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bindings bug fix
If binding was blocked in one world, it stayed being blocked in other.
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3 changed files with 10 additions and 0 deletions
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@ -60,6 +60,8 @@ static int l_close_world(lua::State* L) {
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if (save_world) {
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controller->saveWorld();
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}
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// unblock all bindings
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Events::enableBindings();
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// destroy LevelScreen and run quit callbacks
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engine->setScreen(nullptr);
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// create and go to menu screen
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