add triangle vcm shape - 'tri'

This commit is contained in:
MihailRis 2026-01-05 15:09:19 +03:00
parent 97d2623a06
commit 79bf3a0f2c
5 changed files with 72 additions and 0 deletions

View file

@ -71,6 +71,39 @@ static void perform_rect(const xmlelement& root, model::Model& model) {
);
}
static void perform_triangle(const xmlelement& root, model::Model& model) {
auto pointA = root.attr("a").asVec3();
auto pointB = root.attr("b").asVec3();
auto pointC = root.attr("c").asVec3();
float uvs[6] {0, 0, 1, 0, 1, 1};
bool shading = true;
if (root.has("shading")) {
shading = to_boolean(root.attr("shading"));
}
if (root.has("uv")) {
root.attr("uv").asNumbers(uvs, sizeof(uvs) / sizeof(float));
}
glm::vec3 ba = pointB - pointA;
glm::vec3 ca = pointC - pointA;
glm::vec3 normal = glm::normalize(glm::cross(ba, ca));
std::string texture = root.attr("texture", "$0").getText();
auto& mesh = model.addMesh(texture, shading);
mesh.addTriangle(
pointA,
pointB,
pointC,
normal,
{uvs[0], uvs[1]},
{uvs[2], uvs[3]},
{uvs[4], uvs[5]}
);
}
static void perform_box(const xmlelement& root, model::Model& model) {
auto from = root.attr("from").asVec3();
auto to = root.attr("to").asVec3();
@ -181,6 +214,8 @@ static std::unique_ptr<model::Model> load_model(const xmlelement& root) {
perform_rect(*elem, model);
} else if (tag == "box") {
perform_box(*elem, model);
} else if (tag == "tri") {
perform_triangle(*elem, model);
}
}