switch to inventory drop area

This commit is contained in:
neveix 2026-08-14 00:43:40 +05:00
parent 2a4b8b0297
commit 7c97966377
5 changed files with 75 additions and 41 deletions

View file

@ -1,5 +1,44 @@
local util = {}
local DROP_FORCE = 8
local DROP_INIT_VEL = {0, 3, 0}
---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack
function util.drop_from_slot(invid, slot, mode)
if invid == 0 then
return
end
local pid = hud.get_player()
if mode == 2 and !player.is_infinite_items(pid) then
return
end
local itemid, itemcount = inventory.get(invid, slot)
if itemid == 0 then
return
end
local drop_itemcount = 1
if mode == 0 then
drop_itemcount = itemcount
end
if mode == 2 then
drop_itemcount = item.stack_size(itemid)
else
inventory.set(invid, slot, itemid, itemcount - drop_itemcount)
end
local data = inventory.get_all_data(invid, slot)
local pvel = { player.get_vel(pid) }
local ppos = vec3.add({ player.get_pos(pid) }, { 0, 0.7, 0 })
local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
local drop = util.drop(ppos, itemid, drop_itemcount, data, 1.5)
if not drop then
return
end
local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
drop.rigidbody:set_vel(velocity)
end
function util.drop(ppos, itemid, count, data, pickup_delay)
if itemid == 0 or not itemid then
return nil

View file

@ -1,46 +1,10 @@
local base_util = require "util"
local DROP_FORCE = 8
local DROP_INIT_VEL = {0, 3, 0}
---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack
function drop_from_slot(invid, slot, mode)
local pid = hud.get_player()
if mode == 2 and !player.is_infinite_items(pid) then
return
end
local itemid, itemcount = inventory.get(invid, slot)
if itemid == 0 then
return
end
local drop_itemcount = 1
if mode == 0 then
drop_itemcount = itemcount
end
if mode == 2 then
drop_itemcount = item.stack_size(itemid)
else
inventory.set(invid, slot, itemid, itemcount - drop_itemcount)
end
local data = inventory.get_all_data(invid, slot)
local pvel = { player.get_vel(pid) }
local ppos = vec3.add({ player.get_pos(pid) }, { 0, 0.7, 0 })
local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
local drop = base_util.drop(ppos, itemid, drop_itemcount, data, 1.5)
if not drop then
return
end
local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
drop.rigidbody:set_vel(velocity)
end
function on_inventory_clicked_outside(exc_invid, exc_slot, mode)
drop_from_slot(exc_invid, exc_slot, mode)
end
function on_hud_open()
events.on("core:drop_outside_inventory", function(mode)
local invid = hud.get_exchange_inventory()
base_util.drop_from_slot(invid, 0, mode)
end)
input.add_callback("player.drop", function()
if hud.is_paused() or hud.is_inventory_open() then
return
@ -51,7 +15,7 @@ function on_hud_open()
if input.is_pressed("key:left-ctrl") or input.is_pressed("key:right-ctrl") then
mode = 0
end
drop_from_slot(invid, slot, mode)
base_util.drop_from_slot(invid, slot, mode)
end)
rules.create("do-loot-non-player", true)
end

View file

@ -1,3 +1,5 @@
#include <sstream>
#include "hud.hpp"
#include "ContentGfxCache.hpp"
@ -174,6 +176,14 @@ Hud::Hud(Engine& engine, LevelFrontend& frontend, Player& player)
gui,
"<container size='4000' color='#00000080' z-index='-1' visible='false'/>"
);
inventoryDropArea = guiutil::create(
gui,
R"(<container size='4000' color='#00000000' z-index='-1' visible='false'
onclick='events.emit(\"core:drop_outside_inventory\", 0)'
onrightclick='events.emit(\"core:drop_outside_inventory\", 1)'
/>)"
);
uicamera = std::make_unique<Camera>(glm::vec3(), 1);
uicamera->perspective = false;
@ -188,6 +198,7 @@ Hud::Hud(Engine& engine, LevelFrontend& frontend, Player& player)
gui.add(debugPanel);
gui.add(darkOverlay);
gui.add(inventoryDropArea);
gui.add(hotbarView);
gui.add(contentAccessPanel);
@ -213,6 +224,7 @@ Hud::~Hud() {
}
gui.remove(hotbarView);
gui.remove(darkOverlay);
gui.remove(inventoryDropArea);
gui.remove(contentAccessPanel);
gui.remove(debugPanel);
}
@ -358,6 +370,7 @@ void Hud::update(bool visible) {
contentAccess->setMinSize(glm::vec2(1, windowSize.y));
hotbarView->setVisible(visible && !(secondUI && !inventoryView));
darkOverlay->setVisible(isMenuOpen);
inventoryDropArea->setVisible(inventoryOpen);
menu.setVisible(isMenuOpen);
if (visible) {
@ -739,6 +752,10 @@ std::shared_ptr<Inventory> Hud::getSecondInventory() {
return nullptr;
}
std::shared_ptr<Inventory> Hud::getExchangeInventory() {
return exchangeSlotInv;
}
bool Hud::isContentAccess() const {
return showContentPanel;
}

View file

@ -93,6 +93,8 @@ class Hud : public util::ObjectsKeeper {
std::shared_ptr<gui::UINode> debugPanel;
/// @brief Overlay used in pause mode
std::shared_ptr<gui::UINode> darkOverlay;
/// @brief Overlay used in inventory
std::shared_ptr<gui::UINode> inventoryDropArea;
/// @brief Inventories interaction agent (grabbed item)
std::shared_ptr<gui::SlotView> exchangeSlot;
/// @brief Exchange slot inventory (1 slot only)
@ -207,6 +209,8 @@ public:
std::shared_ptr<Inventory> getSecondInventory();
std::shared_ptr<Inventory> getExchangeInventory();
bool isContentAccess() const;
void setContentAccess(bool flag);

View file

@ -149,6 +149,15 @@ static int l_get_second_inventory(lua::State* L) {
}
}
static int l_get_exchange_inventory(lua::State* L) {
auto inventory = hud->getExchangeInventory();
if (inventory == nullptr) {
return lua::pushinteger(L, 0);
} else {
return lua::pushinteger(L, inventory->getId());
}
}
static int l_get_player(lua::State* L) {
auto player = hud->getPlayer();
return lua::pushinteger(L, player->getId());
@ -216,6 +225,7 @@ const luaL_Reg hudlib[] = {
{"show_overlay", wrap_hud<l_show_overlay>},
{"get_block_inventory", wrap_hud<l_get_block_inventory>},
{"get_second_inventory", wrap_hud<l_get_second_inventory>},
{"get_exchange_inventory", wrap_hud<l_get_exchange_inventory>},
{"close", wrap_hud<l_close>},
{"pause", wrap_hud<l_pause>},
{"resume", wrap_hud<l_resume>},