mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-08 12:31:51 +00:00
minor refactor
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parent
75e56ebd83
commit
7f8a86b740
35 changed files with 76 additions and 83 deletions
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@ -3,7 +3,7 @@
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#include "commons.hpp"
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#include "Viewport.hpp"
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#include "../../window/Window.h"
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#include "../../window/Window.hpp"
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#include "../../typedefs.h"
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class Batch2D;
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@ -4,8 +4,8 @@
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#include "../../content/Content.h"
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#include "../../frontend/ContentGfxCache.h"
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#include "../../voxels/Block.h"
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#include "../../window/Camera.h"
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#include "../../window/Window.h"
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#include "../../window/Camera.hpp"
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#include "../../window/Window.hpp"
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#include "../core/Atlas.hpp"
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#include "../core/Batch3D.hpp"
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#include "../core/Framebuffer.hpp"
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@ -7,8 +7,8 @@
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#include "../../graphics/core/Cubemap.hpp"
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#include "../../graphics/core/Framebuffer.hpp"
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#include "../../graphics/core/DrawContext.hpp"
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#include "../../window/Window.h"
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#include "../../window/Camera.h"
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#include "../../window/Window.hpp"
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#include "../../window/Camera.hpp"
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#include <iostream>
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#include <GL/glew.h>
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@ -16,8 +16,8 @@
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#include "../../voxels/Block.h"
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#include "../../voxels/Chunk.h"
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#include "../../voxels/Chunks.h"
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#include "../../window/Camera.h"
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#include "../../window/Window.h"
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#include "../../window/Camera.hpp"
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#include "../../window/Window.hpp"
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#include "../../world/Level.h"
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#include "../../world/LevelEvents.h"
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#include "../../world/World.h"
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@ -10,9 +10,9 @@
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#include "../../graphics/core/Batch2D.hpp"
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#include "../../graphics/core/Shader.hpp"
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#include "../../graphics/core/DrawContext.hpp"
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#include "../../window/Events.h"
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#include "../../window/input.h"
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#include "../../window/Camera.h"
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#include "../../window/Events.hpp"
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#include "../../window/input.hpp"
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#include "../../window/Camera.hpp"
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using namespace gui;
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@ -11,8 +11,8 @@
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#include "../../../objects/Player.h"
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#include "../../../util/stringutil.h"
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#include "../../../voxels/Block.h"
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#include "../../../window/Events.h"
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#include "../../../window/input.h"
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#include "../../../window/Events.hpp"
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#include "../../../window/input.hpp"
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#include "../../../world/Level.h"
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#include "../../core/Atlas.hpp"
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#include "../../core/Batch2D.hpp"
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@ -6,7 +6,7 @@
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#include "../../core/Font.hpp"
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#include "../../../assets/Assets.h"
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#include "../../../util/stringutil.h"
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#include "../../../window/Events.h"
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#include "../../../window/Events.hpp"
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using namespace gui;
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@ -2,7 +2,7 @@
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#define GRAPHICS_UI_ELEMENTS_UINODE_H_
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#include "../../../delegates.h"
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#include "../../../window/input.h"
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#include "../../../window/input.hpp"
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#include <glm/glm.hpp>
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#include <vector>
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@ -16,7 +16,7 @@
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#include "../../logic/scripting/scripting.h"
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#include "../../maths/voxmaths.h"
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#include "../../util/stringutil.h"
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#include "../../window/Events.h"
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#include "../../window/Events.hpp"
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#include <stdexcept>
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