fix 3d text scaling in projected display mode

This commit is contained in:
MihailRis 2026-04-09 19:42:21 +03:00
parent e28af89de2
commit 736cdb0980

View file

@ -71,10 +71,9 @@ void TextsRenderer::renderNote(
if (preset.displayMode == NoteDisplayMode::PROJECTED) {
float scale = 1.0f;
if (glm::abs(preset.perspective) > 0.0001f) {
float scale2 = scale /
(glm::distance(camera.position, pos) *
util::sqr(camera.zoom) *
glm::sqrt(glm::tan(camera.getFov() * 0.5f)));
float scale2 =
scale / (glm::distance(camera.position, pos) * camera.zoom *
glm::sqrt(glm::tan(camera.getFov() * 0.5f)));
scale = scale2 * preset.perspective +
scale * (1.0f - preset.perspective);
}