCursor(
|
||||
SDL_SystemCursor::SDL_SYSTEM_CURSOR_CROSSHAIR
|
||||
);
|
||||
break;
|
||||
case CursorShape::POINTER:
|
||||
cursor = SDL_CreateSystemCursor(
|
||||
SDL_SystemCursor::SDL_SYSTEM_CURSOR_POINTER
|
||||
);
|
||||
break;
|
||||
case CursorShape::EW_RESIZE:
|
||||
cursor = SDL_CreateSystemCursor(
|
||||
SDL_SystemCursor::SDL_SYSTEM_CURSOR_EW_RESIZE
|
||||
);
|
||||
break;
|
||||
case CursorShape::NS_RESIZE:
|
||||
cursor = SDL_CreateSystemCursor(
|
||||
SDL_SystemCursor::SDL_SYSTEM_CURSOR_NS_RESIZE
|
||||
);
|
||||
break;
|
||||
case CursorShape::NWSE_RESIZE:
|
||||
cursor = SDL_CreateSystemCursor(
|
||||
SDL_SystemCursor::SDL_SYSTEM_CURSOR_NWSE_RESIZE
|
||||
);
|
||||
break;
|
||||
case CursorShape::NESW_RESIZE:
|
||||
cursor = SDL_CreateSystemCursor(
|
||||
SDL_SystemCursor::SDL_SYSTEM_CURSOR_NESW_RESIZE
|
||||
);
|
||||
break;
|
||||
case CursorShape::ALL_RESIZE:
|
||||
// ??
|
||||
cursor = SDL_CreateSystemCursor(
|
||||
SDL_SystemCursor::SDL_SYSTEM_CURSOR_NWSE_RESIZE
|
||||
);
|
||||
break;
|
||||
case CursorShape::NOT_ALLOWED:
|
||||
cursor = SDL_CreateSystemCursor(
|
||||
SDL_SystemCursor::SDL_SYSTEM_CURSOR_NOT_ALLOWED
|
||||
);
|
||||
break;
|
||||
}
|
||||
if (cursor) {
|
||||
SDL_SetCursor(cursor);
|
||||
}
|
||||
}
|
||||
void SDLWindow::setMode(WindowMode mode) {
|
||||
// WindowMode::WINDOWED by default have the next options as disbled
|
||||
if (!SDL_SetWindowFullscreen(window, mode == WindowMode::FULLSCREEN)) {
|
||||
logger.error() << "Cant toggle fullscreen window: " << SDL_GetError();
|
||||
}
|
||||
if (!SDL_SetWindowBordered(window, mode == WindowMode::BORDERLESS)) {
|
||||
logger.error() << "Cant toggle bordered window: " << SDL_GetError();
|
||||
}
|
||||
this->mode = mode;
|
||||
}
|
||||
|
||||
WindowMode SDLWindow::getMode() const {
|
||||
return mode;
|
||||
}
|
||||
|
||||
void SDLWindow::setIcon(const ImageData *image) {
|
||||
if (image == nullptr) {
|
||||
logger.error() << "Image is nullptr";
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_Surface *iconSurface = SDL_CreateSurface(
|
||||
image->getWidth(), image->getHeight(), SDL_PIXELFORMAT_RGBA32
|
||||
);
|
||||
|
||||
if (!iconSurface) {
|
||||
logger.error() << "Failed to create surface for app icon: "
|
||||
<< SDL_GetError();
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(
|
||||
iconSurface->pixels,
|
||||
image->getData(),
|
||||
image->getWidth() * image->getHeight() * 4
|
||||
);
|
||||
|
||||
if (!SDL_SetWindowIcon(window, iconSurface)) {
|
||||
logger.error() << "Failed to set icon: " << SDL_GetError();
|
||||
}
|
||||
|
||||
SDL_DestroySurface(iconSurface);
|
||||
}
|
||||
|
||||
void SDLWindow::pushScissor(glm::vec4 area) {
|
||||
if (scissorStack.empty()) {
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
scissorStack.push(scissorArea);
|
||||
|
||||
area.z += glm::ceil(area.x);
|
||||
area.w += glm::ceil(area.y);
|
||||
|
||||
area.x = glm::max(area.x, scissorArea.x);
|
||||
area.y = glm::max(area.y, scissorArea.y);
|
||||
|
||||
area.z = glm::min(area.z, scissorArea.z);
|
||||
area.w = glm::min(area.w, scissorArea.w);
|
||||
|
||||
if (area.z < 0.0f || area.w < 0.0f) {
|
||||
glScissor(0, 0, 0, 0);
|
||||
} else {
|
||||
glScissor(
|
||||
area.x,
|
||||
size.y - area.w,
|
||||
std::max(0, static_cast<int>(glm::ceil(area.z - area.x))),
|
||||
std::max(0, static_cast<int>(glm::ceil(area.w - area.y)))
|
||||
);
|
||||
}
|
||||
scissorArea = area;
|
||||
}
|
||||
|
||||
void SDLWindow::resetScissor() {
|
||||
scissorArea = glm::vec4(0.0f, 0.0f, size.x, size.y);
|
||||
scissorStack = std::stack<glm::vec4>();
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
void SDLWindow::popScissor() {
|
||||
if (scissorStack.empty()) {
|
||||
logger.warning() << "extra Window::popScissor call";
|
||||
return;
|
||||
}
|
||||
glm::vec4 area = scissorStack.top();
|
||||
scissorStack.pop();
|
||||
if (area.z < 0.0f || area.w < 0.0f) {
|
||||
glScissor(0, 0, 0, 0);
|
||||
} else {
|
||||
glScissor(
|
||||
area.x,
|
||||
size.y - area.w,
|
||||
std::max(0, static_cast<int>(area.z - area.x)),
|
||||
std::max(0, static_cast<int>(area.w - area.y))
|
||||
);
|
||||
}
|
||||
if (scissorStack.empty()) {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
scissorArea = area;
|
||||
}
|
||||
|
||||
double SDLWindow::time() {
|
||||
return static_cast<double>(SDL_GetTicksNS()) / 1'000'000'000;
|
||||
}
|
||||
|
||||
void SDLWindow::setFramerate(int framerate) {
|
||||
if (!SDL_GL_SetSwapInterval(framerate == -1)) {
|
||||
logger.error() << "Failed to set framerate: " << SDL_GetError();
|
||||
}
|
||||
this->framerate = framerate;
|
||||
}
|
||||
|
||||
// todo: move somewhere
|
||||
// Possible do with SDL_RenderReadPixels
|
||||
std::unique_ptr<ImageData> SDLWindow::takeScreenshot() {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
auto data = std::make_unique<ubyte[]>(size.x * size.y * 3);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(0, 0, size.x, size.y, GL_RGB, GL_UNSIGNED_BYTE, data.get());
|
||||
return std::make_unique<ImageData>(
|
||||
ImageFormat::rgb888, size.x, size.y, data.release()
|
||||
);
|
||||
}
|
||||
|
||||
[[nodiscard]] bool SDLWindow::isValid() const {
|
||||
return isSuccessfull;
|
||||
}
|
||||
[[nodiscard]] SDL_Window *SDLWindow::getSdlWindow() const {
|
||||
return window;
|
||||
}
|
||||
|
||||
std::tuple<std::unique_ptr<Window>, std::unique_ptr<Input>> Window::initialize(
|
||||
DisplaySettings *settings, std::string title
|
||||
) {
|
||||
auto window = std::make_unique<SDLWindow>(settings, title);
|
||||
if (!window->isValid()) {
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
auto input = std::make_unique<SDLInput>(*window);
|
||||
|
||||
return {std::move(window), std::move(input)};
|
||||
}
|
||||
|
||||
void display::clear() {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void display::clearDepth() {
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void display::setBgColor(glm::vec3 color) {
|
||||
glClearColor(color.r, color.g, color.b, 1.0f);
|
||||
}
|
||||
|
||||
void display::setBgColor(glm::vec4 color) {
|
||||
glClearColor(color.r, color.g, color.b, color.a);
|
||||
}
|
||||
60
src/window/detail/SDLWindow.hpp
Normal file
60
src/window/detail/SDLWindow.hpp
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
#include <SDL3/SDL_render.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include <stack>
|
||||
|
||||
#include "window/Window.hpp"
|
||||
|
||||
class SDLWindow final : public Window {
|
||||
public:
|
||||
SDLWindow(DisplaySettings *settings, std::string title) noexcept;
|
||||
~SDLWindow();
|
||||
SDLWindow(const SDLWindow &) = delete;
|
||||
SDLWindow(SDLWindow &&) = default;
|
||||
SDLWindow &operator=(const SDLWindow &) = delete;
|
||||
SDLWindow &operator=(SDLWindow &&) = default;
|
||||
|
||||
void swapBuffers() noexcept override;
|
||||
|
||||
bool isMaximized() const override;
|
||||
bool isFocused() const override;
|
||||
bool isIconified() const override;
|
||||
|
||||
bool isShouldClose() const override;
|
||||
void setShouldClose(bool flag) override;
|
||||
|
||||
void setCursor(CursorShape shape) override;
|
||||
void setMode(WindowMode mode) override;
|
||||
WindowMode getMode() const override;
|
||||
|
||||
void setIcon(const ImageData *image) override;
|
||||
|
||||
void pushScissor(glm::vec4 area) override;
|
||||
void popScissor() override;
|
||||
void resetScissor() override;
|
||||
|
||||
double time() override;
|
||||
|
||||
void setFramerate(int framerate) override;
|
||||
|
||||
// todo: move somewhere
|
||||
std::unique_ptr<ImageData> takeScreenshot() override;
|
||||
|
||||
[[nodiscard]] bool isValid() const override;
|
||||
[[nodiscard]] SDL_Window *getSdlWindow() const;
|
||||
private:
|
||||
bool isSuccessfull = true;
|
||||
bool toClose = false;
|
||||
bool fullscreen = false;
|
||||
|
||||
double framerate = -1;
|
||||
double prevSwap = 0.0;
|
||||
|
||||
SDL_Window *window = nullptr;
|
||||
SDL_Renderer *renderer = nullptr;
|
||||
SDL_Cursor *cursor = nullptr;
|
||||
SDL_GLContext context = nullptr;
|
||||
|
||||
std::stack<glm::vec4> scissorStack;
|
||||
glm::vec4 scissorArea {};
|
||||
};
|
||||
|
|
@ -1,76 +1,11 @@
|
|||
#include "input.hpp"
|
||||
#include "window/input.hpp"
|
||||
|
||||
#include "coders/toml.hpp"
|
||||
#include "debug/Logger.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
#include "data/dv.hpp"
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif // _WIN32
|
||||
|
||||
static debug::Logger logger("input");
|
||||
|
||||
static std::unordered_map<std::string, int> keycodes {
|
||||
{"enter", GLFW_KEY_ENTER},
|
||||
{"space", GLFW_KEY_SPACE},
|
||||
{"backspace", GLFW_KEY_BACKSPACE},
|
||||
{"caps-lock", GLFW_KEY_CAPS_LOCK},
|
||||
{"escape", GLFW_KEY_ESCAPE},
|
||||
{"delete", GLFW_KEY_DELETE},
|
||||
{"home", GLFW_KEY_HOME},
|
||||
{"end", GLFW_KEY_END},
|
||||
{"tab", GLFW_KEY_TAB},
|
||||
{"insert", GLFW_KEY_INSERT},
|
||||
{"page-down", GLFW_KEY_PAGE_DOWN},
|
||||
{"page-up", GLFW_KEY_PAGE_UP},
|
||||
{"left-shift", GLFW_KEY_LEFT_SHIFT},
|
||||
{"right-shift", GLFW_KEY_RIGHT_SHIFT},
|
||||
{"left-ctrl", GLFW_KEY_LEFT_CONTROL},
|
||||
{"right-ctrl", GLFW_KEY_RIGHT_CONTROL},
|
||||
{"left-alt", GLFW_KEY_LEFT_ALT},
|
||||
{"right-alt", GLFW_KEY_RIGHT_ALT},
|
||||
{"left-super", GLFW_KEY_LEFT_SUPER},
|
||||
{"right-super", GLFW_KEY_RIGHT_SUPER},
|
||||
{"grave-accent", GLFW_KEY_GRAVE_ACCENT},
|
||||
{"left", GLFW_KEY_LEFT},
|
||||
{"right", GLFW_KEY_RIGHT},
|
||||
{"down", GLFW_KEY_DOWN},
|
||||
{"up", GLFW_KEY_UP},
|
||||
};
|
||||
|
||||
static std::unordered_map<std::string, int> mousecodes {
|
||||
{"left", GLFW_MOUSE_BUTTON_1},
|
||||
{"right", GLFW_MOUSE_BUTTON_2},
|
||||
{"middle", GLFW_MOUSE_BUTTON_3},
|
||||
{"side1", GLFW_MOUSE_BUTTON_4},
|
||||
{"side2", GLFW_MOUSE_BUTTON_5},
|
||||
{"side3", GLFW_MOUSE_BUTTON_6},
|
||||
{"side4", GLFW_MOUSE_BUTTON_7},
|
||||
{"side5", GLFW_MOUSE_BUTTON_8},
|
||||
};
|
||||
|
||||
static std::unordered_map<int, std::string> keynames {};
|
||||
static std::unordered_map<int, std::string> buttonsnames{};
|
||||
|
||||
std::string input_util::get_name(Mousecode code) {
|
||||
const auto found = buttonsnames.find(static_cast<int>(code));
|
||||
if (found == buttonsnames.end()) {
|
||||
return "unknown";
|
||||
}
|
||||
return found->second;
|
||||
}
|
||||
|
||||
std::string input_util::get_name(Keycode code) {
|
||||
const auto found = keynames.find(static_cast<int>(code));
|
||||
if (found == keynames.end()) {
|
||||
return "unknown";
|
||||
}
|
||||
return found->second;
|
||||
}
|
||||
debug::Logger logger("input");
|
||||
|
||||
void Binding::reset(InputType type, int code) {
|
||||
this->type = type;
|
||||
|
|
@ -85,133 +20,6 @@ void Binding::reset(Mousecode code) {
|
|||
reset(InputType::MOUSE, static_cast<int>(code));
|
||||
}
|
||||
|
||||
void input_util::initialize() {
|
||||
for (int i = 0; i <= 9; i++) {
|
||||
keycodes[std::to_string(i)] = GLFW_KEY_0 + i;
|
||||
}
|
||||
for (int i = 0; i < 25; i++) {
|
||||
keycodes["f" + std::to_string(i + 1)] = GLFW_KEY_F1 + i;
|
||||
}
|
||||
for (char i = 'a'; i <= 'z'; i++) {
|
||||
keycodes[std::string({i})] = GLFW_KEY_A - 'a' + i;
|
||||
}
|
||||
for (const auto& entry : keycodes) {
|
||||
keynames[entry.second] = entry.first;
|
||||
}
|
||||
for (const auto& entry : mousecodes) {
|
||||
buttonsnames[entry.second] = entry.first;
|
||||
}
|
||||
}
|
||||
|
||||
Keycode input_util::keycode_from(const std::string& name) {
|
||||
const auto& found = keycodes.find(name);
|
||||
if (found == keycodes.end()) {
|
||||
return Keycode::UNKNOWN;
|
||||
}
|
||||
return static_cast<Keycode>(found->second);
|
||||
}
|
||||
|
||||
Mousecode input_util::mousecode_from(const std::string& name) {
|
||||
const auto& found = mousecodes.find(name);
|
||||
if (found == mousecodes.end()) {
|
||||
return Mousecode::UNKNOWN;
|
||||
}
|
||||
return static_cast<Mousecode>(found->second);
|
||||
}
|
||||
|
||||
std::string input_util::to_string(Keycode code) {
|
||||
int icode_repr = static_cast<int>(code);
|
||||
const char* name =
|
||||
glfwGetKeyName(icode_repr, glfwGetKeyScancode(icode_repr));
|
||||
if (name == nullptr) {
|
||||
switch (icode_repr) {
|
||||
case GLFW_KEY_TAB:
|
||||
return "Tab";
|
||||
case GLFW_KEY_LEFT_CONTROL:
|
||||
return "Left Ctrl";
|
||||
case GLFW_KEY_RIGHT_CONTROL:
|
||||
return "Right Ctrl";
|
||||
case GLFW_KEY_LEFT_ALT:
|
||||
return "Left Alt";
|
||||
case GLFW_KEY_RIGHT_ALT:
|
||||
return "Right Alt";
|
||||
case GLFW_KEY_LEFT_SHIFT:
|
||||
return "Left Shift";
|
||||
case GLFW_KEY_RIGHT_SHIFT:
|
||||
return "Right Shift";
|
||||
case GLFW_KEY_CAPS_LOCK:
|
||||
return "Caps-Lock";
|
||||
case GLFW_KEY_SPACE:
|
||||
return "Space";
|
||||
case GLFW_KEY_ESCAPE:
|
||||
return "Esc";
|
||||
case GLFW_KEY_ENTER:
|
||||
return "Enter";
|
||||
case GLFW_KEY_UP:
|
||||
return "Up";
|
||||
case GLFW_KEY_DOWN:
|
||||
return "Down";
|
||||
case GLFW_KEY_LEFT:
|
||||
return "Left";
|
||||
case GLFW_KEY_RIGHT:
|
||||
return "Right";
|
||||
case GLFW_KEY_BACKSPACE:
|
||||
return "Backspace";
|
||||
case GLFW_KEY_F1:
|
||||
return "F1";
|
||||
case GLFW_KEY_F2:
|
||||
return "F2";
|
||||
case GLFW_KEY_F3:
|
||||
return "F3";
|
||||
case GLFW_KEY_F4:
|
||||
return "F4";
|
||||
case GLFW_KEY_F5:
|
||||
return "F5";
|
||||
case GLFW_KEY_F6:
|
||||
return "F6";
|
||||
case GLFW_KEY_F7:
|
||||
return "F7";
|
||||
case GLFW_KEY_F8:
|
||||
return "F8";
|
||||
case GLFW_KEY_F9:
|
||||
return "F9";
|
||||
case GLFW_KEY_F10:
|
||||
return "F10";
|
||||
case GLFW_KEY_F11:
|
||||
return "F11";
|
||||
case GLFW_KEY_F12:
|
||||
return "F12";
|
||||
case GLFW_KEY_DELETE:
|
||||
return "Delete";
|
||||
case GLFW_KEY_HOME:
|
||||
return "Home";
|
||||
case GLFW_KEY_END:
|
||||
return "End";
|
||||
case GLFW_KEY_LEFT_SUPER:
|
||||
return "Left Super";
|
||||
case GLFW_KEY_RIGHT_SUPER:
|
||||
return "Right Super";
|
||||
case GLFW_KEY_PAGE_UP:
|
||||
return "Page Up";
|
||||
case GLFW_KEY_PAGE_DOWN:
|
||||
return "Page Down";
|
||||
case GLFW_KEY_INSERT:
|
||||
return "Insert";
|
||||
case GLFW_KEY_PRINT_SCREEN:
|
||||
return "Print Screen";
|
||||
case GLFW_KEY_NUM_LOCK:
|
||||
return "Num Lock";
|
||||
case GLFW_KEY_MENU:
|
||||
return "Menu";
|
||||
case GLFW_KEY_PAUSE:
|
||||
return "Pause";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
return std::string(name);
|
||||
}
|
||||
|
||||
std::string input_util::to_string(Mousecode code) {
|
||||
switch (code) {
|
||||
case Mousecode::BUTTON_1:
|
||||
|
|
@ -222,11 +30,10 @@ std::string input_util::to_string(Mousecode code) {
|
|||
return "MMB";
|
||||
case Mousecode::BUTTON_4:
|
||||
case Mousecode::BUTTON_5:
|
||||
case Mousecode::BUTTON_6:
|
||||
case Mousecode::BUTTON_7:
|
||||
case Mousecode::BUTTON_8:
|
||||
return "XButton " + std::to_string(static_cast<int>(code) -
|
||||
static_cast<int>(Mousecode::BUTTON_3));
|
||||
return "XButton " + std::to_string(
|
||||
static_cast<int>(code) -
|
||||
static_cast<int>(Mousecode::BUTTON_3)
|
||||
);
|
||||
default:
|
||||
return "unknown button";
|
||||
}
|
||||
|
|
@ -260,9 +67,8 @@ void Bindings::read(const dv::value& map, BindType bindType) {
|
|||
type = InputType::MOUSE;
|
||||
code = static_cast<int>(input_util::mousecode_from(codename));
|
||||
} else {
|
||||
logger.error()
|
||||
<< "unknown input type: " << prefix << " (binding "
|
||||
<< util::quote(key) << ")";
|
||||
logger.error() << "unknown input type: " << prefix
|
||||
<< " (binding " << util::quote(key) << ")";
|
||||
continue;
|
||||
}
|
||||
if (bindType == BindType::BIND) {
|
||||
|
|
@ -274,8 +80,6 @@ void Bindings::read(const dv::value& map, BindType bindType) {
|
|||
}
|
||||
}
|
||||
|
||||
#include "coders/toml.hpp"
|
||||
|
||||
std::string Bindings::write() const {
|
||||
auto obj = dv::object();
|
||||
for (auto& entry : bindings) {
|
||||
|
|
|
|||
|
|
@ -1,7 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <cstdint>
|
||||
#include <glm/vec2.hpp>
|
||||
#include <string>
|
||||
|
||||
#include "util/HandlersList.hpp"
|
||||
|
||||
|
|
@ -9,130 +10,121 @@ namespace dv {
|
|||
class value;
|
||||
}
|
||||
|
||||
enum class BindType {
|
||||
BIND = 0,
|
||||
REBIND = 1
|
||||
};
|
||||
enum class BindType { BIND = 0, REBIND = 1 };
|
||||
|
||||
/// @brief Represents glfw3 keycode values.
|
||||
enum class Keycode : int {
|
||||
SPACE = 32,
|
||||
APOSTROPHE = 39,
|
||||
COMMA = 44,
|
||||
/// @brief Represents sdl scancode values.
|
||||
enum class Keycode : std::int32_t {
|
||||
SPACE = 44,
|
||||
APOSTROPHE = 52,
|
||||
COMMA = 54,
|
||||
MINUS = 45,
|
||||
PERIOD = 46,
|
||||
SLASH = 47,
|
||||
NUM_0 = 48,
|
||||
NUM_1 = 49,
|
||||
NUM_2 = 50,
|
||||
NUM_3 = 51,
|
||||
NUM_4 = 52,
|
||||
NUM_5 = 53,
|
||||
NUM_6 = 54,
|
||||
NUM_7 = 55,
|
||||
NUM_8 = 56,
|
||||
NUM_9 = 57,
|
||||
SEMICOLON = 59,
|
||||
EQUAL = 61,
|
||||
A = 65,
|
||||
B = 66,
|
||||
C = 67,
|
||||
D = 68,
|
||||
E = 69,
|
||||
F = 70,
|
||||
G = 71,
|
||||
H = 72,
|
||||
I = 73,
|
||||
J = 74,
|
||||
K = 75,
|
||||
L = 76,
|
||||
M = 77,
|
||||
N = 78,
|
||||
O = 79,
|
||||
P = 80,
|
||||
Q = 81,
|
||||
R = 82,
|
||||
S = 83,
|
||||
T = 84,
|
||||
U = 85,
|
||||
V = 86,
|
||||
W = 87,
|
||||
X = 88,
|
||||
Y = 89,
|
||||
Z = 90,
|
||||
LEFT_BRACKET = 91,
|
||||
BACKSLASH = 92,
|
||||
RIGHT_BRACKET = 93,
|
||||
GRAVE_ACCENT = 96,
|
||||
ESCAPE = 256,
|
||||
ENTER = 257,
|
||||
TAB = 258,
|
||||
BACKSPACE = 259,
|
||||
INSERT = 260,
|
||||
DELETE = 261,
|
||||
LEFT = 263,
|
||||
RIGHT = 262,
|
||||
DOWN = 264,
|
||||
UP = 265,
|
||||
PAGE_UP = 266,
|
||||
PAGE_DOWN = 267,
|
||||
HOME = 268,
|
||||
END = 269,
|
||||
CAPS_LOCK = 280,
|
||||
NUM_LOCK = 282,
|
||||
PRINT_SCREEN = 283,
|
||||
PAUSE = 284,
|
||||
F1 = 290,
|
||||
F2 = 291,
|
||||
F3 = 292,
|
||||
F4 = 293,
|
||||
F5 = 294,
|
||||
F6 = 295,
|
||||
F7 = 296,
|
||||
F8 = 297,
|
||||
F9 = 298,
|
||||
F10 = 299,
|
||||
F11 = 300,
|
||||
F12 = 301,
|
||||
LEFT_SHIFT = 340,
|
||||
LEFT_CONTROL = 341,
|
||||
LEFT_ALT = 342,
|
||||
LEFT_SUPER = 343,
|
||||
RIGHT_SHIFT = 344,
|
||||
RIGHT_CONTROL = 345,
|
||||
RIGHT_ALT = 346,
|
||||
RIGHT_SUPER = 347,
|
||||
MENU = 348,
|
||||
UNKNOWN = -1
|
||||
PERIOD = 55,
|
||||
SLASH = 56,
|
||||
NUM_0 = 39,
|
||||
NUM_1 = 30,
|
||||
NUM_2,
|
||||
NUM_3,
|
||||
NUM_4,
|
||||
NUM_5,
|
||||
NUM_6,
|
||||
NUM_7,
|
||||
NUM_8,
|
||||
NUM_9,
|
||||
SEMICOLON = 51,
|
||||
EQUAL = 46,
|
||||
A = 4,
|
||||
B,
|
||||
C,
|
||||
D,
|
||||
E,
|
||||
F,
|
||||
G,
|
||||
H,
|
||||
I,
|
||||
J,
|
||||
K,
|
||||
L,
|
||||
M,
|
||||
N,
|
||||
O,
|
||||
P,
|
||||
Q,
|
||||
R,
|
||||
S,
|
||||
T,
|
||||
U,
|
||||
V,
|
||||
W,
|
||||
X,
|
||||
Y,
|
||||
Z,
|
||||
LEFT_BRACKET = 47,
|
||||
BACKSLASH = 49,
|
||||
RIGHT_BRACKET = 48,
|
||||
GRAVE_ACCENT = 53,
|
||||
ESCAPE = 41,
|
||||
ENTER = 40,
|
||||
TAB = 43,
|
||||
BACKSPACE = 42,
|
||||
INSERT = 73,
|
||||
DELETE = 76,
|
||||
LEFT = 80,
|
||||
RIGHT = 79,
|
||||
DOWN = 81,
|
||||
UP = 82,
|
||||
PAGE_UP = 75,
|
||||
PAGE_DOWN = 78,
|
||||
HOME = 74,
|
||||
END = 77,
|
||||
CAPS_LOCK = 57,
|
||||
NUM_LOCK = 83,
|
||||
PRINT_SCREEN = 70,
|
||||
PAUSE = 72,
|
||||
F1 = 58,
|
||||
F2,
|
||||
F3,
|
||||
F4,
|
||||
F5,
|
||||
F6,
|
||||
F7,
|
||||
F8,
|
||||
F9,
|
||||
F10,
|
||||
F11,
|
||||
F12,
|
||||
LEFT_SHIFT = 225,
|
||||
LEFT_CONTROL = 224,
|
||||
LEFT_ALT = 226,
|
||||
LEFT_SUPER = 227,
|
||||
RIGHT_SHIFT = 229,
|
||||
RIGHT_CONTROL = 228,
|
||||
RIGHT_ALT = 230,
|
||||
RIGHT_SUPER = 231,
|
||||
MENU = 118,
|
||||
UNKNOWN = 0
|
||||
};
|
||||
|
||||
/// @brief Represents glfw3 mouse button IDs.
|
||||
/// @details There is a subset of glfw3 mouse button IDs.
|
||||
/// @brief Represents sdl mouse button IDs.
|
||||
/// @details There is a subset of sdl mouse button IDs.
|
||||
enum class Mousecode : int {
|
||||
BUTTON_1 = 0, // Left mouse button
|
||||
BUTTON_2 = 1, // Right mouse button
|
||||
BUTTON_3 = 2, // Middle mouse button
|
||||
BUTTON_4 = 3, // Side mouse button 1
|
||||
BUTTON_5 = 4, // Side mouse button 2
|
||||
BUTTON_6 = 5, // Side mouse button 3
|
||||
BUTTON_7 = 6, // Side mouse button 4
|
||||
BUTTON_8 = 7, // Side mouse button 5
|
||||
UNKNOWN = -1,
|
||||
BUTTON_1 = 1, // Left mouse button
|
||||
BUTTON_2 = 2, // Right mouse button
|
||||
BUTTON_3 = 3, // Middle mouse button
|
||||
BUTTON_4 = 4, // Side mouse button 1
|
||||
BUTTON_5 = 5, // Side mouse button 2
|
||||
UNKNOWN = 0,
|
||||
};
|
||||
|
||||
inline Mousecode MOUSECODES_ALL[] {
|
||||
inline Mousecode mousecodes_all[] {
|
||||
Mousecode::BUTTON_1,
|
||||
Mousecode::BUTTON_2,
|
||||
Mousecode::BUTTON_3,
|
||||
Mousecode::BUTTON_4,
|
||||
Mousecode::BUTTON_5,
|
||||
Mousecode::BUTTON_6,
|
||||
Mousecode::BUTTON_7,
|
||||
Mousecode::BUTTON_8};
|
||||
};
|
||||
|
||||
namespace input_util {
|
||||
void initialize();
|
||||
|
||||
Keycode keycode_from(const std::string& name);
|
||||
Mousecode mousecode_from(const std::string& name);
|
||||
|
||||
|
|
@ -266,6 +258,9 @@ public:
|
|||
virtual const char* getClipboardText() const = 0;
|
||||
virtual void setClipboardText(const char* str) = 0;
|
||||
|
||||
virtual void startTextInput() = 0;
|
||||
virtual void stopTextInput() = 0;
|
||||
|
||||
virtual int getScroll() = 0;
|
||||
|
||||
virtual bool pressed(Keycode keycode) const = 0;
|
||||
|
|
@ -283,10 +278,12 @@ public:
|
|||
|
||||
virtual const Bindings& getBindings() const = 0;
|
||||
|
||||
virtual ObserverHandler addKeyCallback(Keycode key, KeyCallback callback) = 0;
|
||||
virtual ObserverHandler addKeyCallback(
|
||||
Keycode key, KeyCallback callback
|
||||
) = 0;
|
||||
|
||||
virtual const std::vector<Keycode>& getPressedKeys() const = 0;
|
||||
virtual const std::vector<uint>& getCodepoints() const = 0;
|
||||
virtual const std::vector<std::uint32_t>& getCodepoints() const = 0;
|
||||
|
||||
ObserverHandler addCallback(const std::string& name, KeyCallback callback) {
|
||||
return getBindings().require(name).onactived.add(callback);
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
"dependencies": [
|
||||
"opengl",
|
||||
"openal-soft",
|
||||
"glfw3",
|
||||
"sdl3",
|
||||
"glew",
|
||||
"glm",
|
||||
"libpng",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue