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add triangle vcm shape - 'tri'
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5 changed files with 72 additions and 0 deletions
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@ -41,6 +41,20 @@ void Mesh::addPlane(
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);
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}
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void Mesh::addTriangle(
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const glm::vec3& a,
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const glm::vec3& b,
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const glm::vec3& c,
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const glm::vec3& norm,
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const glm::vec2& uvA,
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const glm::vec2& uvB,
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const glm::vec2& uvC
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) {
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vertices.push_back({a, uvA, norm});
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vertices.push_back({b, uvB, norm});
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vertices.push_back({c, uvC, norm});
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}
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void Mesh::addRect(
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const glm::vec3& pos,
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const glm::vec3& right,
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