Player Attributes (#578)

* feat: add max interaction distance functionality to Player class and Lua bindings

* feat: add getter and setter for max interaction distance in Player class documentation

* feat: add speed and gravity scale properties with corresponding getters and setters in Player class

* fix: replace deprecated __max and __min with std::max and std::min in setMaxInteractionDistance

* feat: add time scale functionality with getters and setters in World and Engine classes

* remove speed and gravity scale functions from player and world libraries

* remove time scale setting on world open and close

* rename interaction distance functions for consistency

* refactor: update interaction distance functions and remove time scale methods

* refactor: revert classes.lua to dev

* refactor: remove time scale functionality from Engine and World classes

* fix: Now I’ve definitely rolled back `classes.lua`.

* refactor: remove unused player attributes and clean up player class

* Update Player.hpp

removed unused methods from Player.cpp
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GHOST11111100 2025-09-26 21:59:15 +03:00 • committed by GitHub
parent 4c815db222
commit 792ee63f22
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8 changed files with 52 additions and 3 deletions

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@ -46,6 +46,7 @@ class Player : public Serializable {
int64_t id;
std::string name;
float speed;
int chosenSlot;
glm::vec3 position;
glm::vec3 spawnpoint {};
@ -56,6 +57,10 @@ class Player : public Serializable {
bool infiniteItems = true;
bool instantDestruction = true;
bool loadingChunks = true;
// attributes
float maxInteractionDistance = 10.0f;
entityid_t eid = ENTITY_AUTO;
entityid_t selectedEid = 0;
@ -90,6 +95,7 @@ public:
void setChosenSlot(int index);
int getChosenSlot() const;
float getSpeed() const;
bool isSuspended() const;
@ -110,6 +116,9 @@ public:
bool isLoadingChunks() const;
void setLoadingChunks(bool flag);
float getMaxInteractionDistance() const;
void setMaxInteractionDistance(float distance);
entityid_t getEntity() const;
void setEntity(entityid_t eid);