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update: debug panel: smooth min/max fps
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parent
60f2ad2323
commit
79e46a1017
1 changed files with 5 additions and 1 deletions
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@ -69,7 +69,9 @@ std::shared_ptr<UINode> create_debug_panel(
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static int fps = 0;
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static int fpsMin = fps;
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static int fpsMinOld = fpsMin;
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static int fpsMax = fps;
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static int fpsMaxOld = fpsMax;
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static float fpsAvgFast = fps;
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static float fpsAvgLong = fps;
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static float fpsAvgAlpha = 0.1;
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@ -89,7 +91,9 @@ std::shared_ptr<UINode> create_debug_panel(
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});
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panel->listenInterval(2.0f, []() {
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fpsMinOld = fpsMin;
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fpsMin = fps;
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fpsMaxOld = fpsMax;
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fpsMax = fps;
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});
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@ -108,7 +112,7 @@ std::shared_ptr<UINode> create_debug_panel(
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panel->add(create_label(gui, []() {
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return L"fps: " + std::to_wstring(int(fpsAvgFast)) + L" / " + std::to_wstring(int(fpsAvgLong)) + L" / " +
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std::to_wstring(fpsMin) + L" / " + std::to_wstring(fpsMax);
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std::to_wstring(std::min(fpsMinOld, fpsMin)) + L" / " + std::to_wstring(std::max(fpsMaxOld, fpsMax));
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}));
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panel->add(create_label(gui, []() {
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return L"meshes: " + std::to_wstring(MeshStats::meshesCount);
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