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Player Attributes (#578)
* feat: add max interaction distance functionality to Player class and Lua bindings * feat: add getter and setter for max interaction distance in Player class documentation * feat: add speed and gravity scale properties with corresponding getters and setters in Player class * fix: replace deprecated __max and __min with std::max and std::min in setMaxInteractionDistance * feat: add time scale functionality with getters and setters in World and Engine classes * remove speed and gravity scale functions from player and world libraries * remove time scale setting on world open and close * rename interaction distance functions for consistency * refactor: update interaction distance functions and remove time scale methods * refactor: revert classes.lua to dev * refactor: remove time scale functionality from Engine and World classes * fix: Now I’ve definitely rolled back `classes.lua`. * refactor: remove unused player attributes and clean up player class * Update Player.hpp removed unused methods from Player.cpp
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8 changed files with 52 additions and 3 deletions
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@ -46,6 +46,7 @@ class Player : public Serializable {
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int64_t id;
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std::string name;
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float speed;
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int chosenSlot;
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glm::vec3 position;
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glm::vec3 spawnpoint {};
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@ -56,6 +57,10 @@ class Player : public Serializable {
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bool infiniteItems = true;
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bool instantDestruction = true;
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bool loadingChunks = true;
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// attributes
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float maxInteractionDistance = 10.0f;
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entityid_t eid = ENTITY_AUTO;
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entityid_t selectedEid = 0;
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@ -90,6 +95,7 @@ public:
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void setChosenSlot(int index);
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int getChosenSlot() const;
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float getSpeed() const;
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bool isSuspended() const;
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@ -110,6 +116,9 @@ public:
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bool isLoadingChunks() const;
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void setLoadingChunks(bool flag);
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float getMaxInteractionDistance() const;
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void setMaxInteractionDistance(float distance);
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entityid_t getEntity() const;
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void setEntity(entityid_t eid);
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