switch to inventory drop area

This commit is contained in:
neveix 2026-08-14 00:43:40 +05:00
parent 2a4b8b0297
commit 7c97966377
5 changed files with 75 additions and 41 deletions

View file

@ -1,46 +1,10 @@
local base_util = require "util"
local DROP_FORCE = 8
local DROP_INIT_VEL = {0, 3, 0}
---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack
function drop_from_slot(invid, slot, mode)
local pid = hud.get_player()
if mode == 2 and !player.is_infinite_items(pid) then
return
end
local itemid, itemcount = inventory.get(invid, slot)
if itemid == 0 then
return
end
local drop_itemcount = 1
if mode == 0 then
drop_itemcount = itemcount
end
if mode == 2 then
drop_itemcount = item.stack_size(itemid)
else
inventory.set(invid, slot, itemid, itemcount - drop_itemcount)
end
local data = inventory.get_all_data(invid, slot)
local pvel = { player.get_vel(pid) }
local ppos = vec3.add({ player.get_pos(pid) }, { 0, 0.7, 0 })
local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
local drop = base_util.drop(ppos, itemid, drop_itemcount, data, 1.5)
if not drop then
return
end
local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
drop.rigidbody:set_vel(velocity)
end
function on_inventory_clicked_outside(exc_invid, exc_slot, mode)
drop_from_slot(exc_invid, exc_slot, mode)
end
function on_hud_open()
events.on("core:drop_outside_inventory", function(mode)
local invid = hud.get_exchange_inventory()
base_util.drop_from_slot(invid, 0, mode)
end)
input.add_callback("player.drop", function()
if hud.is_paused() or hud.is_inventory_open() then
return
@ -51,7 +15,7 @@ function on_hud_open()
if input.is_pressed("key:left-ctrl") or input.is_pressed("key:right-ctrl") then
mode = 0
end
drop_from_slot(invid, slot, mode)
base_util.drop_from_slot(invid, slot, mode)
end)
rules.create("do-loot-non-player", true)
end