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sky sprites rotation fix
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parent
1c99dfa180
commit
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2 changed files with 4 additions and 7 deletions
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@ -132,8 +132,8 @@ void Skybox::draw(
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if (!sprite.emissive) {
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tint *= 0.6f+cos(angle)*0.4;
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}
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batch3d->sprite(camera->position+pos, up,
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glm::vec3(0, 0, -1), 1, 1, UVRegion(), tint);
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batch3d->sprite(camera->position+pos, glm::vec3(0, 0, 1),
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up, 1, 1, UVRegion(), tint);
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}
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drawStars(camera, angle, opacity);
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