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feat: add base:loot property (WIP)
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4 changed files with 30 additions and 2 deletions
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@ -11,4 +11,27 @@ function util.drop(ppos, itemid, count, pickup_delay)
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}})
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end
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local function calc_loot(loot_table)
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local results = {}
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for _, loot in ipairs(loot_table) do
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local chance = loot.chance or 1
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local count = loot.count or 1
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local roll = math.random()
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if roll < chance then
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table.insert(results, {item=loot.item, count=count})
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end
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end
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return results
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end
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function util.block_loot(blockid)
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local lootscheme = block.properties[blockid]["base:loot"]
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if lootscheme then
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return calc_loot(lootscheme)
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end
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return {{block.get_picking_item(blockid), 1}}
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end
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return util
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