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add player entity (draft)
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6 changed files with 39 additions and 13 deletions
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@ -111,7 +111,8 @@ std::unique_ptr<Level> World::load(
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auto player = level->spawnObject<Player>(
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glm::vec3(0, DEF_PLAYER_Y, 0),
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DEF_PLAYER_SPEED,
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level->inventories->create(DEF_PLAYER_INVENTORY_SIZE)
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level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),
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0
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);
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player->deserialize(players->map(i).get());
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level->inventories->store(player->getInventory());
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