mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 10:31:50 +00:00
Merge branch 'main' into animation
This commit is contained in:
commit
7c06a74244
67 changed files with 1231 additions and 260 deletions
BIN
dev/tests/attachments/line_clipping_test.png
Normal file
BIN
dev/tests/attachments/line_clipping_test.png
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After Width: | Height: | Size: 1.5 KiB |
51
dev/tests/canvas_lines.lua
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51
dev/tests/canvas_lines.lua
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|
|
@ -0,0 +1,51 @@
|
|||
local W, H = 128, 128
|
||||
|
||||
local canvas = Canvas({W, H})
|
||||
canvas:clear(0xff202020)
|
||||
|
||||
local WHITE = 0xffffffff
|
||||
local RED = 0xffff4040
|
||||
local GREEN = 0xff40ff40
|
||||
local BLUE = 0xff4080ff
|
||||
local YELLOW = 0xffffff40
|
||||
|
||||
-- border
|
||||
canvas:line(0, 0, W - 1, 0, WHITE)
|
||||
canvas:line(W - 1, 0, W - 1, H - 1, WHITE)
|
||||
canvas:line(W - 1, H - 1, 0, H - 1, WHITE)
|
||||
canvas:line(0, H - 1, 0, 0, WHITE)
|
||||
|
||||
-- horizontal
|
||||
canvas:line(-40, 16, W + 40, 16, RED)
|
||||
canvas:line(-40, H / 2, W + 40, H / 2, RED)
|
||||
canvas:line(-40, H - 17, W + 40, H - 17, RED)
|
||||
|
||||
-- vertical
|
||||
canvas:line(16, -40, 16, H + 40, GREEN)
|
||||
canvas:line(W / 2, -40, W / 2, H + 40, GREEN)
|
||||
canvas:line(W - 17, -40, W - 17, H + 40, GREEN)
|
||||
|
||||
-- diagonals
|
||||
canvas:line(-40, -40, W + 40, H + 40, BLUE)
|
||||
canvas:line(-40, H + 40, W + 40, -40, BLUE)
|
||||
|
||||
canvas:line(W / 2, -40, W + 40, H / 2, BLUE)
|
||||
canvas:line(-40, H / 2, W / 2, H + 40, BLUE)
|
||||
|
||||
-- outer
|
||||
canvas:line(-30, -30, 20, 20, YELLOW)
|
||||
canvas:line(W - 20, H - 20, W + 30, H + 30, YELLOW)
|
||||
|
||||
canvas:line(W + 30, -30, W - 20, 20, YELLOW)
|
||||
canvas:line(-30, H + 30, 20, H - 20, YELLOW)
|
||||
|
||||
-- completely outside
|
||||
canvas:line(-50, -20, -10, H + 20, 0xffff00ff)
|
||||
canvas:line(W + 10, -20, W + 50, H + 20, 0xffff00ff)
|
||||
canvas:line(-20, -20, W + 20, -10, 0xffff00ff)
|
||||
canvas:line(-20, H + 10, W + 20, H + 30, 0xffff00ff)
|
||||
|
||||
local expected = Canvas.decode(
|
||||
file.read_bytes("script:attachments/line_clipping_test.png"), "png"
|
||||
)
|
||||
asserts.equals(expected, canvas)
|
||||
47
dev/tests/raycast.lua
Normal file
47
dev/tests/raycast.lua
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
local util = require "core:tests_util"
|
||||
|
||||
-- Create world and prepare settings
|
||||
util.create_demo_world("core:default")
|
||||
app.set_setting("chunks.load-distance", 3)
|
||||
app.set_setting("chunks.load-speed", 1)
|
||||
|
||||
-- Create player
|
||||
local pid = player.create("Xerxes")
|
||||
player.set_spawnpoint(pid, 0, 100, 0)
|
||||
player.set_pos(pid, 0, 100, 0)
|
||||
app.sleep_until(function () return block.get(0, 0, 0) ~= -1 end)
|
||||
app.sleep_until(function () return block.get(-5, 8, 2) ~= -1 end)
|
||||
|
||||
local sand_idx = block.index("base:sand")
|
||||
block.set(0, 1, 0, sand_idx)
|
||||
|
||||
local start = {-5, 8, 2}
|
||||
local target = {0.5, 1.5, 0.5}
|
||||
local ray = world.raycast({
|
||||
start = start,
|
||||
dir = vec3.normalize(vec3.sub(target, start)),
|
||||
distance = 10,
|
||||
})
|
||||
debug.print(ray)
|
||||
|
||||
assert(ray, "ray didn't hit")
|
||||
util.check_int(sand_idx, ray.block, "ray.block")
|
||||
util.check_vec3({0, 1, 0}, ray.normal, "ray.normal")
|
||||
util.check_vec3({0.0769, 2, 0.6153}, ray.endpoint, "ray.endpoint")
|
||||
util.check_vec3({0, 1, 0}, ray.iendpoint, "ray.iendpoint")
|
||||
util.check_float(7.9807, ray.length, "ray.length")
|
||||
|
||||
ray = world.raycast({
|
||||
start = start,
|
||||
dir = vec3.normalize(vec3.sub(target, start)),
|
||||
distance = 10,
|
||||
filter_blocks = {sand_idx},
|
||||
})
|
||||
debug.print(ray)
|
||||
|
||||
assert(ray, "ray didn't hit")
|
||||
util.check_int(block.index("core:obstacle"), ray.block, "ray.block")
|
||||
util.check_vec3({0, 1, 0}, ray.normal, "ray.normal")
|
||||
util.check_vec3({0.923, 1, 0.3846}, ray.endpoint, "ray.endpoint")
|
||||
util.check_vec3({0, 0, 0}, ray.iendpoint, "ray.iendpoint")
|
||||
util.check_float(9.3108, ray.length, "ray.length")
|
||||
|
|
@ -60,13 +60,18 @@ Property used via [inventory.use](scripting/builtins/libinventory.md).
|
|||
|
||||
Property status is displayed in the inventory interface. Display method is defined via `uses-display`.
|
||||
|
||||
### Display of uses - `uses-display`
|
||||
### Display of remaining uses count - `uses-display`
|
||||
|
||||
- `none` - display disabled
|
||||
- `number` - number
|
||||
- `relation` - current value to initial value (x/y)
|
||||
- `vbar` - vertical scale (used by default)
|
||||
|
||||
### *script-name*
|
||||
|
||||
Defines the name of the script containing the item's event handlers. By default, equals to the item's string id (name).
|
||||
Allows you to reuse a single script for multiple items.
|
||||
|
||||
## Tags
|
||||
|
||||
Tags allow you to designate general properties of items. Names should be formatted as `prefix:tag_name`.
|
||||
|
|
|
|||
|
|
@ -9,14 +9,14 @@ Particles are a table, all fields of which are optional.
|
|||
| lighting | Lighting. | true |
|
||||
| collision | Collision detection. | true |
|
||||
| max_distance | Maximum distance from the camera at which particles may spawn. | 16.0 |
|
||||
| spawn_interval | Particle spawn interval in seconds. | 1.0 |
|
||||
| spawn_interval | Particle spawn interval in seconds. Also initial spawn delay | 1.0 |
|
||||
| lifetime | Average lifetime of particles in seconds. | 5.0 |
|
||||
| lifetime_spread | Maximum deviation of particle lifetime (from 0.0 to 1.0). | 0.2 |
|
||||
| velocity | Initial linear velocity of particles. | {0, 0, 0} |
|
||||
| acceleration | Particles acceleration. | {0, -16, 0} |
|
||||
| explosion | Force of particles explosion on spawn. | {2, 2, 2} |
|
||||
| size | Size of particles. | {0.1, 0.1, 0.1} |
|
||||
| size_spread | Maximum particle size spread over time. | 0.2 |
|
||||
| size_spread | Maximum particle size spread. | 0.2 |
|
||||
| angle_spread | Maximum initial rotation angle spread (0 to 1) | 0.0 |
|
||||
| min_angular_vel | Minimum angular velocity (radians per sec). Non-negative. | 0.0 |
|
||||
| max_angular_vel | Maximum angular velocity (radians per sec). Non-negative. | 0.0 |
|
||||
|
|
@ -35,7 +35,8 @@ gfx.particles.emit(
|
|||
count: int,
|
||||
-- particle settings table
|
||||
preset: table,
|
||||
-- additional particle settings table
|
||||
-- particle settings table overriding 'preset' parameters
|
||||
-- use it instead of 'presets' table copying for modification
|
||||
[optional] extension: table
|
||||
) -> int
|
||||
```
|
||||
|
|
@ -63,7 +64,7 @@ Returns the static position or uid of the entity the emitter is bound to.
|
|||
|
||||
Returns nil if the emitter does not exist.
|
||||
|
||||
``lua
|
||||
```lua
|
||||
gfx.particles.set_origin(id: int, origin: vec3 | int)
|
||||
```
|
||||
|
||||
|
|
|
|||
|
|
@ -58,9 +58,58 @@ not part of Lua syntax.
|
|||
- quat - array of four numbers - quaternion
|
||||
- matrix - array of 16 numbers - matrix
|
||||
|
||||
## Core functions
|
||||
## Namespaces
|
||||
|
||||
Currently, the engine uses a namespace hierarchy that minimizes conflicts between individual modules, scripts, and even packs.
|
||||
|
||||
The following structure is relevant:
|
||||
|
||||
- Global namespace (_G), which is the root namespace. Writing to it outside of engine core modules is highly undesirable, as it can waste hours of debugging time.
|
||||
- Pack namespace - created each time content is loaded for each pack included in the configuration. This namespace is used by modules, as well as item and block scripts.
|
||||
- [Component namespace](scripting/ecs.md#built-in-components).
|
||||
- [UI document namespace](scripting/ui.md).
|
||||
- Isolated world generator namespace.
|
||||
|
||||
## Modules
|
||||
|
||||
A module is a global object with a lifetime limited to the lifetime of the loaded content, used both for interaction between different packages and as a substitute for global variables within the package itself.
|
||||
|
||||
The module must be located in `contentpack/modules/**` (subfolders are allowed, but you will need to specify them)
|
||||
|
||||
```lua
|
||||
require "packid:module_name" -- load Lua module from pack-folder/modules/
|
||||
-- no extension included, just name
|
||||
local module_name = require "contentpack:module_name" -- imports the module
|
||||
|
||||
-- If the module is in the same pack in which it is imported, you can use the shortcut:
|
||||
local module_name = require "module_name"
|
||||
|
||||
-- When using nested folders:
|
||||
local module_name = require "contentpack:path/to/module_name" -- the path does not include `modules`
|
||||
local module_name = require "path/to/module_name" -- if in the same pack
|
||||
```
|
||||
|
||||
The module will have the namespace of the folder in which it is located, regardless of the namespace from which the first import was performed.
|
||||
|
||||
When creating a module, you should follow the following approach, which is what *require* expects:
|
||||
|
||||
```lua
|
||||
local this = {
|
||||
variable_name = ... -- public variables
|
||||
}
|
||||
|
||||
-- private module variables
|
||||
local variable_name = ...
|
||||
|
||||
-- private module functions
|
||||
local function function_name(...)
|
||||
...
|
||||
end
|
||||
|
||||
-- public module functions
|
||||
function this.function_name(...)
|
||||
...
|
||||
end
|
||||
|
||||
return this -- the result that require will return and cache
|
||||
```
|
||||
|
||||
When reimported, the module will not be reloaded; instead, require will return the cached result.
|
||||
|
|
|
|||
|
|
@ -159,6 +159,8 @@ The function returns a table with the results or nil if the ray does not hit any
|
|||
|
||||
The result will use the destination table instead of creating a new one if the optional argument specified.
|
||||
|
||||
Use `world.raycast(...)` for more detailed configuration.
|
||||
|
||||
## Model and physics
|
||||
|
||||
```lua
|
||||
|
|
|
|||
|
|
@ -30,6 +30,9 @@ entities.def_hitbox(id: int) -> vec3
|
|||
-- Returns entity definition name by index (string ID).
|
||||
entities.def_name(id: int) -> str
|
||||
|
||||
-- Returns true if the entity is a solid obstacle.
|
||||
entities.def_solid(id: int) -> boolean
|
||||
|
||||
-- Returns entity definition index by name (integer ID).
|
||||
entities.def_index(name: str) -> int
|
||||
|
||||
|
|
@ -51,12 +54,12 @@ entities.get_all() -> table
|
|||
-- Returns a table of loaded entities based on the passed list of UIDs
|
||||
entities.get_all(uids: array<int>) -> table
|
||||
|
||||
-- Returns a list of UIDs of entities inside the rectangular area
|
||||
-- Returns a list of UIDs of entities with origin inside the rectangular area
|
||||
-- pos - minimal area corner
|
||||
-- size - area size
|
||||
entities.get_all_in_box(pos: vec3, size: vec3) -> array<int>
|
||||
|
||||
-- Returns a list of UIDs of entities inside the radius
|
||||
-- Returns a list of UIDs of entities with origin inside the radius
|
||||
-- center - center of the area
|
||||
-- radius - radius of the area
|
||||
entities.get_all_in_radius(center: vec3, radius: number) -> array<int>
|
||||
|
|
@ -71,3 +74,5 @@ entities.raycast(start: vec3, dir: vec3, max_distance: number, ignore: int, [opt
|
|||
The function is an extended version of [block.raycast](libblock.md#raycast). Returns a table with the results if the ray touches a block or entity.
|
||||
|
||||
Accordingly, this will affect the presence of the *entity* and *block* fields.
|
||||
|
||||
Use `world.raycast(...)` for more detailed configuration.
|
||||
|
|
|
|||
|
|
@ -162,7 +162,19 @@ inventory.get_all_data(
|
|||
invid: int,
|
||||
-- slot index
|
||||
slot: int,
|
||||
) -> table
|
||||
) -> table | nil
|
||||
|
||||
-- Sets the values of all local item properties.
|
||||
inventory.set_all_data(
|
||||
-- inventory id
|
||||
invid: int,
|
||||
-- slot index
|
||||
slot: int,
|
||||
-- property:value table
|
||||
fields: table,
|
||||
-- clear other property values
|
||||
[optional] clear: boolean = false
|
||||
)
|
||||
```
|
||||
|
||||
```lua
|
||||
|
|
|
|||
|
|
@ -70,4 +70,45 @@ world.save_chunk_data(
|
|||
-- compressed chunk data
|
||||
data: Bytearray
|
||||
)
|
||||
|
||||
-- Casts a ray from the start point in the dir direction.
|
||||
world.raycast(
|
||||
params: table {
|
||||
[==[ required parameters ]==]
|
||||
-- starting point
|
||||
start: vec3,
|
||||
-- ray direction vector
|
||||
dir: vec3,
|
||||
-- maximum distance
|
||||
distance: number,
|
||||
|
||||
[==[ additional parameters (entities) ]==]
|
||||
-- consider entities
|
||||
entities: bool = true,
|
||||
-- uid of the ignored entity
|
||||
ignore_uid: number = 0 (ENTITY_NONE),
|
||||
-- id of the entity types used for filtering
|
||||
filter_entities: table<string|number> = nil,
|
||||
-- exclusion filtering mode:
|
||||
-- if true, filter_entities defines the list of ignored entity types
|
||||
entities_exclusion: bool = false,
|
||||
|
||||
[==[ additional parameters (blocks) ]==]
|
||||
-- id of the block types used for filtering
|
||||
filter_blocks: table<string|number> = nil,
|
||||
-- exclusion filtering mode:
|
||||
-- if true, filter_blocks defines the list Ignored
|
||||
blocks_exclusion: bool = true,
|
||||
-- include blocks with selectable=false
|
||||
nonselect_blocks: bool = false;
|
||||
}
|
||||
) -> {
|
||||
block: int or nil, -- block id
|
||||
entity: int or nil, -- entity uid
|
||||
endpoint: vec3, -- ray touchpoint
|
||||
iendpoint: vec3, -- position of the block touched by the ray
|
||||
length: number, -- ray length
|
||||
normal: vec3, -- normal vector of the surface touched by the ray
|
||||
} or nil if the ray did not touch a block or entity
|
||||
```
|
||||
```
|
||||
|
|
|
|||
|
|
@ -38,6 +38,17 @@ entity:set_enabled(name: str, enable: bool)
|
|||
entity:get_player() -> int or nil
|
||||
```
|
||||
|
||||
## Custom Components
|
||||
|
||||
A component is defined as a script in `{pack}/scripts/components/{name}.lua`.
|
||||
The component will be available for use in the entity definition as `{pack}:{name}`.
|
||||
Example: `core:scripts/components/pathfinding.lua` -> `core:pathfinding`.
|
||||
|
||||
For **each** entity containing a component, a **separate instance** is created with **its own namespace** within the pack namespace.
|
||||
Global variables declared in it act as public fields of the component (same for global functions).
|
||||
|
||||
Entity components are specified via the ["components" list](../entity-properties.md#components)
|
||||
|
||||
## Built-in components
|
||||
|
||||
### Transform
|
||||
|
|
@ -264,3 +275,9 @@ function on_used(playerid: int)
|
|||
```
|
||||
|
||||
Called when an entity is used (RMB by entity). The player ID is passed as an argument.
|
||||
|
||||
```lua
|
||||
function on_player_set(playerid: int)
|
||||
```
|
||||
|
||||
Called when an entity is attached to a player.
|
||||
|
|
|
|||
|
|
@ -52,6 +52,60 @@ yaml.parse(code: str) -> table
|
|||
|
||||
Parses a YAML string into a table.
|
||||
|
||||
## XML Library
|
||||
|
||||
The library contains functions for serializing and deserializing XML:
|
||||
|
||||
Further, XML as a data type denotes a Lua table with the following structure:
|
||||
- Element tag is accessible by the key `#`
|
||||
- XML attributes are accessible as key = value pairs
|
||||
- Inner elements are accessible by index
|
||||
|
||||
The table is used both as a dictionary and an array.
|
||||
|
||||
Example:
|
||||
|
||||
```xml
|
||||
<panel size='400' color='0' interval='1' context='menu'>
|
||||
<button onclick='menu.page="worlds"'>@Worlds</button>
|
||||
</panel>
|
||||
```
|
||||
|
||||
Equivalent Lua table:
|
||||
|
||||
```lua
|
||||
{
|
||||
['#'] = "panel",
|
||||
size = "400",
|
||||
color = "0",
|
||||
interval = "1",
|
||||
context = "menu",
|
||||
{
|
||||
['#'] = "button",
|
||||
onclick = 'menu.page="worlds"',
|
||||
{
|
||||
"@Worlds"
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Consequently, the button element is accessible as `panel_element[1]`.
|
||||
|
||||
```lua
|
||||
-- Serializes a tree in XML format
|
||||
-- multiline - use multiline formatting
|
||||
xml.tostring(data: XML, multiline: bool = true) -> str
|
||||
|
||||
-- Parses XML
|
||||
xml.parse(code: str) -> XML
|
||||
|
||||
-- Parses the VCD (VoxelCore Declaration) format used by the VCM format.
|
||||
-- root_tag - a root element with the specified tag will be implicitly created,
|
||||
-- containing all root elements
|
||||
xml.parse_vcd(code: str, root_tag: str = "root") -> XML
|
||||
```
|
||||
|
||||
## *bjson* library
|
||||
|
||||
The library contains functions for working with the binary data exchange format [vcbjson](../../specs/binary_json_spec.md).
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
# UI properties and methods
|
||||
|
||||
UI elements in scripts are accessed through a Document instance
|
||||
(*document* variable) by id specified in xml.
|
||||
(global *document* variable) by id specified in xml.
|
||||
|
||||
Example: print the pos property of an element with id: "worlds-panel" to the console:
|
||||
```lua
|
||||
|
|
|
|||
|
|
@ -66,6 +66,10 @@
|
|||
- `relation` - отношение текущего значения к изначальному (x/y)
|
||||
- `vbar` - вертикальная шкала (используется по-умолчанию)
|
||||
|
||||
### Имя скрипта - `script-name`
|
||||
|
||||
Определяет имя скрипта, содержащего обработчики событий предмета. По-умолчанию соответствует строковому id (имени) предмета.
|
||||
Свойство обеспечивает возможность использования одного скрипта для нескольких предметов.
|
||||
|
||||
## Теги - *tags*
|
||||
|
||||
|
|
|
|||
|
|
@ -10,14 +10,14 @@
|
|||
| lighting | Освещение. | true |
|
||||
| collision | Обнаружение столкновений. | true |
|
||||
| max_distance | Максимальная дистанция от камеры, при которой происходит спавн частиц. | 16.0 |
|
||||
| spawn_interval | Интервал спавна частиц в секундах. | 1.0 |
|
||||
| spawn_interval | Интервал спавна частиц в секундах, также задержка перед спавном первой. | 1.0 |
|
||||
| lifetime | Среднее время жизни частиц в секундах. | 5.0 |
|
||||
| lifetime_spread | Максимальное отклонение времени жизни частицы (от 0.0 до 1.0). | 0.2 |
|
||||
| velocity | Начальная линейная скорость частиц. | {0, 0, 0} |
|
||||
| acceleration | Ускорение частиц. | {0, -16, 0} |
|
||||
| explosion | Сила разлёта частиц при спавне. | {2, 2, 2} |
|
||||
| size | Размер частиц. | {0.1, 0.1, 0.1} |
|
||||
| size_spread | Максимальное отклонение времени размера частиц. | 0.2 |
|
||||
| size_spread | Максимальное отклонение размера частиц. | 0.2 |
|
||||
| angle_spread | Максимальное отклонение начального угла поворота (от 0 до 1) | 0.0 |
|
||||
| min_angular_vel | Минимальная угловая скорость (радианы в сек.). Неотрицательное. | 0.0 |
|
||||
| max_angular_vel | Максимальная угловая скорость (радианы в сек.). Неотрицательное. | 0.0 |
|
||||
|
|
@ -36,7 +36,8 @@ gfx.particles.emit(
|
|||
count: int,
|
||||
-- таблица настроек частиц
|
||||
preset: table,
|
||||
-- дополнительная таблица настроек частиц
|
||||
-- таблица настроек частиц перезаписывающая значения параметров
|
||||
-- используется вместо копирования и модификации 'preset'
|
||||
[опционально] extension: table
|
||||
) -> int
|
||||
```
|
||||
|
|
|
|||
|
|
@ -60,6 +60,58 @@
|
|||
- quat - массив из четырех чисел - кватернион
|
||||
- matrix - массив из 16 чисел - матрица
|
||||
|
||||
## Пространства имён
|
||||
|
||||
В настоящее время, движок использует иерархию пространств имён, минимизирующую конфликты между отдельными модулями, скриптами, да и паками.
|
||||
|
||||
Актуальна следующая структура:
|
||||
|
||||
- Глобальное пространство (оно же - _G), являющееся корневым, запись в которое, вне модулей ядра движка, является крайне нежелательным для вашего же времени, что может уйти на лишние часы отладки.
|
||||
- Пространство пака - создаётся каждый раз при загрузке контента для каждого, включённого в конфигурацию, пака. Это пространство используют модули, а также скрипты предметов и блоков.
|
||||
- Пространство [компонента](scripting/ecs.md#пользовательские-компоненты).
|
||||
- Пространство [UI-документа](scripting/ui.md)
|
||||
- Изолированное пространство имён генератора мира.
|
||||
|
||||
## Модули
|
||||
|
||||
Модуль - глобальный объект со сроком жизни, ограниченным сроком жизни контента, используемый как для взаимодействия разных паков, так и для вместо глобальных переменных в пределах самого пака.
|
||||
|
||||
Модуль должен находиться в `контентпак/modules/**` (допускаются вложенные папки, что нужно будет указывать)
|
||||
|
||||
```lua
|
||||
require "контентпак:имя_модуля" -- загружает lua модуль из папки modules (расширение не указывается)
|
||||
local имя_модуля = require "контентпак:имя_модуля" -- импортирует модуль
|
||||
|
||||
-- если модуль находится в том же паке, в котором импортируется, можно использовать сокращённый вариант:
|
||||
local имя_модуля = require "имя_модуля"
|
||||
|
||||
-- при использовании вложенных папок:
|
||||
local имя_модуля = require "контентпак:путь/к/имя_модуля" -- путь не включает `modules`
|
||||
local имя_модуля = require "путь/к/имя_модуля" -- если в том же паке
|
||||
```
|
||||
|
||||
Модуль будет иметь пространство имён того пака, в котором находится, независимо от пространства имён, из которого был выполнен первый импорт.
|
||||
|
||||
При создании модуля следует придерживаться следующего подхода, которого и ожидает *require*:
|
||||
|
||||
```lua
|
||||
local this = {
|
||||
имя_переменной = ... -- публичные переменные
|
||||
}
|
||||
|
||||
-- приватные переменные модуля
|
||||
local имя_переменной = ...
|
||||
|
||||
-- приватные функции модуля
|
||||
local function имя_функции(...)
|
||||
...
|
||||
end
|
||||
|
||||
-- публичные функции модуля
|
||||
function this.имя_функции(...)
|
||||
...
|
||||
end
|
||||
|
||||
return this -- результат, который и будет возвращать и кешировать require
|
||||
```
|
||||
|
||||
При повторном импорте модуль не будет перезагружен - вместо этого require вернёт кешированный результат.
|
||||
|
|
|
|||
|
|
@ -115,6 +115,8 @@ block.raycast(start: vec3, dir: vec3, max_distance: number, [опциональ
|
|||
|
||||
Для результата будет использоваться целевая (dest) таблица вместо создания новой, если указан опциональный аргумент.
|
||||
|
||||
Для более тонкой настройки используйте `world.raycast(...)`.
|
||||
|
||||
## Вращение
|
||||
|
||||
```lua
|
||||
|
|
@ -209,4 +211,4 @@ block.get_field(
|
|||
name: string,
|
||||
[опционально] index: int = 0
|
||||
) -> any | nil
|
||||
```
|
||||
```
|
||||
|
|
|
|||
|
|
@ -30,6 +30,9 @@ entities.def_name(id: int) -> string
|
|||
-- Возвращает значение свойства 'hitbox' сущности
|
||||
entities.def_hitbox(id: int) -> vec3
|
||||
|
||||
-- Возвращает true если сущность является осязаемым препятствием.
|
||||
entities.def_solid(id: int) -> boolean
|
||||
|
||||
-- Возвращает индекс определения сущности по имени (числовой ID).
|
||||
entities.def_index(name: string) -> int
|
||||
|
||||
|
|
@ -50,12 +53,12 @@ entities.get_all() -> table
|
|||
-- Возвращает таблицу загруженных сущностей по переданному списку UID
|
||||
entities.get_all(uids: table<int>) -> table
|
||||
|
||||
-- Возвращает список UID сущностей, попадающих в прямоугольную область
|
||||
-- Возвращает список UID сущностей, позиции которых попадают в прямоугольную область
|
||||
-- pos - минимальный угол области
|
||||
-- size - размер области
|
||||
entities.get_all_in_box(pos: vec3, size: vec3) -> table<int>
|
||||
|
||||
-- Возвращает список UID сущностей, попадающих в радиус
|
||||
-- Возвращает список UID сущностей, позиции которых попадают в радиус
|
||||
-- center - центр области
|
||||
-- radius - радиус области
|
||||
entities.get_all_in_radius(center: vec3, radius: number) -> table<int>
|
||||
|
|
@ -69,4 +72,6 @@ entities.raycast(start: vec3, dir: vec3, max_distance: number, ignore: int, [opt
|
|||
|
||||
Функция является расширенным вариантом [block.raycast](libblock.md#raycast). Возвращает таблицу с результатами если луч касается блока, либо сущности.
|
||||
|
||||
Соответственно это повлияет на наличие полей *entity* и *block*.
|
||||
Соответственно это повлияет на наличие полей *entity* и *block*.
|
||||
|
||||
Для более тонкой настройки используйте `world.raycast(...)`.
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ input.get_bindings() -> table<string>
|
|||
input.get_binding_text(bindname: string) -> string
|
||||
|
||||
-- Проверяет активность привязки.
|
||||
input.is_active(bindname: string) -> string
|
||||
input.is_active(bindname: string) -> boolean
|
||||
|
||||
-- Включает/выключает привязку до выхода из мира.
|
||||
input.set_enabled(bindname: string, flag: boolean)
|
||||
|
|
@ -74,4 +74,4 @@ input.add_callback("key:escape", function ()
|
|||
print("NO")
|
||||
return true -- предотвращает вызов назначенных ранее функций
|
||||
end, document.root)
|
||||
```
|
||||
```
|
||||
|
|
|
|||
|
|
@ -170,7 +170,19 @@ inventory.get_all_data(
|
|||
invid: int,
|
||||
-- индекс слота
|
||||
slot: int,
|
||||
) -> table
|
||||
) -> table | nil
|
||||
|
||||
-- Устанавливает значения локальных cвойств предмета.
|
||||
inventory.set_all_data(
|
||||
-- id инвентаря
|
||||
invid: int,
|
||||
-- индекс слота
|
||||
slot: int,
|
||||
-- таблица cвойство:значение
|
||||
fields: table,
|
||||
-- удалить остальные значения свойств
|
||||
[опционально] clear: boolean = false
|
||||
)
|
||||
```
|
||||
|
||||
```lua
|
||||
|
|
@ -222,4 +234,4 @@ inventory.use(
|
|||
-- индекс слота
|
||||
slot: int
|
||||
)
|
||||
```
|
||||
```
|
||||
|
|
|
|||
|
|
@ -69,4 +69,44 @@ world.save_chunk_data(
|
|||
-- сжатые данные чанка
|
||||
data: Bytearray
|
||||
)
|
||||
```
|
||||
|
||||
-- Бросает луч из точки start в направлении dir.
|
||||
world.raycast(
|
||||
params: table {
|
||||
[==[ обязательные параметры ]==]
|
||||
-- стартовая точка
|
||||
start: vec3,
|
||||
-- вектор направления луча
|
||||
dir: vec3,
|
||||
-- максимальное расстояние
|
||||
distance: number,
|
||||
|
||||
[==[ дополнительные параметры (сущности) ]==]
|
||||
-- учитывать сущности
|
||||
entities: bool = true,
|
||||
-- uid игнорируемой сущности
|
||||
ignore_uid: number = 0 (ENTITY_NONE),
|
||||
-- id типов сущностей используемых для фильтрации
|
||||
filter_entities: table<string|number> = nil,
|
||||
-- исключающий режим фильтрации:
|
||||
-- при значении (true) filter_entities определяет список игнорируемых
|
||||
entities_exclusion: bool = false,
|
||||
|
||||
[==[ дополнительные параметры (блоки) ]==]
|
||||
-- id типов блоков используемых для фильтрации
|
||||
filter_blocks: table<string|number> = nil,
|
||||
-- исключающий режим фильтрации:
|
||||
-- при значении (true) filter_blocks определяет список игнорируемых
|
||||
blocks_exclusion: bool = true,
|
||||
-- учитывать блоки с selectable=false
|
||||
nonselect_blocks: bool = false;
|
||||
}
|
||||
) -> {
|
||||
block: int или nil, -- id блока
|
||||
entity: int или nil, -- uid сущности
|
||||
endpoint: vec3, -- точка касания луча
|
||||
iendpoint: vec3, -- позиция блока, которого касается луч
|
||||
length: number, -- длина луча
|
||||
normal: vec3, -- вектор нормали поверхности, которой касается луч
|
||||
} или nil если луч не коснулся блока или сущности
|
||||
```
|
||||
|
|
|
|||
|
|
@ -180,6 +180,17 @@ rig:get_color() -> vec3
|
|||
rig:set_color(color: vec3)
|
||||
```
|
||||
|
||||
## Пользовательские компоненты
|
||||
|
||||
Компонент описывается в виде скрипта `{пак}/scripts/components/{имя}.lua`.
|
||||
Компонент будет доступен для использования в описании сущности как `{пак}:{имя}`.
|
||||
Пример: `core:scripts/components/pathfinding.lua` -> `core:pathfinding`.
|
||||
|
||||
Для **каждой** сущности, содержащей компонент, создаётся **отдельный экземпляр** со **своим пространством имен** внутри пространства имён пака.
|
||||
Глобальные переменные, объявляемые в нём, играют роль публичных полей компонента (как и глобальные функции).
|
||||
|
||||
Компоненты сущности указываются через [список "components"](../entity-properties.md#cписок-компонентов---components)
|
||||
|
||||
> [!WARNING]
|
||||
> При выходе сущности за пределы зоны прогрузки она удаляется, вызывая события.
|
||||
> При повторном попадании в зону прогрузки сущность спавнится заново.
|
||||
|
|
@ -265,3 +276,8 @@ function on_used(playerid: int)
|
|||
|
||||
Вызывается при использовании сущности (ПКМ по сущности). ID игрока передается в качестве аргумента.
|
||||
|
||||
```lua
|
||||
function on_player_set(playerid: int)
|
||||
```
|
||||
|
||||
Вызывается при прикреплении сущности к игроку.
|
||||
|
|
|
|||
|
|
@ -156,6 +156,8 @@ math.round(num: number, [опционально] places: number) -> number
|
|||
-- Возвращает сумму всех принимаемых аргументов. Если в качестве аргумента была передана таблица, метод вернёт сумму всех её элементов.
|
||||
math.sum(x: number, ... | t: table) -> number
|
||||
|
||||
-- Возвращает целое число, указывающее знак числа (-1/0/1)
|
||||
math.sign(x: number) -> int
|
||||
```
|
||||
|
||||
## Расширения для bit
|
||||
|
|
@ -200,4 +202,4 @@ await(co: coroutine) -> result, error
|
|||
|
||||
-- Константа, в которой хранится PID текущего инстанса движка.
|
||||
os.pid -> number
|
||||
```
|
||||
```
|
||||
|
|
|
|||
|
|
@ -52,6 +52,60 @@ yaml.parse(code: str) -> table
|
|||
|
||||
Парсит YAML строку в таблицу.
|
||||
|
||||
## Библиотека xml
|
||||
|
||||
Библиотека содержит функции для сериализации и десериализации XML:
|
||||
|
||||
Далее XML как тип данных обозначает Lua-таблицу со следующей структурой:
|
||||
- Тег элемента доступен по ключу `#`
|
||||
- XML-аттрибуты доступны как пары ключ = значение
|
||||
- Вложенные элементы доступны по индексу
|
||||
|
||||
Таблица используется как словарь, так и массив.
|
||||
|
||||
Пример:
|
||||
|
||||
```xml
|
||||
<panel size='400' color='0' interval='1' context='menu'>
|
||||
<button onclick='menu.page="worlds"'>@Worlds</button>
|
||||
</panel>
|
||||
```
|
||||
|
||||
Эквивалентная Lua-таблица:
|
||||
|
||||
```lua
|
||||
{
|
||||
['#'] = "panel",
|
||||
size = "400",
|
||||
color = "0",
|
||||
interval = "1",
|
||||
context = "menu",
|
||||
{
|
||||
['#'] = "button",
|
||||
onclick = 'menu.page="worlds"',
|
||||
{
|
||||
"@Worlds"
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Соответственно, элемент button доступен как `элемент_panel[1]`.
|
||||
|
||||
```lua
|
||||
-- Сериализует дерево в формате XML
|
||||
-- multiline - использовать ли многострочное форматирование
|
||||
xml.tostring(data: XML, multiline: bool = true) -> str
|
||||
|
||||
-- Парсит XML
|
||||
xml.parse(code: str) -> XML
|
||||
|
||||
-- Парсит формат VCD (VoxelCore Declaration), используемый форматом VCM.
|
||||
-- root_tag - будет неявно создан корневой элемент с указанным тегом,
|
||||
-- содержащий все корневые элементы
|
||||
xml.parse_vcd(code: str, root_tag: str | nil = nil) -> XML
|
||||
```
|
||||
|
||||
## Библиотека bjson
|
||||
|
||||
Библиотека содержит функции для работы с двоичным форматом обмена данными [vcbjson](../../specs/binary_json_spec.md).
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
# Свойства и методы UI элементов
|
||||
|
||||
Обращение к UI элементов в скриптах произодится через экземпляр Document
|
||||
(переменная document) по id, указанному в xml.
|
||||
(глобальная переменная document) по id, указанному в xml.
|
||||
|
||||
Пример: вывод в консоль свойства pos элемента с id: "worlds-panel":
|
||||
```lua
|
||||
|
|
|
|||
|
|
@ -1,8 +1,77 @@
|
|||
local this = {}
|
||||
local app = __vc_app
|
||||
|
||||
function this.equals(expected, fact)
|
||||
local function diff_canvas(expected, fact)
|
||||
this.equals(expected.width, fact.width, "image width")
|
||||
this.equals(expected.width, fact.width, "image height")
|
||||
|
||||
local diff = Canvas({expected.width, expected.height})
|
||||
|
||||
local mismatches = 0
|
||||
|
||||
for y = 0, expected.height - 1 do
|
||||
for x = 0, expected.width - 1 do
|
||||
local ca = expected:at(x, y)
|
||||
local cb = fact:at(x, y)
|
||||
|
||||
if ca == cb then
|
||||
diff:set(x, y, ca)
|
||||
else
|
||||
diff:set(x, y, 0xff0000ff)
|
||||
mismatches = mismatches + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return diff, mismatches
|
||||
end
|
||||
|
||||
local TEST_ARTIFACTS_PATH = "export:test-results"
|
||||
|
||||
local function get_test_artifact_path(name)
|
||||
local path = TEST_ARTIFACTS_PATH
|
||||
if not file.isdir(path) then
|
||||
file.mkdirs(path)
|
||||
end
|
||||
return file.join(path, name)
|
||||
end
|
||||
|
||||
function this.equals(expected, fact, prefix)
|
||||
local mt = getmetatable(expected)
|
||||
if mt == Canvas then
|
||||
local diff, mismatches = diff_canvas(expected, fact)
|
||||
if mismatches > 0 then
|
||||
prefix = prefix or app.script or base64.encode_urlsafe(random.bytes(6))
|
||||
local path_diff = get_test_artifact_path(
|
||||
string.format("%s.diff.png", prefix)
|
||||
)
|
||||
local path_fact = get_test_artifact_path(
|
||||
string.format("%s.fact.png", prefix)
|
||||
)
|
||||
local path_expected = get_test_artifact_path(
|
||||
string.format("%s.expected.png", prefix)
|
||||
)
|
||||
file.write_bytes(path_diff, diff:encode('png'))
|
||||
file.write_bytes(path_fact, fact:encode('png'))
|
||||
file.write_bytes(path_expected, expected:encode('png'))
|
||||
local total_pixels = expected.width * expected.height
|
||||
assert(mismatches == 0, string.format(
|
||||
"%s pixels of %s (%s%%) are different, diff saved as %s",
|
||||
mismatches,
|
||||
total_pixels,
|
||||
math.round(mismatches / total_pixels * 100, 2),
|
||||
string.escape(path_diff))
|
||||
)
|
||||
end
|
||||
return
|
||||
end
|
||||
if prefix then
|
||||
prefix = prefix .. " "
|
||||
else
|
||||
prefix = ""
|
||||
end
|
||||
assert(fact == expected, string.format(
|
||||
"(fact == expected) assertion failed\n Expected: %s\n Fact: %s",
|
||||
prefix .. "(fact == expected) assertion failed\n Expected: %s\n Fact: %s",
|
||||
expected, fact
|
||||
))
|
||||
end
|
||||
|
|
|
|||
|
|
@ -12,11 +12,30 @@ FFI.cdef[[
|
|||
} bytearray_t;
|
||||
]]
|
||||
|
||||
local malloc = FFI.C.malloc
|
||||
local free = FFI.C.free
|
||||
|
||||
local FFIBytearray
|
||||
local bytearray_type
|
||||
|
||||
local allocated_bytes = 0
|
||||
local GC_THRESHOLD = 50 * 1024 * 1024
|
||||
|
||||
local function malloc(size)
|
||||
local raw = FFI.C.malloc(size)
|
||||
if raw == nil then
|
||||
return nil
|
||||
end
|
||||
|
||||
allocated_bytes = allocated_bytes + size
|
||||
|
||||
if allocated_bytes >= GC_THRESHOLD then
|
||||
collectgarbage("step", 200)
|
||||
allocated_bytes = 0
|
||||
end
|
||||
|
||||
return raw
|
||||
end
|
||||
|
||||
local function grow_buffer(self, elems)
|
||||
local new_capacity = math.ceil(self.capacity / 0.75 + elems)
|
||||
local prev = self.bytes
|
||||
|
|
|
|||
|
|
@ -35,3 +35,7 @@ function math.sum(...)
|
|||
|
||||
return sum
|
||||
end
|
||||
|
||||
function math.sign(x)
|
||||
return (x > 0) and 1 or (x < 0 and -1 or 0)
|
||||
end
|
||||
|
|
|
|||
|
|
@ -5,4 +5,25 @@ function util.create_demo_world(generator)
|
|||
app.new_world("demo", "2019", generator or "core:default")
|
||||
end
|
||||
|
||||
function util.check_vec3(expected, fact, name, delta)
|
||||
delta = delta or 1e-4
|
||||
for i=1,3 do
|
||||
assert(math.abs(fact[i] - expected[i]) < delta,
|
||||
name.."["..i.."] expected: "..expected[i]..", fact: "..fact[i])
|
||||
end
|
||||
end
|
||||
|
||||
function util.check_float(expected, fact, name, delta)
|
||||
delta = delta or 1e-4
|
||||
local actual_delta = math.abs(fact - expected)
|
||||
assert(actual_delta < delta,
|
||||
name.." expected: "..expected..", fact: "..fact..
|
||||
" (delta: "..actual_delta.." > "..delta..")")
|
||||
end
|
||||
|
||||
function util.check_int(expected, fact, name)
|
||||
assert(fact == expected,
|
||||
name.." expected: "..expected..", fact: "..fact)
|
||||
end
|
||||
|
||||
return util
|
||||
|
|
|
|||
|
|
@ -139,14 +139,16 @@ function get_dir() return mob_dir end
|
|||
|
||||
function is_flight() return flight end
|
||||
|
||||
function set_flight(flag) flight = flag end
|
||||
function set_flight(flag)
|
||||
flight = flag
|
||||
body:set_gravity_scale(flight and 0.0 or props.gravity_scale)
|
||||
end
|
||||
|
||||
local prev_angle = (vec2.angle({mob_dir[3], mob_dir[1]})) % 360
|
||||
|
||||
function on_physics_update(delta)
|
||||
local grounded = body:is_grounded()
|
||||
body:set_vdamping(flight)
|
||||
body:set_gravity_scale(flight and 0.0 or props.gravity_scale)
|
||||
body:set_linear_damping(
|
||||
(flight or not grounded) and props.air_damping or props.ground_damping
|
||||
)
|
||||
|
|
|
|||
|
|
@ -58,16 +58,12 @@ local function process_player_inputs(pid, rot, delta)
|
|||
end
|
||||
end
|
||||
|
||||
local prepared = false
|
||||
body:set_enabled(false)
|
||||
mob.set_flight(true)
|
||||
function on_player_set(pid)
|
||||
mob.set_flight(player.is_flight(pid))
|
||||
body:set_body_type(player.is_noclip(pid) and "kinematic" or "dynamic")
|
||||
end
|
||||
|
||||
function on_physics_update(delta)
|
||||
if not prepared then
|
||||
prepared = true
|
||||
body:set_enabled(true)
|
||||
end
|
||||
|
||||
local pid = entity:get_player()
|
||||
if pid == -1 then
|
||||
return
|
||||
|
|
|
|||
|
|
@ -312,6 +312,8 @@ entities.get_all = function(uids)
|
|||
return stdcomp.get_all(uids)
|
||||
end
|
||||
end
|
||||
world.raycast = entities.__world_raycast
|
||||
entities.__world_raycast = nil
|
||||
|
||||
__vc_scripts_registry = require "core:internal/scripts_registry"
|
||||
|
||||
|
|
|
|||
|
|
@ -22,9 +22,26 @@ namespace {
|
|||
}
|
||||
|
||||
inline double power(double base, int64_t power) {
|
||||
if (power == 0) {
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
uint64_t exp;
|
||||
if (power < 0) {
|
||||
base = 1.0 / base;
|
||||
exp = static_cast<uint64_t>(-(power + 1)) + 1;
|
||||
} else {
|
||||
exp = static_cast<uint64_t>(power);
|
||||
}
|
||||
|
||||
double result = 1.0;
|
||||
for (int64_t i = 0; i < power; i++) {
|
||||
result *= base;
|
||||
|
||||
while (exp > 0) {
|
||||
if (exp & 1)
|
||||
result *= base;
|
||||
|
||||
base *= base;
|
||||
exp >>= 1;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -49,9 +49,9 @@ static util::Buffer<ubyte> write_to_memory(uint width, uint height, const ubyte*
|
|||
png_write_info(png_ptr, info_ptr);
|
||||
|
||||
auto row = std::make_unique<png_byte[]>(pixsize * width);
|
||||
for (uint y = 0; y < height; y++) {
|
||||
for (uint x = 0; x < width; x++) {
|
||||
for (uint i = 0; i < pixsize; i++) {
|
||||
for (int y = height-1; y >= 0; y--) {
|
||||
for (int x = 0; x < width; x++) {
|
||||
for (int i = 0; i < pixsize; i++) {
|
||||
row[x * pixsize + i] =
|
||||
(png_byte)data[(y * width + x) * pixsize + i];
|
||||
}
|
||||
|
|
|
|||
|
|
@ -528,3 +528,11 @@ std::string xml::stringify(
|
|||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
std::string xml::stringify(
|
||||
const Node& element, bool nice, const std::string& indentStr
|
||||
) {
|
||||
std::stringstream ss;
|
||||
stringifyElement(ss, element, nice, indentStr, 0);
|
||||
return ss.str();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -119,6 +119,12 @@ namespace xml {
|
|||
const std::string& indentStr = " "
|
||||
);
|
||||
|
||||
std::string stringify(
|
||||
const Node& element,
|
||||
bool nice = true,
|
||||
const std::string& indentStr = " "
|
||||
);
|
||||
|
||||
/// @brief Read XML Document from string
|
||||
/// @param filename file name will be shown in error messages
|
||||
/// @param source xml source code string
|
||||
|
|
|
|||
|
|
@ -9,8 +9,8 @@ class Font;
|
|||
struct FontMetrics {
|
||||
std::optional<std::weak_ptr<Font>> font;
|
||||
|
||||
int lineHeight;
|
||||
int yoffset;
|
||||
int lineHeight = 0;
|
||||
int yoffset = 0;
|
||||
int _glyphInterval = 8;
|
||||
|
||||
~FontMetrics();
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
#include "ImageData.hpp"
|
||||
|
||||
#include "debug/Logger.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <assert.h>
|
||||
#include <stdexcept>
|
||||
|
|
@ -7,6 +9,8 @@
|
|||
#include <cmath>
|
||||
#include <algorithm>
|
||||
|
||||
static debug::Logger logger("image-data");
|
||||
|
||||
ImageData::ImageData(ImageFormat format, uint width, uint height)
|
||||
: format(format), width(width), height(height) {
|
||||
size_t pixsize;
|
||||
|
|
@ -106,47 +110,83 @@ std::unique_ptr<ImageData> ImageData::cropped(int x, int y, int width, int heigh
|
|||
return subImage;
|
||||
}
|
||||
|
||||
static bool clip_line(int& x1, int& y1, int& x2, int& y2, int width, int height) {
|
||||
const int left = 0;
|
||||
const int right = width;
|
||||
const int bottom = 0;
|
||||
const int top = height;
|
||||
static bool clip_line(
|
||||
int& x0, int& y0, int& x1, int& y1, int width, int height
|
||||
) {
|
||||
if (width <= 0 || height <= 0) {
|
||||
return false;
|
||||
}
|
||||
constexpr int INSIDE = 0;
|
||||
constexpr int LEFT = 1;
|
||||
constexpr int RIGHT = 2;
|
||||
constexpr int BOTTOM = 4;
|
||||
constexpr int TOP = 8;
|
||||
|
||||
int dx = x2 - x1;
|
||||
int dy = y2 - y1;
|
||||
const int xmin = 0;
|
||||
const int ymin = 0;
|
||||
const int xmax = width - 1;
|
||||
const int ymax = height - 1;
|
||||
|
||||
float t0 = 0.0f;
|
||||
float t1 = 1.0f;
|
||||
auto outcode = [&](int x, int y) {
|
||||
int code = INSIDE;
|
||||
|
||||
auto clip = [](int p, int q, float& t0, float& t1) {
|
||||
if (p == 0) {
|
||||
return q >= 0;
|
||||
}
|
||||
float t = static_cast<float>(q) / p;
|
||||
if (p < 0) {
|
||||
if (t > t1) return false;
|
||||
if (t > t0) t0 = t;
|
||||
} else {
|
||||
if (t < t0) return false;
|
||||
if (t < t1) t1 = t;
|
||||
}
|
||||
return true;
|
||||
if (x < xmin)
|
||||
code |= LEFT;
|
||||
else if (x > xmax)
|
||||
code |= RIGHT;
|
||||
|
||||
if (y < ymin)
|
||||
code |= BOTTOM;
|
||||
else if (y > ymax)
|
||||
code |= TOP;
|
||||
|
||||
return code;
|
||||
};
|
||||
|
||||
if (!clip(-dx, x1 - left, t0, t1)) return false;
|
||||
if (!clip( dx, right - x1, t0, t1)) return false;
|
||||
if (!clip(-dy, y1 - bottom, t0, t1)) return false;
|
||||
if (!clip( dy, top - y1, t0, t1)) return false;
|
||||
int c0 = outcode(x0, y0);
|
||||
int c1 = outcode(x1, y1);
|
||||
|
||||
if (t1 < 1.0f) {
|
||||
x2 = x1 + static_cast<int>(std::round(t1 * dx));
|
||||
y2 = y1 + static_cast<int>(std::round(t1 * dy));
|
||||
while (true) {
|
||||
if (!(c0 | c1)) {
|
||||
return true;
|
||||
}
|
||||
if (c0 & c1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const int out = c0 ? c0 : c1;
|
||||
|
||||
double x = 0.0;
|
||||
double y = 0.0;
|
||||
|
||||
if (out & TOP) {
|
||||
y = ymax;
|
||||
x = x0 + (x1 - x0) * static_cast<double>(ymax - y0) / (y1 - y0);
|
||||
} else if (out & BOTTOM) {
|
||||
y = ymin;
|
||||
x = x0 + (x1 - x0) * static_cast<double>(ymin - y0) / (y1 - y0);
|
||||
} else if (out & RIGHT) {
|
||||
x = xmax;
|
||||
y = y0 + (y1 - y0) * static_cast<double>(xmax - x0) / (x1 - x0);
|
||||
} else { // LEFT
|
||||
x = xmin;
|
||||
y = y0 + (y1 - y0) * static_cast<double>(xmin - x0) / (x1 - x0);
|
||||
}
|
||||
|
||||
if (out == c0) {
|
||||
x0 = std::clamp(static_cast<int>(std::lround(x)), xmin, xmax);
|
||||
y0 = std::clamp(static_cast<int>(std::lround(y)), ymin, ymax);
|
||||
c0 = outcode(x0, y0);
|
||||
} else {
|
||||
x1 = std::clamp(static_cast<int>(std::lround(x)), xmin, xmax);
|
||||
y1 = std::clamp(static_cast<int>(std::lround(y)), ymin, ymax);
|
||||
c1 = outcode(x1, y1);
|
||||
}
|
||||
}
|
||||
if (t0 > 0.0f) {
|
||||
x1 = x1 + static_cast<int>(std::round(t0 * dx));
|
||||
y1 = y1 + static_cast<int>(std::round(t0 * dy));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool is_point_outside(int x, int y, int width, int height) {
|
||||
return x < 0 || y < 0 || x >= width || y >= height;
|
||||
}
|
||||
|
||||
template<uint channels>
|
||||
|
|
@ -155,11 +195,24 @@ static void draw_line(ImageData& image, int x1, int y1, int x2, int y2, const gl
|
|||
uint width = image.getWidth();
|
||||
uint height = image.getHeight();
|
||||
|
||||
glm::ivec4 init {x1, y1, x2, y2};
|
||||
|
||||
if ((x1 < 0 || x1 >= width || x2 < 0 || x2 >= width ||
|
||||
y1 < 0 || y1 >= height || y2 < 0 || y2 >= height) &&
|
||||
!clip_line(x1, y1, x2, y2, width, height)) {
|
||||
return;
|
||||
}
|
||||
// spam info for bug report
|
||||
if (is_point_outside(x1, y1, width, height) || is_point_outside(x2, y2, width, height)) {
|
||||
logger.warning() << "clip_line fault: [" << init.x << ", " << init.y
|
||||
<< "] - [" << init.z << ", " << init.w << "] --> ["
|
||||
<< x1 << ", " << y1 << "] - [" << x2 << ", " << y2
|
||||
<< "]";
|
||||
x1 = glm::clamp(x1, 0, static_cast<int>(width) - 1);
|
||||
y1 = glm::clamp(y1, 0, static_cast<int>(height) - 1);
|
||||
x2 = glm::clamp(x2, 0, static_cast<int>(width) - 1);
|
||||
y2 = glm::clamp(y2, 0, static_cast<int>(height) - 1);
|
||||
}
|
||||
|
||||
int dx = std::abs(x2 - x1);
|
||||
int dy = -std::abs(y2 - y1);
|
||||
|
|
|
|||
|
|
@ -22,6 +22,7 @@
|
|||
#include "voxels/Block.hpp"
|
||||
#include "voxels/Chunk.hpp"
|
||||
#include "voxels/Chunks.hpp"
|
||||
#include "voxels/blocks_agent.hpp"
|
||||
#include "window/Camera.hpp"
|
||||
#include "world/Level.hpp"
|
||||
#include "WorldRenderer.hpp"
|
||||
|
|
@ -98,7 +99,7 @@ void Decorator::updateAcoustics(const Camera& camera) {
|
|||
|
||||
auto& chunks = *player.chunks;
|
||||
const auto& start = camera.position;
|
||||
float rayLength = 40.0f;
|
||||
float length = 40.0f;
|
||||
|
||||
auto& blocks = level.content.getIndices()->blocks;
|
||||
|
||||
|
|
@ -107,7 +108,7 @@ void Decorator::updateAcoustics(const Camera& camera) {
|
|||
float averageDistance = 0.0f;
|
||||
float averageAbsorption = 0.0f;
|
||||
float speedOfSound = 300.0f;
|
||||
float minDistance = rayLength;
|
||||
float minDistance = length;
|
||||
for (int i = 0; i < rays; i++) {
|
||||
float u1 = random.randFloat();
|
||||
float u2 = random.randFloat();
|
||||
|
|
@ -121,12 +122,13 @@ void Decorator::updateAcoustics(const Camera& camera) {
|
|||
glm::vec3 end;
|
||||
glm::ivec3 norm;
|
||||
glm::ivec3 iend;
|
||||
auto vox = chunks.rayCast(start, dir, rayLength, end, norm, iend);
|
||||
blocks_agent::RaycastSettings raycast {};
|
||||
auto vox = chunks.rayCast(start, dir, length, end, norm, iend, raycast);
|
||||
if (vox == nullptr) {
|
||||
continue;
|
||||
}
|
||||
auto distance = glm::distance(start, end);
|
||||
if (distance >= rayLength * 0.98f) {
|
||||
if (distance >= length * 0.98f) {
|
||||
continue;
|
||||
}
|
||||
if (distance < minDistance) {
|
||||
|
|
@ -149,7 +151,7 @@ void Decorator::updateAcoustics(const Camera& camera) {
|
|||
averageAbsorption /= hit;
|
||||
}
|
||||
|
||||
float decayTime = 20.0f * (averageDistance / rayLength);
|
||||
float decayTime = 20.0f * (averageDistance / length);
|
||||
float escapeRatio = static_cast<float>(rays - hit) / static_cast<float>(rays);
|
||||
|
||||
acoustics.reverbGain = glm::pow(hit / static_cast<float>(rays), 3.0f);
|
||||
|
|
|
|||
|
|
@ -207,6 +207,9 @@ uint Label::getLinesNumber() const {
|
|||
void Label::draw(const DrawContext& pctx, const Assets& assets) {
|
||||
auto batch = pctx.getBatch2D();
|
||||
auto font = assets.getShared<Font>(fontName);
|
||||
if (font == nullptr) {
|
||||
return;
|
||||
}
|
||||
cache.prepare(
|
||||
font,
|
||||
font->getMetrics(),
|
||||
|
|
|
|||
|
|
@ -353,7 +353,9 @@ void TextBox::draw(const DrawContext& pctx, const Assets& assets) {
|
|||
|
||||
void TextBox::drawBackground(const DrawContext& pctx, const Assets& assets) {
|
||||
auto font = assets.getShared<Font>(label->getFontName());
|
||||
rawTextCache.prepare(font, font->getMetrics(), label->getSize().x);
|
||||
if (font != nullptr) {
|
||||
rawTextCache.prepare(font, font->getMetrics(), label->getSize().x);
|
||||
}
|
||||
|
||||
glm::vec2 pos = calcPos();
|
||||
|
||||
|
|
|
|||
|
|
@ -55,6 +55,16 @@ public:
|
|||
return fields;
|
||||
}
|
||||
|
||||
void setFields(dv::value&& table, bool clear) {
|
||||
if (clear) {
|
||||
fields = std::move(table);
|
||||
return;
|
||||
}
|
||||
for (auto&& [key, value] : table.asObject()) {
|
||||
fields[std::move(key)] = std::move(value);
|
||||
}
|
||||
}
|
||||
|
||||
bool hasFields() const {
|
||||
return fields != nullptr;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -82,7 +82,6 @@ void LevelController::update(float delta, bool pause) {
|
|||
continue;
|
||||
}
|
||||
player->rotationInterpolation.updateTimer(delta);
|
||||
player->updateEntity();
|
||||
glm::vec3 position = player->getPosition();
|
||||
player->chunks->configure(
|
||||
glm::floor(position.x),
|
||||
|
|
@ -96,9 +95,9 @@ void LevelController::update(float delta, bool pause) {
|
|||
*player,
|
||||
player.get() == clientPlayer
|
||||
);
|
||||
player->updateEntity();
|
||||
}
|
||||
if (!pause) {
|
||||
// update all objects that needed
|
||||
blocks->update(delta, settings.chunks.padding.get());
|
||||
level->entities->update(delta);
|
||||
for (const auto& [_, player] : *level->players) {
|
||||
|
|
|
|||
|
|
@ -200,8 +200,13 @@ void CameraControl::update(
|
|||
auto castRay = [](Player& player, Camera& camera, const glm::vec3& front)
|
||||
-> glm::vec3 {
|
||||
auto blockEnd = player.chunks->rayCastToObstacle(camera.position, front, 3.0f);
|
||||
|
||||
Entities::RaycastSettings raycast {};
|
||||
raycast.ignoredUid = player.getEntity();
|
||||
raycast.solidEntitiesOnly = true;
|
||||
|
||||
auto entityRay = player.getLevel().entities->rayCast(
|
||||
camera.position, front, 3.0f, player.getEntity(), true
|
||||
camera.position, front, 3.0f, raycast
|
||||
);
|
||||
if (entityRay.has_value() &&
|
||||
entityRay->distance < glm::distance(camera.position, blockEnd)) {
|
||||
|
|
@ -350,7 +355,13 @@ voxel* PlayerController::updateSelection(float maxDistance) {
|
|||
glm::ivec3 iend;
|
||||
glm::ivec3 norm;
|
||||
voxel* vox = chunks.rayCast(
|
||||
camera->position, camera->front, maxDistance, end, norm, iend
|
||||
camera->position,
|
||||
camera->front,
|
||||
maxDistance,
|
||||
end,
|
||||
norm,
|
||||
iend,
|
||||
blocks_agent::RaycastSettings {}
|
||||
);
|
||||
if (vox) {
|
||||
maxDistance = glm::distance(camera->position, end);
|
||||
|
|
@ -358,8 +369,12 @@ voxel* PlayerController::updateSelection(float maxDistance) {
|
|||
auto prevEntity = selection.entity;
|
||||
selection.entity = ENTITY_NONE;
|
||||
selection.actualPosition = iend;
|
||||
|
||||
Entities::RaycastSettings raycast {};
|
||||
raycast.ignoredUid = player.getEntity();
|
||||
|
||||
if (auto result = level.entities->rayCast(
|
||||
camera->position, camera->front, maxDistance, player.getEntity()
|
||||
camera->position, camera->front, maxDistance, raycast
|
||||
)) {
|
||||
selection.entity = result->entity;
|
||||
selection.hitPosition =
|
||||
|
|
|
|||
|
|
@ -53,6 +53,7 @@ extern const luaL_Reg vec3lib[]; // vecn.cpp
|
|||
extern const luaL_Reg vec4lib[]; // vecn.cpp
|
||||
extern const luaL_Reg weatherlib[]; // gfx.weather
|
||||
extern const luaL_Reg worldlib[];
|
||||
extern const luaL_Reg xmllib[];
|
||||
extern const luaL_Reg yamllib[];
|
||||
|
||||
// Components
|
||||
|
|
|
|||
|
|
@ -543,13 +543,16 @@ static int l_destruct(lua::State* L) {
|
|||
}
|
||||
|
||||
static int l_raycast(lua::State* L) {
|
||||
auto& level = require_level();
|
||||
const auto& level = require_level();
|
||||
|
||||
auto start = lua::tovec<3>(L, 1);
|
||||
auto dir = lua::tovec<3>(L, 2);
|
||||
auto maxDistance = lua::tonumber(L, 3);
|
||||
bool includeNonSelectable = false;
|
||||
|
||||
blocks_agent::RaycastSettings raycast {};
|
||||
std::set<blockid_t> filteredBlocks {};
|
||||
raycast.filter = &filteredBlocks;
|
||||
|
||||
const int luaStackSize = lua::gettop(L);
|
||||
if (luaStackSize >= 5) {
|
||||
if (lua::istable(L, 5)) {
|
||||
|
|
@ -568,21 +571,14 @@ static int l_raycast(lua::State* L) {
|
|||
}
|
||||
}
|
||||
if (luaStackSize >= 6) {
|
||||
includeNonSelectable = lua::toboolean(L, 6);
|
||||
raycast.includeNonSelectable = lua::toboolean(L, 6);
|
||||
}
|
||||
glm::vec3 end;
|
||||
glm::ivec3 normal;
|
||||
glm::ivec3 iend;
|
||||
|
||||
if (auto voxel = blocks_agent::raycast(
|
||||
*level.chunks,
|
||||
start,
|
||||
dir,
|
||||
maxDistance,
|
||||
end,
|
||||
normal,
|
||||
iend,
|
||||
filteredBlocks,
|
||||
includeNonSelectable
|
||||
*level.chunks, start, dir, maxDistance, end, normal, iend, raycast
|
||||
)) {
|
||||
if (luaStackSize >= 4 && !lua::isnil(L, 4)) {
|
||||
lua::pushvalue(L, 4);
|
||||
|
|
|
|||
|
|
@ -17,6 +17,8 @@
|
|||
#include "voxels/blocks_agent.hpp"
|
||||
#include "window/Camera.hpp"
|
||||
|
||||
#include <set>
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
static const EntityDef* require_entity_def(lua::State* L) {
|
||||
|
|
@ -48,6 +50,13 @@ static int l_def_hitbox(lua::State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int l_def_solid(lua::State* L) {
|
||||
if (auto def = require_entity_def(L)) {
|
||||
return lua::pushboolean(L, def->solid);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_defs_count(lua::State* L) {
|
||||
return lua::pushinteger(L, indices->entities.count());
|
||||
}
|
||||
|
|
@ -145,34 +154,59 @@ static int l_get_all_in_radius(lua::State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int l_raycast(lua::State* L) {
|
||||
auto start = lua::tovec<3>(L, 1);
|
||||
auto dir = lua::tovec<3>(L, 2);
|
||||
auto maxDistance = lua::tonumber(L, 3);
|
||||
auto ignoreEntityId = lua::tointeger(L, 4);
|
||||
bool includeNonSelectable = false;
|
||||
std::set<blockid_t> filteredBlocks {};
|
||||
const int luaStackSize = lua::gettop(L);
|
||||
if (luaStackSize >= 6) {
|
||||
if (lua::istable(L, 6)) {
|
||||
int addLen = lua::objlen(L, 6);
|
||||
for (int i = 0; i < addLen; i++) {
|
||||
lua::rawgeti(L, i + 1, 6);
|
||||
auto blockName = std::string(lua::tostring(L, -1));
|
||||
const Block* block = content->blocks.find(blockName);
|
||||
if (block != nullptr) {
|
||||
filteredBlocks.insert(block->rt.id);
|
||||
}
|
||||
lua::pop(L);
|
||||
}
|
||||
} else {
|
||||
throw std::runtime_error("table expected for filter");
|
||||
}
|
||||
static int l_push_ray(
|
||||
lua::State* L,
|
||||
const std::optional<Entities::RaycastResult>& ray,
|
||||
blockid_t block,
|
||||
const glm::vec3& start,
|
||||
const glm::vec3& dir,
|
||||
const glm::vec3& end,
|
||||
const glm::ivec3& iend,
|
||||
const glm::ivec3& normal
|
||||
) {
|
||||
if (!ray.has_value() && block == BLOCK_VOID) {
|
||||
return 0;
|
||||
}
|
||||
if (luaStackSize >= 7) {
|
||||
includeNonSelectable = lua::toboolean(L, 6);
|
||||
if (lua::gettop(L) >= 5 && lua::istable(L, 5)) {
|
||||
lua::pushvalue(L, 5);
|
||||
} else {
|
||||
lua::createtable(L, 0, 6);
|
||||
}
|
||||
|
||||
lua::pushvec3(L, ray ? (start + dir * ray->distance) : end);
|
||||
lua::setfield(L, "endpoint");
|
||||
|
||||
lua::pushvec3(L, ray ? ray->normal : normal);
|
||||
lua::setfield(L, "normal");
|
||||
|
||||
lua::pushnumber(L, glm::distance(start, end));
|
||||
lua::setfield(L, "length");
|
||||
|
||||
lua::pushvec3(L, iend);
|
||||
lua::setfield(L, "iendpoint");
|
||||
|
||||
lua::pushinteger(L, block);
|
||||
lua::setfield(L, "block");
|
||||
|
||||
if (ray.has_value()) {
|
||||
lua::pushinteger(L, ray->entity);
|
||||
lua::setfield(L, "entity");
|
||||
} else if (block != BLOCK_VOID) {
|
||||
lua::pushinteger(L, block);
|
||||
lua::setfield(L, "block");
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_raycast(
|
||||
lua::State* L,
|
||||
const glm::vec3& start,
|
||||
const glm::vec3& dir,
|
||||
float maxDistance,
|
||||
const blocks_agent::RaycastSettings& voxelRaycast,
|
||||
const Entities::RaycastSettings& entityRaycast,
|
||||
bool entities
|
||||
) {
|
||||
glm::vec3 end;
|
||||
glm::ivec3 normal;
|
||||
glm::ivec3 iend;
|
||||
|
|
@ -187,61 +221,139 @@ static int l_raycast(lua::State* L) {
|
|||
end,
|
||||
normal,
|
||||
iend,
|
||||
filteredBlocks,
|
||||
includeNonSelectable
|
||||
voxelRaycast
|
||||
)) {
|
||||
maxDistance = glm::distance(start, end);
|
||||
block = voxel->id;
|
||||
}
|
||||
if (auto ray =
|
||||
level->entities->rayCast(start, dir, maxDistance, ignoreEntityId)) {
|
||||
if (luaStackSize >= 5 && !lua::isnil(L, 5)) {
|
||||
lua::pushvalue(L, 5);
|
||||
auto ray =
|
||||
entities
|
||||
? level->entities->rayCast(start, dir, maxDistance, entityRaycast)
|
||||
: std::nullopt;
|
||||
return l_push_ray(L, ray, block, start, dir, end, iend, normal);
|
||||
}
|
||||
|
||||
static void load_blocks_filter(lua::State* L, int idx, std::set<blockid_t>& dst) {
|
||||
int count = lua::objlen(L, idx);
|
||||
for (int i = 0; i < count; i++) {
|
||||
lua::rawgeti(L, i + 1, idx);
|
||||
if (lua::isnumber(L, -1)) {
|
||||
dst.insert(lua::touinteger(L, -1));
|
||||
} else {
|
||||
lua::createtable(L, 0, 6);
|
||||
auto blockName = std::string(lua::tostring(L, -1));
|
||||
const Block* block = content->blocks.find(blockName);
|
||||
if (block != nullptr) {
|
||||
dst.insert(block->rt.id);
|
||||
}
|
||||
}
|
||||
|
||||
lua::pushvec3(L, start + dir * ray->distance);
|
||||
lua::setfield(L, "endpoint");
|
||||
|
||||
lua::pushvec3(L, ray->normal);
|
||||
lua::setfield(L, "normal");
|
||||
|
||||
lua::pushnumber(L, glm::distance(start, end));
|
||||
lua::setfield(L, "length");
|
||||
|
||||
lua::pushvec3(L, iend);
|
||||
lua::setfield(L, "iendpoint");
|
||||
|
||||
lua::pushinteger(L, block);
|
||||
lua::setfield(L, "block");
|
||||
|
||||
lua::pushinteger(L, ray->entity);
|
||||
lua::setfield(L, "entity");
|
||||
return 1;
|
||||
} else if (block != BLOCK_VOID) {
|
||||
if (lua::gettop(L) >= 5 && !lua::isnil(L, 5)) {
|
||||
lua::pushvalue(L, 5);
|
||||
} else {
|
||||
lua::createtable(L, 0, 5);
|
||||
}
|
||||
lua::pushvec3(L, end);
|
||||
lua::setfield(L, "endpoint");
|
||||
|
||||
lua::pushvec3(L, normal);
|
||||
lua::setfield(L, "normal");
|
||||
|
||||
lua::pushnumber(L, glm::distance(start, end));
|
||||
lua::setfield(L, "length");
|
||||
|
||||
lua::pushvec3(L, iend);
|
||||
lua::setfield(L, "iendpoint");
|
||||
|
||||
lua::pushinteger(L, block);
|
||||
lua::setfield(L, "block");
|
||||
return 1;
|
||||
lua::pop(L);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void load_entities_filter(lua::State* L, int idx, std::set<entitydefid_t>& dst) {
|
||||
int count = lua::objlen(L, idx);
|
||||
for (int i = 0; i < count; i++) {
|
||||
lua::rawgeti(L, i + 1, idx);
|
||||
if (lua::isnumber(L, -1)) {
|
||||
dst.insert(lua::touinteger(L, -1));
|
||||
} else {
|
||||
auto entityName = std::string(lua::tostring(L, -1));
|
||||
const EntityDef* entity = content->entities.find(entityName);
|
||||
if (entity != nullptr) {
|
||||
dst.insert(entity->rt.id);
|
||||
}
|
||||
}
|
||||
lua::pop(L);
|
||||
}
|
||||
}
|
||||
|
||||
static int l_world_raycast(lua::State* L) {
|
||||
blocks_agent::RaycastSettings blocksRaycast {};
|
||||
Entities::RaycastSettings entityRaycast {};
|
||||
|
||||
std::set<blockid_t> filteredBlocks {};
|
||||
std::set<entitydefid_t> filteredEntities {};
|
||||
|
||||
glm::vec3 start, dir;
|
||||
float maxDistance;
|
||||
bool entities = true;
|
||||
|
||||
if (!lua::istable(L, 1)) {
|
||||
throw std::runtime_error("invalid function overload");
|
||||
}
|
||||
|
||||
lua::requirefield(L, "start", 1);
|
||||
start = lua::tovec3(L, -1);
|
||||
|
||||
lua::requirefield(L, "dir", 1);
|
||||
dir = lua::tovec3(L, -1);
|
||||
|
||||
lua::requirefield(L, "distance", 1);
|
||||
maxDistance = lua::tonumber(L, -1);
|
||||
|
||||
lua::pop(L, 3);
|
||||
|
||||
if (lua::getfield(L, "entities", 1)) {
|
||||
entities = lua::toboolean(L, -1);
|
||||
lua::pop(L);
|
||||
}
|
||||
|
||||
if (lua::getfield(L, "ignore_uid", 1)) {
|
||||
entityRaycast.ignoredUid = lua::tointeger(L, -1);
|
||||
lua::pop(L);
|
||||
}
|
||||
if (lua::getfield(L, "filter_entities")) {
|
||||
load_entities_filter(L, -1, filteredEntities);
|
||||
blocksRaycast.filter = &filteredEntities;
|
||||
lua::pop(L);
|
||||
}
|
||||
if (lua::getfield(L, "entities_exclusion")) {
|
||||
entityRaycast.entityFilterExcludeMode = lua::toboolean(L, -1);
|
||||
lua::pop(L);
|
||||
}
|
||||
if (lua::getfield(L, "filter_blocks", 1)) {
|
||||
load_blocks_filter(L, -1, filteredBlocks);
|
||||
blocksRaycast.filter = &filteredBlocks;
|
||||
lua::pop(L);
|
||||
}
|
||||
if (lua::getfield(L, "blocks_exclusion")) {
|
||||
blocksRaycast.blocksFilterExcludeMode = lua::toboolean(L, -1);
|
||||
lua::pop(L);
|
||||
}
|
||||
if (lua::getfield(L, "nonselect_blocks", 1)) {
|
||||
blocksRaycast.includeNonSelectable = lua::toboolean(L, -1);
|
||||
lua::pop(L);
|
||||
}
|
||||
return l_raycast(
|
||||
L, start, dir, maxDistance, blocksRaycast, entityRaycast, entities
|
||||
);
|
||||
}
|
||||
|
||||
static int l_raycast(lua::State* L) {
|
||||
blocks_agent::RaycastSettings blocksRaycast {};
|
||||
Entities::RaycastSettings entityRaycast {};
|
||||
std::set<blockid_t> filteredBlocks {};
|
||||
|
||||
const int luaStackSize = lua::gettop(L);
|
||||
glm::vec3 start = lua::tovec<3>(L, 1);
|
||||
glm::vec3 dir = lua::tovec<3>(L, 2);
|
||||
float maxDistance = lua::tonumber(L, 3);
|
||||
|
||||
entityRaycast.ignoredUid = lua::tointeger(L, 4);
|
||||
if (luaStackSize >= 6) {
|
||||
if (lua::istable(L, 6)) {
|
||||
load_blocks_filter(L, 6, filteredBlocks);
|
||||
blocksRaycast.filter = &filteredBlocks;
|
||||
} else {
|
||||
throw std::runtime_error("table expected for filter");
|
||||
}
|
||||
}
|
||||
if (luaStackSize >= 7) {
|
||||
blocksRaycast.includeNonSelectable = lua::toboolean(L, 6);
|
||||
}
|
||||
return l_raycast(
|
||||
L, start, dir, maxDistance, blocksRaycast, entityRaycast, true
|
||||
);
|
||||
}
|
||||
|
||||
static int l_reload_component(lua::State* L) {
|
||||
|
|
@ -268,6 +380,7 @@ const luaL_Reg entitylib[] = {
|
|||
{"def_index", lua::wrap<l_def_index>},
|
||||
{"def_name", lua::wrap<l_def_name>},
|
||||
{"def_hitbox", lua::wrap<l_def_hitbox>},
|
||||
{"def_solid", lua::wrap<l_def_solid>},
|
||||
{"get_def", lua::wrap<l_get_def>},
|
||||
{"defs_count", lua::wrap<l_defs_count>},
|
||||
{"spawn", lua::wrap<l_spawn>},
|
||||
|
|
@ -278,6 +391,7 @@ const luaL_Reg entitylib[] = {
|
|||
{"get_all_in_box", lua::wrap<l_get_all_in_box>},
|
||||
{"get_all_in_radius", lua::wrap<l_get_all_in_radius>},
|
||||
{"raycast", lua::wrap<l_raycast>},
|
||||
{"__world_raycast", lua::wrap<l_world_raycast>},
|
||||
{"reload_component", lua::wrap<l_reload_component>},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -237,6 +237,14 @@ static int l_get_all_data(lua::State* L, ItemStack& stack) {
|
|||
return lua::pushvalue(L, stack.getFields());
|
||||
}
|
||||
|
||||
static int l_set_all_data(lua::State* L, ItemStack& stack) {
|
||||
if (!lua::istable(L, 3)) {
|
||||
throw std::runtime_error("table expected as argument 1");
|
||||
}
|
||||
stack.setFields(lua::tovalue(L, 3), lua::toboolean(L, 4));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_has_data(lua::State* L, ItemStack& stack) {
|
||||
auto key = lua::tostring(L, 3);
|
||||
if (key == nullptr) {
|
||||
|
|
@ -267,6 +275,7 @@ const luaL_Reg inventorylib[] = {
|
|||
{"get_data", lua::wrap<wrap_slot<l_get_data>>},
|
||||
{"set_data", lua::wrap<wrap_slot<l_set_data>>},
|
||||
{"get_all_data", lua::wrap<wrap_slot<l_get_all_data>>},
|
||||
{"set_all_data", lua::wrap<wrap_slot<l_set_all_data>>},
|
||||
{"has_data", lua::wrap<wrap_slot<l_has_data>>},
|
||||
{"create", lua::wrap<l_create>},
|
||||
{"remove", lua::wrap<l_remove>},
|
||||
|
|
|
|||
105
src/logic/scripting/lua/libs/libxml.cpp
Normal file
105
src/logic/scripting/lua/libs/libxml.cpp
Normal file
|
|
@ -0,0 +1,105 @@
|
|||
#include "coders/xml.hpp"
|
||||
#include "api_lua.hpp"
|
||||
|
||||
static const char* TAG_ATTR = "#";
|
||||
static const char* DEFAULT_ROOT_TAG = "root";
|
||||
|
||||
static int push_xml(lua::State* L, const xml::xmlelement& elem) {
|
||||
if (elem.isText()) {
|
||||
return lua::pushlstring(L, elem.getInnerText());
|
||||
}
|
||||
|
||||
const auto& attrs = elem.getAttributes();
|
||||
const auto& elems = elem.getElements();
|
||||
const auto& tag = elem.getTag();
|
||||
|
||||
lua::createtable(L, elem.size(), attrs.size() + 1);
|
||||
lua::pushlstring(L, tag);
|
||||
lua::setfield(L, TAG_ATTR);
|
||||
|
||||
for (int i = 0; i < elems.size(); i++) {
|
||||
push_xml(L, *elems[i]);
|
||||
lua::rawseti(L, i + 1);
|
||||
}
|
||||
|
||||
for (const auto& [key, value] : attrs) {
|
||||
lua::pushlstring(L, value.getText());
|
||||
lua::setfield(L, key);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static std::unique_ptr<xml::xmlelement> toxml(lua::State* L) {
|
||||
lua::getfield(L, TAG_ATTR);
|
||||
auto tag = lua::require_lstring(L, -1);
|
||||
lua::pop(L);
|
||||
|
||||
auto elem = std::make_unique<xml::xmlelement>(std::string(tag));
|
||||
int length = lua::objlen(L, -1);
|
||||
|
||||
for (int i = 0; i < length; i++) {
|
||||
lua::rawgeti(L, i + 1);
|
||||
elem->add(toxml(L));
|
||||
lua::pop(L);
|
||||
}
|
||||
|
||||
lua::pushnil(L);
|
||||
while (lua::next(L, -2)) {
|
||||
lua::pushvalue(L, -2);
|
||||
do {
|
||||
if (!lua::isstring(L, -1)) {
|
||||
break;
|
||||
}
|
||||
auto key = lua::require_lstring(L, -1);
|
||||
if (key == "@") {
|
||||
break;
|
||||
}
|
||||
auto value = lua::require_lstring(L, -2);
|
||||
elem->set(std::string(key), std::string(value));
|
||||
} while (false);
|
||||
|
||||
lua::pop(L, 2);
|
||||
}
|
||||
return elem;
|
||||
}
|
||||
|
||||
static int l_tostring(lua::State* L) {
|
||||
bool nice = lua::isboolean(L, 2) ? lua::toboolean(L, 2) : true;
|
||||
lua::pushvalue(L, 1);
|
||||
auto xml = toxml(L);
|
||||
lua::pop(L);
|
||||
return lua::pushstring(L, xml::stringify(*xml, nice));
|
||||
}
|
||||
|
||||
static int l_parse(lua::State* L) {
|
||||
auto string = lua::require_string(L, 1);
|
||||
auto document = xml::parse("[string]", string);
|
||||
return push_xml(L, *document->getRoot());
|
||||
}
|
||||
|
||||
|
||||
static int l_parse_vcd(lua::State* L) {
|
||||
auto string = lua::require_string(L, 1);
|
||||
auto rootTag = lua::tostring(L, 2);
|
||||
auto document = xml::parse_vcm(
|
||||
"[string]", string, rootTag ? rootTag : ""
|
||||
);
|
||||
const auto& root = *document->getRoot();
|
||||
if (rootTag != nullptr) {
|
||||
return push_xml(L, root);
|
||||
}
|
||||
int rootElements = root.size();
|
||||
if (rootElements != 1) {
|
||||
throw std::runtime_error(
|
||||
"one root element expected, got " + std::to_string(rootElements)
|
||||
);
|
||||
}
|
||||
return push_xml(L, *root.getElements()[0]);
|
||||
}
|
||||
|
||||
const luaL_Reg xmllib[] = {
|
||||
{"tostring", lua::wrap<l_tostring>},
|
||||
{"parse", lua::wrap<l_parse>},
|
||||
{"parse_vcd", lua::wrap<l_parse_vcd>},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
|
@ -66,6 +66,7 @@ static void create_libs(State* L, StateType stateType) {
|
|||
openlib(L, "vec2", vec2lib);
|
||||
openlib(L, "vec3", vec3lib);
|
||||
openlib(L, "vec4", vec4lib);
|
||||
openlib(L, "xml", xmllib);
|
||||
openlib(L, "yaml", yamllib);
|
||||
|
||||
openlib(L, "__vc_app", applib);
|
||||
|
|
|
|||
|
|
@ -81,16 +81,17 @@ union RGBA {
|
|||
uint8_t arr[4];
|
||||
uint32_t rgba;
|
||||
};
|
||||
static_assert(sizeof(RGBA) == 4);
|
||||
|
||||
static RGBA* get_at(const ImageData& data, uint index) {
|
||||
if (index >= data.getWidth() * data.getHeight()) {
|
||||
return nullptr;
|
||||
}
|
||||
static RGBA* get_at(const ImageData& data, size_t index) {
|
||||
return reinterpret_cast<RGBA*>(data.getData() + index * sizeof(RGBA));
|
||||
}
|
||||
|
||||
static RGBA* get_at(const ImageData& data, uint x, uint y) {
|
||||
return get_at(data, y * data.getWidth() + x);
|
||||
if (x >= data.getWidth() || y >= data.getHeight()) {
|
||||
return nullptr;
|
||||
}
|
||||
return get_at(data, static_cast<size_t>(y) * data.getWidth() + x);
|
||||
}
|
||||
|
||||
static RGBA* get_at(State* L, uint x, uint y) {
|
||||
|
|
|
|||
|
|
@ -142,6 +142,7 @@ namespace scripting {
|
|||
void on_entity_grounded(const Entity& entity, float force);
|
||||
void on_entity_fall(const Entity& entity);
|
||||
void on_entity_save(const Entity& entity);
|
||||
void on_entity_player_set(const Entity& entity, int64_t pid);
|
||||
void on_entities_update(int tps, int parts, int part);
|
||||
void on_entities_physics_update(float delta);
|
||||
void on_entities_render(float delta);
|
||||
|
|
|
|||
|
|
@ -71,6 +71,7 @@ static void init_component_events(
|
|||
funcsset.on_aim_off = lua::hasfield(L, "on_aim_off");
|
||||
funcsset.on_attacked = lua::hasfield(L, "on_attacked");
|
||||
funcsset.on_used = lua::hasfield(L, "on_used");
|
||||
funcsset.on_player_set = lua::hasfield(L, "on_player_set");
|
||||
lua::pop(L);
|
||||
}
|
||||
|
||||
|
|
@ -238,6 +239,15 @@ void scripting::on_entity_save(const Entity& entity) {
|
|||
);
|
||||
}
|
||||
|
||||
void scripting::on_entity_player_set(const Entity& entity, int64_t pid) {
|
||||
process_entity_callback(
|
||||
entity,
|
||||
"on_player_set",
|
||||
&EntityFuncsSet::on_player_set,
|
||||
[pid](auto L) { return lua::pushinteger(L, pid); }
|
||||
);
|
||||
}
|
||||
|
||||
void scripting::on_sensor_enter(
|
||||
const Entity& entity, size_t index, entityid_t oid
|
||||
) {
|
||||
|
|
|
|||
|
|
@ -166,8 +166,7 @@ std::optional<Entities::RaycastResult> Entities::rayCast(
|
|||
glm::vec3 start,
|
||||
glm::vec3 dir,
|
||||
float maxDistance,
|
||||
entityid_t ignore,
|
||||
bool solidOnly
|
||||
const RaycastSettings& settings
|
||||
) {
|
||||
Ray ray(start, dir);
|
||||
auto view = registry->view<EntityId, Transform, Rigidbody>();
|
||||
|
|
@ -176,10 +175,18 @@ std::optional<Entities::RaycastResult> Entities::rayCast(
|
|||
glm::ivec3 foundNormal;
|
||||
|
||||
for (auto [entity, eid, transform, body] : view.each()) {
|
||||
if (eid.uid == ignore || !body.enabled || (solidOnly && !eid.def.solid)) {
|
||||
if (eid.uid == settings.ignoredUid || !body.enabled ||
|
||||
(settings.solidEntitiesOnly && !eid.def.solid)) {
|
||||
continue;
|
||||
}
|
||||
auto& hitbox = body.hitbox;
|
||||
if (settings.entitiesFilter) {
|
||||
bool matches = settings.entitiesFilter->find(eid.def.rt.id) !=
|
||||
settings.entitiesFilter->end();
|
||||
if (matches == settings.entityFilterExcludeMode) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
const auto& hitbox = body.hitbox;
|
||||
glm::ivec3 normal;
|
||||
double distance;
|
||||
if (ray.intersectAABB(
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@
|
|||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include "constants.hpp"
|
||||
#include "physics/Hitbox.hpp"
|
||||
#include "Transform.hpp"
|
||||
#include "Rigidbody.hpp"
|
||||
|
|
@ -46,12 +47,6 @@ class Entities final {
|
|||
);
|
||||
void preparePhysics(float delta);
|
||||
public:
|
||||
struct RaycastResult {
|
||||
entityid_t entity;
|
||||
glm::ivec3 normal;
|
||||
float distance;
|
||||
};
|
||||
|
||||
Entities(Level& level);
|
||||
|
||||
~Entities();
|
||||
|
|
@ -82,20 +77,33 @@ public:
|
|||
|
||||
std::optional<Entity> get(entityid_t id);
|
||||
|
||||
struct RaycastSettings {
|
||||
/// @param ignore Ignored entity uid
|
||||
entityid_t ignoredUid;
|
||||
/// @param solidEntitiesOnly If true, only entities with solid hitboxes
|
||||
/// will be checked
|
||||
bool solidEntitiesOnly = false;
|
||||
bool entityFilterExcludeMode = false;
|
||||
const std::set<entitydefid_t>* entitiesFilter = nullptr;
|
||||
};
|
||||
|
||||
struct RaycastResult {
|
||||
entityid_t entity;
|
||||
glm::ivec3 normal;
|
||||
float distance;
|
||||
};
|
||||
|
||||
/// @brief Entities raycast. No blocks check included, use combined with
|
||||
/// Chunks.rayCast
|
||||
/// @param start Ray start
|
||||
/// @param dir Ray direction normalized vector
|
||||
/// @param maxDistance Max ray length
|
||||
/// @param ignore Ignored entity ID
|
||||
/// @param solidOnly If true, only entities with solid hitboxes will be checked
|
||||
/// @return An optional structure containing entity, normal and distance
|
||||
std::optional<RaycastResult> rayCast(
|
||||
glm::vec3 start,
|
||||
glm::vec3 dir,
|
||||
float maxDistance,
|
||||
entityid_t ignore = -1,
|
||||
bool solidOnly = false
|
||||
const RaycastSettings& settings
|
||||
);
|
||||
|
||||
void loadEntities(dv::value map);
|
||||
|
|
|
|||
|
|
@ -113,6 +113,11 @@ int64_t Entity::getPlayer() const {
|
|||
}
|
||||
|
||||
void Entity::setPlayer(int64_t id) {
|
||||
registry.get<EntityId>(entity).player = id;
|
||||
auto& eid = registry.get<EntityId>(entity);
|
||||
if (eid.player == id) {
|
||||
return;
|
||||
}
|
||||
eid.player = id;
|
||||
scripting::on_entity_player_set(*this, id);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -81,7 +81,7 @@ void Player::updateEntity() {
|
|||
}
|
||||
}
|
||||
|
||||
Hitbox* Player::getHitbox() {
|
||||
Hitbox* Player::getHitbox() const {
|
||||
if (auto entity = level.entities->get(eid)) {
|
||||
return &entity->getRigidbody().hitbox;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -135,7 +135,7 @@ public:
|
|||
|
||||
bool isCurrentCameraBuiltin() const;
|
||||
|
||||
Hitbox* getHitbox();
|
||||
Hitbox* getHitbox() const;
|
||||
|
||||
void setSpawnPoint(glm::vec3 point);
|
||||
glm::vec3 getSpawnPoint() const;
|
||||
|
|
|
|||
|
|
@ -17,6 +17,7 @@ struct EntityFuncsSet {
|
|||
bool on_aim_off;
|
||||
bool on_attacked;
|
||||
bool on_used;
|
||||
bool on_player_set;
|
||||
};
|
||||
|
||||
struct UserComponent {
|
||||
|
|
|
|||
|
|
@ -11,8 +11,10 @@
|
|||
|
||||
namespace util {
|
||||
template<typename T>
|
||||
inline T read_int_le(const uint8_t* src, size_t offset=0) {
|
||||
return dataio::le2h(*(reinterpret_cast<const T*>(src) + offset));
|
||||
inline T read_int_le(const uint8_t* src) {
|
||||
T tmp;
|
||||
std::memcpy(&tmp, src, sizeof(T));
|
||||
return dataio::le2h(tmp);
|
||||
}
|
||||
|
||||
/// @brief Simple heap implementation for memory-optimal sparse array of
|
||||
|
|
@ -87,8 +89,7 @@ namespace util {
|
|||
std::memset(found, 0, entrySize);
|
||||
return found;
|
||||
}
|
||||
this->free(found);
|
||||
return allocate(index, size);
|
||||
free(found);
|
||||
}
|
||||
for (size_t i = 0; i < entriesCount; i++) {
|
||||
auto data = buffer.data() + offset;
|
||||
|
|
@ -110,9 +111,12 @@ namespace util {
|
|||
entriesCount++;
|
||||
|
||||
auto data = buffer.data() + offset;
|
||||
*reinterpret_cast<Tindex*>(data) = dataio::h2le(index);
|
||||
|
||||
Tindex indexTmp = dataio::h2le(index);
|
||||
Tsize sizeTmp = dataio::h2le(size);
|
||||
std::memcpy(data, &indexTmp, sizeof(Tindex));
|
||||
data += sizeof(Tindex);
|
||||
*reinterpret_cast<Tsize*>(data) = dataio::h2le(size);
|
||||
std::memcpy(data, &sizeTmp, sizeof(Tsize));
|
||||
return data + sizeof(Tsize);
|
||||
}
|
||||
|
||||
|
|
@ -122,7 +126,7 @@ namespace util {
|
|||
if (ptr == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
return read_int_le<Tsize>(ptr, -1);
|
||||
return read_int_le<Tsize>(ptr - sizeof(Tsize));
|
||||
}
|
||||
|
||||
/// @return number of entries
|
||||
|
|
@ -147,7 +151,8 @@ namespace util {
|
|||
ubyte* dst = out.data();
|
||||
const ubyte* src = buffer.data();
|
||||
|
||||
*reinterpret_cast<Tindex*>(dst) = dataio::h2le(entriesCount);
|
||||
Tindex countTmp = dataio::h2le(entriesCount);
|
||||
std::memcpy(dst, &countTmp, sizeof(Tindex));
|
||||
dst += sizeof(Tindex);
|
||||
|
||||
std::memcpy(dst, src, buffer.size());
|
||||
|
|
@ -172,7 +177,7 @@ namespace util {
|
|||
) : buffer(buffer), index(index), offset(offset) {}
|
||||
|
||||
Tsize size() const {
|
||||
return read_int_le<Tsize>(buffer.data() + offset, -1);
|
||||
return read_int_le<Tsize>(buffer.data() + offset - sizeof(Tsize));
|
||||
}
|
||||
|
||||
bool operator!=(const const_iterator& o) const {
|
||||
|
|
|
|||
|
|
@ -215,11 +215,10 @@ voxel* Chunks::rayCast(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
const blocks_agent::RaycastSettings& settings
|
||||
) const {
|
||||
return blocks_agent::raycast(
|
||||
*this, start, dir, maxDist, end, norm, iend, std::move(filter), includeNonSelectable
|
||||
*this, start, dir, maxDist, end, norm, iend, settings
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -24,6 +24,10 @@ class VoxelsVolume;
|
|||
|
||||
template <int w, int h, int d> class StaticVoxelsVolume;
|
||||
|
||||
namespace blocks_agent {
|
||||
struct RaycastSettings;
|
||||
}
|
||||
|
||||
/// Player-centred chunks matrix
|
||||
class Chunks {
|
||||
LevelEvents* events;
|
||||
|
|
@ -112,8 +116,7 @@ public:
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter = {},
|
||||
bool includeNonSelectable = false
|
||||
const blocks_agent::RaycastSettings& settings
|
||||
) const;
|
||||
|
||||
glm::vec3 rayCastToObstacle(
|
||||
|
|
|
|||
|
|
@ -223,8 +223,7 @@ static inline voxel* raycast_blocks(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
const RaycastSettings& settings
|
||||
) {
|
||||
const auto& blocks = chunks.getContentIndices().blocks;
|
||||
float px = start.x;
|
||||
|
|
@ -240,9 +239,8 @@ static inline voxel* raycast_blocks(
|
|||
int iy = std::floor(py);
|
||||
int iz = std::floor(pz);
|
||||
|
||||
int stepx = (dx > 0.0f) ? 1 : -1;
|
||||
int stepy = (dy > 0.0f) ? 1 : -1;
|
||||
int stepz = (dz > 0.0f) ? 1 : -1;
|
||||
glm::ivec3 step {
|
||||
(dx > 0.0f) ? 1 : -1, (dy > 0.0f) ? 1 : -1, (dz > 0.0f) ? 1 : -1};
|
||||
|
||||
constexpr float infinity = std::numeric_limits<float>::infinity();
|
||||
constexpr float epsilon = 1e-6f; // 0.000001
|
||||
|
|
@ -250,31 +248,31 @@ static inline voxel* raycast_blocks(
|
|||
float tyDelta = (std::fabs(dy) < epsilon) ? infinity : std::fabs(1.0f / dy);
|
||||
float tzDelta = (std::fabs(dz) < epsilon) ? infinity : std::fabs(1.0f / dz);
|
||||
|
||||
float xdist = (stepx > 0) ? (ix + 1 - px) : (px - ix);
|
||||
float ydist = (stepy > 0) ? (iy + 1 - py) : (py - iy);
|
||||
float zdist = (stepz > 0) ? (iz + 1 - pz) : (pz - iz);
|
||||
float xdist = (step.x > 0) ? (ix + 1 - px) : (px - ix);
|
||||
float ydist = (step.y > 0) ? (iy + 1 - py) : (py - iy);
|
||||
float zdist = (step.z > 0) ? (iz + 1 - pz) : (pz - iz);
|
||||
|
||||
float txMax = (txDelta < infinity) ? txDelta * xdist : infinity;
|
||||
float tyMax = (tyDelta < infinity) ? tyDelta * ydist : infinity;
|
||||
float tzMax = (tzDelta < infinity) ? tzDelta * zdist : infinity;
|
||||
|
||||
int steppedIndex = -1;
|
||||
|
||||
bool includeNonSelectable = settings.includeNonSelectable;
|
||||
|
||||
while (t <= maxDist) {
|
||||
voxel* voxel = get(chunks, ix, iy, iz);
|
||||
if (voxel == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto filter = settings.filter;
|
||||
const auto& def = blocks.require(voxel->id);
|
||||
if (voxel->id != BLOCK_AIR && (def.selectable || includeNonSelectable) &&
|
||||
(filter.empty() || filter.find(def.rt.id) == filter.end())) {
|
||||
end.x = px + t * dx;
|
||||
end.y = py + t * dy;
|
||||
end.z = pz + t * dz;
|
||||
iend.x = ix;
|
||||
iend.y = iy;
|
||||
iend.z = iz;
|
||||
if (voxel->id != BLOCK_AIR &&
|
||||
(def.selectable || includeNonSelectable) &&
|
||||
((filter == nullptr || filter->find(def.rt.id) == filter->end()) ==
|
||||
settings.blocksFilterExcludeMode)) {
|
||||
end = start + t * dir;
|
||||
iend = {ix, iy, iz};
|
||||
|
||||
if (!def.rt.solid) {
|
||||
const std::vector<AABB>& hitboxes =
|
||||
|
|
@ -309,51 +307,43 @@ static inline voxel* raycast_blocks(
|
|||
|
||||
if (hit) return voxel;
|
||||
} else {
|
||||
iend.x = ix;
|
||||
iend.y = iy;
|
||||
iend.z = iz;
|
||||
|
||||
norm.x = norm.y = norm.z = 0;
|
||||
if (steppedIndex == 0) norm.x = -stepx;
|
||||
if (steppedIndex == 1) norm.y = -stepy;
|
||||
if (steppedIndex == 2) norm.z = -stepz;
|
||||
iend = {ix, iy, iz};
|
||||
norm = {0, 0, 0};
|
||||
if (steppedIndex != -1) {
|
||||
norm[steppedIndex] = -step[steppedIndex];
|
||||
}
|
||||
return voxel;
|
||||
}
|
||||
}
|
||||
if (txMax < tyMax) {
|
||||
if (txMax < tzMax) {
|
||||
ix += stepx;
|
||||
ix += step.x;
|
||||
t = txMax;
|
||||
txMax += txDelta;
|
||||
steppedIndex = 0;
|
||||
} else {
|
||||
iz += stepz;
|
||||
iz += step.z;
|
||||
t = tzMax;
|
||||
tzMax += tzDelta;
|
||||
steppedIndex = 2;
|
||||
}
|
||||
} else {
|
||||
if (tyMax < tzMax) {
|
||||
iy += stepy;
|
||||
iy += step.y;
|
||||
t = tyMax;
|
||||
tyMax += tyDelta;
|
||||
steppedIndex = 1;
|
||||
} else {
|
||||
iz += stepz;
|
||||
iz += step.z;
|
||||
t = tzMax;
|
||||
tzMax += tzDelta;
|
||||
steppedIndex = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
iend.x = ix;
|
||||
iend.y = iy;
|
||||
iend.z = iz;
|
||||
|
||||
end.x = px + t * dx;
|
||||
end.y = py + t * dy;
|
||||
end.z = pz + t * dz;
|
||||
norm.x = norm.y = norm.z = 0;
|
||||
iend = {ix, iy, iz};
|
||||
end = start + t * dir;
|
||||
norm = {0, 0, 0};
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
|
@ -365,10 +355,9 @@ voxel* blocks_agent::raycast(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
const RaycastSettings& settings
|
||||
) {
|
||||
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter, includeNonSelectable);
|
||||
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, settings);
|
||||
}
|
||||
|
||||
voxel* blocks_agent::raycast(
|
||||
|
|
@ -379,10 +368,9 @@ voxel* blocks_agent::raycast(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
const RaycastSettings& settings
|
||||
) {
|
||||
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter, includeNonSelectable);
|
||||
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, settings);
|
||||
}
|
||||
|
||||
// reduce nesting on next modification
|
||||
|
|
|
|||
|
|
@ -412,6 +412,12 @@ inline void set_rotation(
|
|||
}
|
||||
}
|
||||
|
||||
struct RaycastSettings {
|
||||
const std::set<blockid_t>* filter = nullptr;
|
||||
bool blocksFilterExcludeMode = true;
|
||||
bool includeNonSelectable = false;
|
||||
};
|
||||
|
||||
/// @brief Cast ray to a selectable block with filter based on id.
|
||||
/// @param chunks chunks matrix
|
||||
/// @param start ray start position
|
||||
|
|
@ -431,8 +437,7 @@ voxel* raycast(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
const RaycastSettings& settings
|
||||
);
|
||||
|
||||
/// @brief Cast ray to a selectable block with filter based on id.
|
||||
|
|
@ -454,8 +459,7 @@ voxel* raycast(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
const RaycastSettings& settings
|
||||
);
|
||||
|
||||
void get_voxels(
|
||||
|
|
|
|||
|
|
@ -33,6 +33,7 @@ static void init_gl_extensions_list() {
|
|||
}
|
||||
}
|
||||
|
||||
[[maybe_unused]]
|
||||
static bool is_gl_extension_supported(const char *extension) {
|
||||
if (!extension || !*extension) {
|
||||
return false;
|
||||
|
|
@ -40,6 +41,7 @@ static bool is_gl_extension_supported(const char *extension) {
|
|||
return supported_gl_extensions.find(extension) != supported_gl_extensions.end();
|
||||
}
|
||||
|
||||
#ifndef __APPLE__
|
||||
static const char* gl_error_name(int error) {
|
||||
switch (error) {
|
||||
case GL_DEBUG_TYPE_ERROR: return "ERROR";
|
||||
|
|
@ -80,6 +82,7 @@ static void GLAPIENTRY gl_message_callback(
|
|||
logger.warning() << "GL:" << gl_error_name(type) << ":"
|
||||
<< gl_severity_name(severity) << ": " << message;
|
||||
}
|
||||
#endif
|
||||
|
||||
static bool initialize_gl(int width, int height) {
|
||||
glewExperimental = GL_TRUE;
|
||||
|
|
|
|||
|
|
@ -8,6 +8,8 @@ TEST(JSON, EncodeDecode) {
|
|||
const int bytesSize = 20;
|
||||
const int year = 2019;
|
||||
const float score = 3.141592;
|
||||
const double distance = 1.23e45;
|
||||
const double epsilon = 1e-6;
|
||||
const bool visible = true;
|
||||
dv::objects::Bytes srcBytes(bytesSize);
|
||||
for (int i = 0; i < bytesSize; i ++) {
|
||||
|
|
@ -20,6 +22,8 @@ TEST(JSON, EncodeDecode) {
|
|||
object["name"] = name;
|
||||
object["year"] = year;
|
||||
object["score"] = score;
|
||||
object["distance"] = distance;
|
||||
object["epsilon"] = epsilon;
|
||||
object["visible"] = visible;
|
||||
object["data"] = srcBytes;
|
||||
|
||||
|
|
@ -30,6 +34,8 @@ TEST(JSON, EncodeDecode) {
|
|||
EXPECT_EQ(object["name"].asString(), name);
|
||||
EXPECT_EQ(object["year"].asInteger(), year);
|
||||
EXPECT_FLOAT_EQ(object["score"].asNumber(), score);
|
||||
EXPECT_DOUBLE_EQ(object["distance"].asNumber(), distance);
|
||||
EXPECT_DOUBLE_EQ(object["epsilon"].asNumber(), epsilon);
|
||||
EXPECT_EQ(object["visible"].asBoolean(), visible);
|
||||
auto b64string = object["data"].asString();
|
||||
|
||||
|
|
|
|||
|
|
@ -8,9 +8,13 @@ TEST(SmallHeap, Allocation) {
|
|||
auto index = 0;
|
||||
auto size = 4;
|
||||
|
||||
std::cout << "step 1" << std::endl;
|
||||
SmallHeap<uint16_t, uint8_t> map;
|
||||
std::cout << "step 2" << std::endl;
|
||||
auto ptr = map.allocate(index, size);
|
||||
std::cout << "ptr: " << (void*)ptr << " le2h(1): " << dataio::le2h(1) << " h2le(1): " << dataio::h2le(1) << std::endl;
|
||||
EXPECT_EQ(map.sizeOf(ptr), size);
|
||||
std::cout << "step 4" << std::endl;
|
||||
EXPECT_EQ(ptr, map.find(index));
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue