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fix extended blocks culling on chunk borders
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5 changed files with 33 additions and 13 deletions
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@ -71,13 +71,13 @@ public:
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);
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virtual ~ChunksRenderer();
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const Mesh<ChunkVertex>* render(
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const ChunkMesh* render(
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const std::shared_ptr<Chunk>& chunk, bool important, bool lowPriority
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);
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void unload(const Chunk* chunk);
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void clear();
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const Mesh<ChunkVertex>* getOrRender(
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const ChunkMesh* getOrRender(
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const std::shared_ptr<Chunk>& chunk, bool important, bool lowPriority
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);
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