fix UINode enums naming

This commit is contained in:
MihailRis 2025-11-14 12:33:30 +03:00
parent c6b78dae3e
commit 7abe552e3c
9 changed files with 61 additions and 61 deletions

View file

@ -230,14 +230,14 @@ void Label::draw(const DrawContext& pctx, const Assets& assets) {
glm::vec2 pos = calcPos();
switch (align) {
case Align::left: break;
case Align::center: pos.x += (size.x-newsize.x)*0.5f; break;
case Align::right: pos.x += size.x-newsize.x; break;
case Align::LEFT: break;
case Align::CENTER: pos.x += (size.x-newsize.x)*0.5f; break;
case Align::RIGHT: pos.x += size.x-newsize.x; break;
}
switch (valign) {
case Align::top: break;
case Align::center: pos.y += (size.y-newsize.y)*0.5f; break;
case Align::bottom: pos.y += size.y-newsize.y; break;
case Align::TOP: break;
case Align::CENTER: pos.y += (size.y-newsize.y)*0.5f; break;
case Align::BOTTOM: pos.y += size.y-newsize.y; break;
}
textYOffset = pos.y-calcPos().y;
totalLineHeight = lineHeight;